mirror of https://github.com/pret/pokecrystal.git
134 lines
1.5 KiB
NASM
134 lines
1.5 KiB
NASM
INCLUDE "macros/event.asm"
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INCLUDE "macros/sound.asm"
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INCLUDE "macros/text.asm"
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INCLUDE "macros/charmap.asm"
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INCLUDE "macros/move_effect.asm"
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INCLUDE "macros/move_anim.asm"
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INCLUDE "macros/movement.asm"
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INCLUDE "macros/map.asm"
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INCLUDE "macros/predef.asm"
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INCLUDE "macros/rst.asm"
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INCLUDE "macros/mobile.asm"
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RGB: MACRO
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dw ((\3) << 10) + ((\2) << 5) + (\1)
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ENDM
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percent EQUS "* $ff / 100"
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dwb: MACRO
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dw \1
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db \2
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ENDM
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dbw: MACRO
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db \1
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dw \2
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ENDM
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dbbw: MACRO
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db \1, \2
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dw \3
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ENDM
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dbwww: MACRO
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db \1
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dw \2, \3, \4
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ENDM
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dn: MACRO
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rept _NARG / 2
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db (\1) << 4 + (\2)
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shift
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shift
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endr
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ENDM
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dx: MACRO
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x = 8 * ((\1) - 1)
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rept \1
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db ((\2) >> x) & $ff
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x = x + -8
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endr
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ENDM
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dt: MACRO ; three-byte (big-endian)
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dx 3, \1
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ENDM
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dd: MACRO ; four-byte (big-endian)
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dx 4, \1
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ENDM
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bigdw: MACRO ; big-endian word
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dx 2, \1
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ENDM
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lb: MACRO ; r, hi, lo
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ld \1, (\2) << 8 + (\3)
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ENDM
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bccoord: MACRO
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coord bc, \1, \2
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ENDM
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decoord: MACRO
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coord de, \1, \2
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ENDM
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hlcoord: MACRO
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coord hl, \1, \2
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ENDM
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coord: MACRO
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ld \1, TileMap + SCREEN_WIDTH * (\3) + (\2)
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ENDM
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; pic animations
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frame: MACRO
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db \1
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db \2
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ENDM
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setrepeat: MACRO
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db $fe
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db \1
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ENDM
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dorepeat: MACRO
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db $fd
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db \1
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ENDM
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endanim: MACRO
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db $ff
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ENDM
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; Constant enumeration
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const_def: MACRO
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const_value SET 0
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ENDM
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const: MACRO
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\1 EQU const_value
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const_value SET const_value + 1
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ENDM
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sine_wave: MACRO
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; \1: amplitude
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x = 0
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rept $20
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; Round up.
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dw (sin(x) + (sin(x) & $ff)) >> 8
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x = x + (\1) * $40000
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endr
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ENDM
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