pokecrystal/maps/DragonShrine.asm

674 lines
14 KiB
NASM

const_def 2 ; object constants
const DRAGONSHRINE_ELDER1
const DRAGONSHRINE_ELDER2
const DRAGONSHRINE_ELDER3
const DRAGONSHRINE_CLAIR
DragonShrine_MapScripts:
db 2 ; scene scripts
scene_script .DragonShrineTest ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
.DragonShrineTest:
priorityjump .DragonShrineTestScript
end
.DummyScene:
end
.DragonShrineTestScript:
applymovement PLAYER, DragonShrinePlayerWalkInMovement
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderStepDownMovement
opentext
writetext DragonShrineElderGreetingText
buttonsound
.Question1:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
writetext DragonShrineQuestion1Text
buttonsound
loadmenu DragonShrineQuestion1_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
ifequal 2, .WrongAnswer
ifequal 3, .RightAnswer
end
.Question2:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
writetext DragonShrineQuestion2Text
buttonsound
loadmenu DragonShrineQuestion2_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
ifequal 2, .RightAnswer
ifequal 3, .WrongAnswer
.Question3:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
writetext DragonShrineQuestion3Text
buttonsound
loadmenu DragonShrineQuestion3_MenuHeader
verticalmenu
closewindow
ifequal 1, .WrongAnswer
ifequal 2, .RightAnswer
ifequal 3, .RightAnswer
.Question4:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
writetext DragonShrineQuestion4Text
buttonsound
loadmenu DragonShrineQuestion4_MenuHeader
verticalmenu
closewindow
ifequal 1, .RightAnswer
ifequal 2, .WrongAnswer
ifequal 3, .RightAnswer
.Question5:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
writetext DragonShrineQuestion5Text
buttonsound
loadmenu DragonShrineQuestion5_MenuHeader
verticalmenu
closewindow
ifequal 1, .WrongAnswer
ifequal 2, .RightAnswer
ifequal 3, .WrongAnswer
.RightAnswer:
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
iftrue .PassedTheTest
writetext DragonShrineRightAnswerText
buttonsound
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
iftrue .Question5
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
iftrue .Question4
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .Question3
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue .Question2
.WrongAnswer:
closetext
turnobject DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineWrongAnswerText1
waitbutton
closetext
turnobject DRAGONSHRINE_ELDER1, DOWN
opentext
writetext DragonShrineWrongAnswerText2
waitbutton
closetext
setevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6
iftrue .Question5
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5
iftrue .Question4
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4
iftrue .Question3
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .Question2
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iftrue .Question1
.PassedTheTest:
writetext DragonShrinePassedTestText
waitbutton
closetext
playsound SFX_ENTER_DOOR
showemote EMOTE_SHOCK, PLAYER, 15
playmusic MUSIC_CLAIR
appear DRAGONSHRINE_CLAIR
waitsfx
turnobject PLAYER, DOWN
pause 30
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement
turnobject DRAGONSHRINE_CLAIR, RIGHT
turnobject PLAYER, LEFT
turnobject DRAGONSHRINE_ELDER1, LEFT
opentext
writetext DragonShrineClairYouPassedText
waitbutton
closetext
special FadeOutMusic
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairBigStepLeftMovement
opentext
writetext DragonShrineClairThatCantBeText
waitbutton
closetext
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairSlowStepLeftMovement
opentext
writetext DragonShrineClairYoureLyingText
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement
turnobject DRAGONSHRINE_CLAIR, UP
opentext
writetext DragonShrineMustIInformLanceText
waitbutton
closetext
showemote EMOTE_SHOCK, DRAGONSHRINE_CLAIR, 15
opentext
writetext DragonShrineIUnderstandText
waitbutton
closetext
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairTwoSlowStepsRightMovement
opentext
writetext DragonShrineHereRisingBadgeText
waitbutton
setflag ENGINE_RISINGBADGE
playsound SFX_GET_BADGE
waitsfx
special RestartMapMusic
specialphonecall SPECIALCALL_MASTERBALL
setscene SCENE_FINISHED
setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
writetext DragonShrinePlayerReceivedRisingBadgeText
buttonsound
writetext DragonShrineRisingBadgeExplanationText
