pokecrystal/home/flag.asm

114 lines
1.2 KiB
NASM

Function2e50:: ; 2e50
xor a
ld hl, EventFlags
ld [hli], a
ret
; 2e56
Function2e56:: ; 2e56
xor a
ld hl, BikeFlags
ld [hli], a
ld [hl], a
ret
; 2e5d
Function2e5d:: ; 2e5d
ld a, [wd19a]
cp $2
jr z, .asm_2e69
cp $1
jr z, .asm_2e69
ret
.asm_2e69
ld hl, StatusFlags
res 2, [hl]
ret
; 2e6f
EventFlagAction:: ; 0x2e6f
ld hl, EventFlags
call FlagAction
ret
FlagAction:: ; 0x2e76
; Perform action b on bit de in flag array hl.
; inputs:
; b: function
; 0 clear bit
; 1 set bit
; 2 check bit
; de: bit number
; hl: index within bit table
; get index within the byte
ld a, e
and 7
; shift de right by three bits (get the index within memory)
srl d
rr e
srl d
rr e
srl d
rr e
add hl, de
; implement a decoder
ld c, 1
rrca
jr nc, .one
rlc c
.one
rrca
jr nc, .two
rlc c
rlc c
.two
rrca
jr nc, .three
swap c
.three
; check b's value: 0, 1, 2
ld a, b
cp 1
jr c, .clearbit ; 0
jr z, .setbit ; 1
; check bit
ld a, [hl]
and c
ld c, a
ret
.setbit
; set bit
ld a, [hl]
or c
ld [hl], a
ret
.clearbit
; clear bit
ld a, c
cpl
and [hl]
ld [hl], a
ret
; 0x2ead
Function2ead:: ; 2ead
ld de, ENGINE_POKEDEX
ld b, CHECK_FLAG
callba EngineFlagAction
ld a, c
and a
ret
; 2ebb