pokecrystal/audio
yenatch b9110b015d Condense cry headers to one line.
Keep the unused labels for readability (and maybe some symfile magic).
2014-07-18 17:03:52 -07:00
..
music Redump music for whitespace formatting changes 2014-02-06 21:22:44 -05:00
cries.asm Dump the cries 2014-02-06 21:22:44 -05:00
cry_headers.asm Condense cry headers to one line. 2014-07-18 17:03:52 -07:00
cry_pointers.asm Use labels in audio/cry_pointers.asm 2014-02-06 21:22:45 -05:00
engine.asm Rename the internal PlayCry function to _PlayCryHeader. 2014-07-18 10:31:52 -07:00
music_pointers.asm Clean up and condense music includes 2013-02-05 18:00:32 -05:00
sfx.asm Dump the sound effects 2014-02-06 21:22:45 -05:00
sfx_crystal.asm Dump the sound effects 2014-02-06 21:22:45 -05:00
sfx_pointers.asm Use labels in audio/sfx_pointers.asm 2014-02-06 21:22:45 -05:00
trainer_encounters.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00