waitbutton
closetext
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkAway1Movement
turnobject DRAGONSHRINE_CLAIR, UP
applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkAway2Movement
turnobject PLAYER, UP
opentext
writetext DragonShrineElderScoldsClairText
waitbutton
closetext
opentext
writetext DragonShrineSpeechlessText
waitbutton
closetext
applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkOutMovement
playsound SFX_ENTER_DOOR
disappear DRAGONSHRINE_CLAIR
waitsfx
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
end
DragonShrineElder1Script:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue .DontGiveDratiniYet
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_7
iftrue .ReceivedDratini
checkevent EVENT_GOT_DRATINI
iffalse .GiveDratini
checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
iftrue .BeatRivalInMtMoon
writetext DragonShrineClairsGrandfatherText
waitbutton
closetext
end
.GiveDratini:
writetext DragonShrineTakeThisDratiniText
waitbutton
checkcode VAR_PARTYCOUNT
ifequal PARTY_LENGTH, .PartyFull
writetext DragonShrinePlayerReceivedDratiniText
playsound SFX_CAUGHT_MON
waitsfx
givepoke DRATINI, 15
checkevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
special GiveDratini
setevent EVENT_GOT_DRATINI
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_7
writetext DragonShrineSymbolicDragonText
waitbutton
closetext
end
.PartyFull:
writetext DragonShrinePartyFullText
waitbutton
closetext
end
.BeatRivalInMtMoon:
writetext DragonShrineSilverIsInTrainingText
waitbutton
closetext
end
.DontGiveDratiniYet:
writetext DragonShrineComeAgainText
waitbutton
closetext
end
.ReceivedDratini:
writetext DragonShrineSymbolicDragonText
waitbutton
closetext
end
DragonShrineElder2Script:
faceplayer
opentext
writetext DragonShrineElder2Text
waitbutton
closetext
end
DragonShrineElder3Script:
faceplayer
opentext
writetext DragonShrineElder3Text
waitbutton
closetext
end
DragonShrineQuestion1_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 8, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
db 3 ; items
db "Pal@"
db "Underling@"
db "Friend@"
DragonShrineQuestion2_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 9, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
db 3 ; items
db "Strategy@"
db "Raising@"
db "Cheating@"
DragonShrineQuestion3_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 5, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
db 3 ; items
db "Weak person@"
db "Tough person@"
db "Anybody@"
DragonShrineQuestion4_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 8, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
db 3 ; items
db "Love@"
db "Violence@"
db "Knowledge@"
DragonShrineQuestion5_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 12, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
db 3 ; items
db "Tough@"
db "Both@"
db "Weak@"
DragonShrinePlayerWalkInMovement:
slow_step UP
slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
slow_step UP
step_end
DragonShrineElderStepDownMovement:
slow_step DOWN
step_end
DragonShrineElderWalkToClairMovement:
slow_step LEFT
slow_step LEFT
slow_step LEFT
turn_head DOWN
step_end
DragonShrineElderWalkAway1Movement:
slow_step RIGHT
slow_step RIGHT
step_end
DragonShrineElderWalkAway2Movement:
slow_step RIGHT
turn_head DOWN
step_end
DragonShrineClairWalkInMovement:
slow_step UP
slow_step UP
slow_step UP
slow_step UP
slow_step UP
step_end
DragonShrineClairBigStepLeftMovement:
fix_facing
big_step LEFT
step_end
DragonShrineClairSlowStepLeftMovement:
slow_step LEFT
remove_fixed_facing
step_end
DragonShrineClairTwoSlowStepsRightMovement:
slow_step RIGHT
slow_step RIGHT
step_end
DragonShrineClairWalkOutMovement:
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step_end
DragonShrineElderGreetingText:
text "Hm… Good to see"
line "you here."
para "No need to explain"
line "why you came."
para "CLAIR sent you"
line "here, didn't she?"
para "That girl is a"
line "handful…"
para "I am sorry, but I"
line "must test you."
para "Not to worry, you"
line "are to answer only"
cont "a few questions."
para "Ready?"
done
DragonShrineQuestion1Text:
text "What are #MON"
line "to you?"
done
DragonShrineQuestion2Text:
text "What helps you to"
line "win battles?"
done
DragonShrineQuestion3Text:
text "What kind of"
line "trainer do you"
cont "wish to battle?"
