pokecrystal/home
mid-kid e8f847b537 Use structure constants for channel_struct 2018-06-04 11:35:27 +02:00
..
audio.asm
battle.asm
battle_vars.asm
clear_sprites.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
copy.asm
copy2.asm
copy_name.asm
copy_tilemap.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
cry.asm
decompress.asm
delay.asm
double_speed.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
fade.asm
farcall.asm
flag.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
game_time.asm
handshake.asm
hm_moves.asm
hp_pals.asm
init.asm
interrupts.asm
item.asm
joypad.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
lcd.asm
map.asm
map_objects.asm Start improving sprite movement engine (to do: identify bit flags) 2018-05-23 12:48:14 -04:00
math.asm
menu.asm
menu_window.asm
mobile.asm
mon_data.asm
mon_data_2.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
mon_stats.asm
movement.asm
names.asm
palettes.asm
pokedex_flags.asm
predef.asm
print_bcd.asm
print_level.asm
print_text.asm
random.asm
region.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
rst.asm * BillPhoneGeneriText -> BillPhoneGenericText 2018-02-26 22:29:09 -05:00
rtc.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
scrolling_menu.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
serial.asm
sine.asm
sprite_anims.asm
sprite_updates.asm
sram.asm
stone_queue.asm
string.asm
text.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
tilemap.asm Move more code from home.asm into home/ 2018-04-05 00:35:14 -04:00
time.asm
trainers.asm
vblank.asm
video.asm
window.asm