Disassembly of Pokémon Crystal
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IIMarckus 5a9701ddc8 Give a better label. 2017-01-11 00:25:12 -07:00
audio Person action and facing labels, part 1 2016-09-27 09:37:10 -04:00
battle Point out a bug with enemy usage of Teleport 2016-10-29 02:09:56 +02:00
constants Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
data Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
engine Merge branch 'master' of https://github.com/PikalaxALT/pokecrystal into PikalaxALT-master 2016-12-30 17:21:02 -08:00
event hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Fix PNGs 2016-09-27 10:17:07 -04:00
home Merge branch 'master' of github.com:pret/pokecrystal 2016-07-29 10:40:57 -04:00
items Fix indentation in many places 2016-06-07 08:13:08 -04:00
lib/mobile Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
macros Movement macro enums are now relative 2016-07-29 10:48:27 -04:00
maps Give a better label. 2017-01-11 00:25:12 -07:00
menu Remove trailing newlines. 2015-06-23 12:24:51 -06:00
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predef Remaining layout constants 2016-06-06 18:23:00 -04:00
text pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
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trainers Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
unknown CorrectErrorsInPlayerParty (unreferenced function) 2016-05-20 21:10:17 -04:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
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README.md Add a link to the irc in INSTALL.md. 2016-03-16 17:59:24 -04:00
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constants.asm Name all printer functions 2016-05-11 17:16:03 -04:00
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gbhw.asm A stab at audio engine. 2015-12-06 22:36:09 -05:00
gfx.py gfx.py automatically converts tilesets to 128-px wide pngs 2016-05-17 23:01:43 -04:00
home.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
hram.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
includes.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
interrupts.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
macros.asm Port homecall macro 2016-05-27 10:41:59 -04:00
main.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
maps.asm More labels cleanup in map scripts. 2016-04-07 04:13:59 -06:00
roms.md5 make compare 2015-03-11 22:37:36 -07:00
rst.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
scan_includes.py Add a custom scan_includes.py. 2016-04-10 19:19:58 -04:00
sram.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm engine/pokegear.asm 2015-11-16 21:07:26 -05:00
wram.asm Fix some wrong comments regarding battle substatuses 2016-10-29 01:57:58 +02:00

README.md

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also