done
DragonShrineQuestion4Text:
text "What is most"
line "important for"
cont "raising #MON?"
done
DragonShrineQuestion5Text:
text "Strong #MON."
line "Weak #MON."
para "Which is more"
line "important?"
done
DragonShrinePassedTestText:
text "Hm… I see…"
para "You care deeply"
line "for #MON."
para "Very commendable."
para "That conviction is"
line "what is important!"
para "<PLAYER>, don't"
line "lose that belief."
para "It will see you"
line "through at the"
cont "#MON LEAGUE."
done
DragonShrineMustIInformLanceText:
text "CLAIR!"
para "This child is"
line "impeccable, in"
cont "skill and spirit!"
para "Admit defeat and"
line "confer the RISING-"
cont "BADGE!"
para "…Or must I inform"
line "LANCE of this?"
done
DragonShrineElderScoldsClairText:
text "CLAIR…"
para "Reflect upon what"
line "it is that you"
para "lack and this"
line "child has."
done
DragonShrineComeAgainText:
text "Come again, if you"
line "so desire."
done
DragonShrineTakeThisDratiniText:
text "Hm… Good to see"
line "you here."
para "Your arrival is"
line "most fortunate."
para "I have something"
line "for you."
para "Take this DRATINI"
line "as proof that I"
para "have recognized"
line "your worth."
done
DragonShrinePlayerReceivedDratiniText:
text "<PLAYER> received"
line "DRATINI!"
done
DragonShrinePartyFullText:
text "Hm? Your #MON"
line "party is full."
done
DragonShrineSymbolicDragonText:
text "Dragon #MON are"
line "symbolic of our"
cont "clan."
para "You have shown"
line "that you can be"
para "entrusted with"
line "one."
done
DragonShrineClairsGrandfatherText:
text "CLAIR appears to"
line "have learned an"
para "invaluable lesson"
line "from you."
para "I thank you as her"
line "grandfather."
done
DragonShrineSilverIsInTrainingText:
text "A boy close to"
line "your age is in"
cont "training here."
para "He is much like"
line "CLAIR when she was"
para "younger. It is a"
line "little worrisome…"
done
DragonShrineWrongAnswerText1:
text "Hah? I didn't"
line "quite catch that…"
done
DragonShrineWrongAnswerText2:
text "What was it you"
line "said?"
done
DragonShrineRightAnswerText:
text "Oh, I understand…"
done
DragonShrineElder2Text:
text "It's been quite"
line "some time since a"
para "trainer has gained"
line "our MASTER's rare"
cont "approval."
para "In fact, not since"
line "Master LANCE."
done
DragonShrineElder3Text:
text "You know young"
line "Master LANCE?"
para "He looks so much"
line "like our MASTER"
cont "did in his youth."
para "It's in their"
line "blood."
done
DragonShrineClairYouPassedText:
text "So how did it go?"
para "I guess there's no"
line "point in asking."
para "You did fail?"
para "<……><……><……><……><……><……>"
para "…What? You passed?"
done
DragonShrineClairThatCantBeText:
text "That can't be!"
done
DragonShrineClairYoureLyingText:
text "You're lying!"
para "Even I haven't"
line "been approved!"
done
DragonShrineIUnderstandText:
text "I-I understand…"
done
DragonShrineHereRisingBadgeText:
text "Here, this is the"
line "RISINGBADGE…"
para "Hurry up! Take it!"
done
DragonShrinePlayerReceivedRisingBadgeText:
text "<PLAYER> received"
line "RISINGBADGE."
done
DragonShrineRisingBadgeExplanationText:
text "RISINGBADGE will"
line "enable your"
para "#MON to use the"
line "move for climbing"
cont "waterfalls."
para "Also, all #MON"
line "will recognize you"
para "as a trainer and"
line "obey your every"
para "command without"
line "question."
done
DragonShrineSpeechlessText:
text "<……><……><……><……><……><……>"
done
DragonShrine_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 4, 9, DRAGONS_DEN_B1F, 2
warp_event 5, 9, DRAGONS_DEN_B1F, 2
db 0 ; coord events
db 0 ; bg events
db 4 ; object events
object_event 5, 1, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder1Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 2, 4, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder2Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 7, 4, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder3Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 4, 8, SPRITE_CLAIR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_DRAGON_SHRINE_CLAIR