mirror of https://github.com/pret/pokecrystal.git
263 lines
6.3 KiB
NASM
263 lines
6.3 KiB
NASM
const_def 2 ; object constants
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const BURNEDTOWERB1F_BOULDER
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const BURNEDTOWERB1F_RAIKOU1
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const BURNEDTOWERB1F_ENTEI1
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const BURNEDTOWERB1F_SUICUNE1
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const BURNEDTOWERB1F_RAIKOU2
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const BURNEDTOWERB1F_ENTEI2
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const BURNEDTOWERB1F_SUICUNE2
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const BURNEDTOWERB1F_POKE_BALL
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const BURNEDTOWERB1F_EUSINE
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BurnedTowerB1F_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_FINISHED
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .LadderCallback
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.DummyScene0:
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end
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.DummyScene1:
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end
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.LadderCallback:
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .HideLadder
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changeblock 6, 14, $02 ; floor
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.HideLadder:
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return
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ReleaseTheBeasts:
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playmusic MUSIC_NONE
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pause 30
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appear BURNEDTOWERB1F_RAIKOU1
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turnobject PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_RAIKOU2
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pause 15
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cry RAIKOU
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appear BURNEDTOWERB1F_ENTEI1
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turnobject PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_ENTEI2
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pause 15
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cry ENTEI
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appear BURNEDTOWERB1F_SUICUNE1
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turnobject PLAYER, UP
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pause 5
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disappear BURNEDTOWERB1F_SUICUNE2
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pause 15
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cry SUICUNE
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pause 15
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playsound SFX_WARP_FROM
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turnobject PLAYER, LEFT
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applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
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disappear BURNEDTOWERB1F_RAIKOU1
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waitsfx
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playsound SFX_WARP_FROM
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turnobject PLAYER, RIGHT
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applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
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disappear BURNEDTOWERB1F_ENTEI1
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waitsfx
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pause 15
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playsound SFX_WARP_FROM
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turnobject PLAYER, UP
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
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playsound SFX_WARP_FROM
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turnobject PLAYER, DOWN
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
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turnobject PLAYER, UP
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pause 20
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cry SUICUNE
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pause 30
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playsound SFX_WARP_FROM
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applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
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turnobject PLAYER, DOWN
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disappear BURNEDTOWERB1F_SUICUNE1
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waitsfx
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special RestartMapMusic
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setscene SCENE_FINISHED
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setevent EVENT_RELEASED_THE_BEASTS
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special InitRoamMons
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setmapscene ECRUTEAK_GYM, SCENE_FINISHED
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
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clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setevent EVENT_ECRUTEAK_GYM_GRAMPS
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clearevent EVENT_ECRUTEAK_CITY_GRAMPS
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setevent EVENT_BURNED_TOWER_MORTY
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setevent EVENT_BURNED_TOWER_1F_EUSINE
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appear BURNEDTOWERB1F_EUSINE
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refreshscreen
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changeblock 6, 14, $1b ; ladder
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reloadmappart
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closetext
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setscene SCENE_FINISHED
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end
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BurnedTowerB1FEusine:
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faceplayer
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opentext
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writetext BurnedTowerB1FEusineText
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waitbutton
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closetext
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checkcode VAR_FACING
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ifequal UP, .Movement2
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applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1
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jump .Finish
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.Movement2:
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applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement2
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.Finish:
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disappear BURNEDTOWERB1F_EUSINE
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playsound SFX_EXIT_BUILDING
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waitsfx
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end
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BurnedTowerB1FTMEndure:
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itemball TM_ENDURE
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BurnedTowerB1FBoulder:
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jumpstd strengthboulder
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BurnedTowerRaikouMovement:
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set_sliding
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fast_jump_step DOWN
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fast_jump_step LEFT
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remove_sliding
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step_end
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BurnedTowerEnteiMovement:
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set_sliding
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fast_jump_step RIGHT
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fast_jump_step DOWN
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fast_jump_step RIGHT
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remove_sliding
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step_end
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BurnedTowerSuicuneMovement1:
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set_sliding
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fast_jump_step RIGHT
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fast_jump_step DOWN
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fast_jump_step DOWN
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fast_jump_step LEFT
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remove_sliding
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step_end
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BurnedTowerSuicuneMovement2:
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set_sliding
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fast_jump_step LEFT
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fast_jump_step UP
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big_step UP
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fast_jump_step RIGHT
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remove_sliding
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step_end
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BurnedTowerUnusedMovement:
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; unreferenced
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set_sliding
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big_step DOWN
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remove_sliding
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step_end
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BurnedTowerSuicuneMovement3:
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set_sliding
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big_step UP
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fast_jump_step RIGHT
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fast_jump_step DOWN
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fast_jump_step DOWN
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fast_jump_step DOWN
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fast_jump_step DOWN
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remove_sliding
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step_end
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BurnedTowerB1FEusineMovement2:
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step LEFT
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step LEFT
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step DOWN
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step DOWN
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step LEFT
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step DOWN
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step_end
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BurnedTowerB1FEusineMovement1:
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step DOWN
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step LEFT
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step LEFT
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step LEFT
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step DOWN
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step DOWN
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step_end
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BurnedTowerB1FEusineText:
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text "EUSINE: I dug a"
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line "hole here, too…"
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para "I was shocked!"
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para "SUICUNE raced by"
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line "like a blur, right"
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para "in front of my"
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line "eyes!"
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para "For ten years I"
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line "chased SUICUNE,"
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para "and I finally got"
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line "to see it."
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para "I'm all choked up!"
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para "<PLAYER>, I owe"
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line "this all to you!"
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para "Thank you!"
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para "I heard that the"
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line "legendary #MON"
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para "of ECRUTEAK test"
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line "chosen humans by"
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para "allowing them to"
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line "get close."
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para "I'm going to track"
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line "SUICUNE."
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para "<PLAYER>, let's"
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line "meet again!"
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para "Farewell!"
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done
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BurnedTowerB1F_MapEvents:
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db 0, 0 ; filler
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db 6 ; warp events
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warp_event 10, 9, BURNED_TOWER_1F, 3
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warp_event 17, 7, BURNED_TOWER_1F, 7
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warp_event 10, 8, BURNED_TOWER_1F, 9
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warp_event 3, 13, BURNED_TOWER_1F, 10
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warp_event 17, 14, BURNED_TOWER_1F, 12
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warp_event 7, 15, BURNED_TOWER_1F, 14
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db 1 ; coord events
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coord_event 10, 6, SCENE_DEFAULT, ReleaseTheBeasts
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db 0 ; bg events
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db 9 ; object events
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object_event 17, 8, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FBoulder, -1
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object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 16, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE
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object_event 10, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER
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