mirror of https://github.com/pret/pokecrystal.git
174 lines
3.2 KiB
NASM
174 lines
3.2 KiB
NASM
const_def 2 ; object constants
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const DAYCARE_GRAMPS
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const DAYCARE_GRANNY
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DayCare_MapScripts:
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db 0 ; scene scripts
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db 1 ; callbacks
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callback MAPCALLBACK_OBJECTS, .EggCheckCallback
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.EggCheckCallback:
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checkflag ENGINE_DAY_CARE_MAN_HAS_EGG
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iftrue .PutDayCareManOutside
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clearevent EVENT_DAY_CARE_MAN_IN_DAY_CARE
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setevent EVENT_DAY_CARE_MAN_ON_ROUTE_34
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return
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.PutDayCareManOutside:
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setevent EVENT_DAY_CARE_MAN_IN_DAY_CARE
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clearevent EVENT_DAY_CARE_MAN_ON_ROUTE_34
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return
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DayCareManScript_Inside:
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faceplayer
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opentext
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checkevent EVENT_GOT_ODD_EGG
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iftrue .AlreadyHaveOddEgg
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writetext DayCareManText_GiveOddEgg
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buttonsound
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closetext
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checkcode VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, .PartyFull
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special GiveOddEgg
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opentext
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writetext DayCareText_GotOddEgg
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playsound SFX_KEY_ITEM
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waitsfx
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writetext DayCareText_DescribeOddEgg
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waitbutton
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closetext
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setevent EVENT_GOT_ODD_EGG
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end
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.PartyFull:
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opentext
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writetext DayCareText_PartyFull
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waitbutton
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closetext
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end
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.AlreadyHaveOddEgg:
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special DayCareMan
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waitbutton
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closetext
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end
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DayCareLadyScript:
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faceplayer
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opentext
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checkflag ENGINE_DAY_CARE_MAN_HAS_EGG
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iftrue .HusbandWasLookingForYou
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special DayCareLady
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waitbutton
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closetext
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end
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.HusbandWasLookingForYou:
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writetext Text_GrampsLookingForYou
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waitbutton
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closetext
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end
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DayCareBookshelf:
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jumpstd difficultbookshelf
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Text_GrampsLookingForYou:
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text "Gramps was looking"
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line "for you."
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done
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Text_DayCareManTalksAboutEggTicket:
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text "I'm the DAY-CARE"
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line "MAN."
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para "There's something"
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line "new in GOLDENROD"
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para "called the TRADE"
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line "CORNER."
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para "I was given an EGG"
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line "TICKET that can be"
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para "traded in for a"
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line "ODD EGG."
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para "But since we run a"
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line "DAY-CARE, we don't"
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para "need it. You may"
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line "as well have it."
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done
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DayCareManText_GiveOddEgg:
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text "I'm the DAY-CARE"
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line "MAN."
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para "Do you know about"
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line "EGGS?"
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para "I was raising"
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line "#MON with my"
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cont "wife, you see."
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para "We were shocked to"
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line "find an EGG!"
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para "How incredible is"
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line "that?"
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para "Well, wouldn't you"
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line "like this EGG?"
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para "Then fine, this is"
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line "yours to keep!"
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done
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DayCareText_ComeAgain:
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text "Come again."
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done
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DayCareText_GotOddEgg:
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text "<PLAYER> received"
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line "ODD EGG!"
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done
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DayCareText_DescribeOddEgg:
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text "I found that when"
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line "I was caring for"
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para "someone's #MON"
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line "before."
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para "But the trainer"
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line "didn't want the"
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para "EGG, so I'd kept"
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line "it around."
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done
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DayCareText_PartyFull:
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text "You've no room for"
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line "this."
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done
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DayCare_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 0, 5, ROUTE_34, 3
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warp_event 0, 6, ROUTE_34, 4
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warp_event 2, 7, ROUTE_34, 5
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warp_event 3, 7, ROUTE_34, 5
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db 0 ; coord events
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db 2 ; bg events
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bg_event 0, 1, BGEVENT_READ, DayCareBookshelf
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bg_event 1, 1, BGEVENT_READ, DayCareBookshelf
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db 2 ; object events
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object_event 2, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DayCareManScript_Inside, EVENT_DAY_CARE_MAN_IN_DAY_CARE
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object_event 5, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, DayCareLadyScript, -1
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