pokecrystal/engine/events/pokecenter_pc.asm

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PokemonCenterPC:
call PC_CheckPartyForPokemon
ret c
call PC_PlayBootSound
ld hl, PokecenterPCTurnOnText
call PC_DisplayText
ld hl, PokecenterPCWhoseText
call PC_DisplayTextWaitMenu
ld hl, .TopMenu
call LoadMenuHeader
.loop
xor a
ldh [hBGMapMode], a
call .ChooseWhichPCListToUse
ld [wWhichIndexSet], a
call DoNthMenu
jr c, .shutdown
ld a, [wMenuSelection]
ld hl, .JumpTable
call MenuJumptable
jr nc, .loop
.shutdown
call PC_PlayShutdownSound
call ExitMenu
call CloseWindow
ret
.TopMenu:
db MENU_BACKUP_TILES | MENU_NO_CLICK_SFX ; flags
menu_coords 0, 0, 15, 12
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
db 0 ; items
dw .WhichPC
dw PlaceNthMenuStrings
dw .JumpTable
PCPC_PLAYERS_PC EQU 0
PCPC_BILLS_PC EQU 1
PCPC_OAKS_PC EQU 2
PCPC_HALL_OF_FAME EQU 3
PCPC_TURN_OFF EQU 4
.JumpTable:
; entries correspond to PCPC_* constants
dw PlayersPC, .String_PlayersPC
dw BillsPC, .String_BillsPC
dw OaksPC, .String_OaksPC
dw HallOfFamePC, .String_HallOfFame
dw TurnOffPC, .String_TurnOff
.String_PlayersPC: db "<PLAYER>'s PC@"
.String_BillsPC: db "BILL's PC@"
.String_OaksPC: db "PROF.OAK's PC@"
.String_HallOfFame: db "HALL OF FAME@"
.String_TurnOff: db "TURN OFF@"
.WhichPC:
; before Pokédex
db 3
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_TURN_OFF
db -1 ; end
; before Hall Of Fame
db 4
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_OAKS_PC
db PCPC_TURN_OFF
db -1 ; end
; postgame
db 5
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_OAKS_PC
db PCPC_HALL_OF_FAME
db PCPC_TURN_OFF
db -1 ; end
.ChooseWhichPCListToUse:
call CheckReceivedDex
jr nz, .got_dex
ld a, 0 ; before Pokédex
ret
.got_dex
ld a, [wHallOfFameCount]
and a
ld a, 1 ; before Hall Of Fame
ret z
ld a, 2 ; postgame
ret
PC_CheckPartyForPokemon:
ld a, [wPartyCount]
and a
ret nz
ld de, SFX_CHOOSE_PC_OPTION
call PlaySFX
ld hl, .PokecenterPCCantUseText
call PC_DisplayText
scf
ret
.PokecenterPCCantUseText:
text_far _PokecenterPCCantUseText
text_end
BillsPC:
call PC_PlayChoosePCSound
ld hl, PokecenterBillsPCText
call PC_DisplayText
farcall _BillsPC
and a
ret
PlayersPC:
call PC_PlayChoosePCSound
ld hl, PokecenterPlayersPCText
call PC_DisplayText
ld b, $0
call _PlayersPC
and a
ret
OaksPC:
call PC_PlayChoosePCSound
ld hl, PokecenterOaksPCText
call PC_DisplayText
farcall ProfOaksPC
and a
ret
HallOfFamePC:
call PC_PlayChoosePCSound
call FadeToMenu
farcall _HallOfFamePC
call CloseSubmenu
and a
ret
TurnOffPC:
ld hl, PokecenterPCOaksClosedText
call PrintText
scf
ret
PC_PlayBootSound:
ld de, SFX_BOOT_PC
jr PC_WaitPlaySFX
PC_PlayShutdownSound:
ld de, SFX_SHUT_DOWN_PC
call PC_WaitPlaySFX
call WaitSFX
ret
PC_PlayChoosePCSound:
ld de, SFX_CHOOSE_PC_OPTION
jr PC_WaitPlaySFX
PC_PlaySwapItemsSound:
ld de, SFX_SWITCH_POKEMON
call PC_WaitPlaySFX
ld de, SFX_SWITCH_POKEMON
PC_WaitPlaySFX:
push de
call WaitSFX
pop de
call PlaySFX
ret
_PlayersHousePC:
call PC_PlayBootSound
ld hl, PlayersPCTurnOnText
call PC_DisplayText
ld b, $1
call _PlayersPC
and a
jr nz, .asm_156f9
call OverworldTextModeSwitch
call ApplyTilemap
call UpdateSprites
call PC_PlayShutdownSound
ld c, $0
ret
.asm_156f9
call ClearBGPalettes
ld c, $1
ret
PlayersPCTurnOnText:
text_far _PlayersPCTurnOnText
text_end
_PlayersPC:
ld a, b
ld [wWhichIndexSet], a
ld hl, PlayersPCAskWhatDoText
call PC_DisplayTextWaitMenu
call Function15715
call ExitMenu
ret
Function15715:
xor a
ld [wPCItemsCursor], a
ld [wPCItemsScrollPosition], a
ld hl, PlayersPCMenuData
call LoadMenuHeader
.asm_15722
call UpdateTimePals
call DoNthMenu
jr c, .asm_15731
call MenuJumptable
jr nc, .asm_15722
jr .asm_15732
.asm_15731
xor a
.asm_15732
call ExitMenu
ret
PlayersPCMenuData:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 12
dw .PlayersPCMenuData
db 1 ; default selected option
.PlayersPCMenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
db 0 ; # items?
dw .PlayersPCMenuList1
dw PlaceNthMenuStrings
dw .PlayersPCMenuPointers
PLAYERSPC_WITHDRAW_ITEM EQU 0
PLAYERSPC_DEPOSIT_ITEM EQU 1
PLAYERSPC_TOSS_ITEM EQU 2
PLAYERSPC_MAIL_BOX EQU 3
PLAYERSPC_DECORATION EQU 4
PLAYERSPC_TURN_OFF EQU 5
PLAYERSPC_LOG_OFF EQU 6
.PlayersPCMenuPointers:
; entries correspond to PLAYERSPC_* constants
dw PlayerWithdrawItemMenu, .WithdrawItem
dw PlayerDepositItemMenu, .DepositItem
dw PlayerTossItemMenu, .TossItem
dw PlayerMailBoxMenu, .MailBox
dw PlayerDecorationMenu, .Decoration
dw PlayerLogOffMenu, .LogOff
dw PlayerLogOffMenu, .TurnOff
.WithdrawItem: db "WITHDRAW ITEM@"
.DepositItem: db "DEPOSIT ITEM@"
.TossItem: db "TOSS ITEM@"
.MailBox: db "MAIL BOX@"
.Decoration: db "DECORATION@"
.TurnOff: db "TURN OFF@"
.LogOff: db "LOG OFF@"
.PlayersPCMenuList1:
db 5
db PLAYERSPC_WITHDRAW_ITEM
db PLAYERSPC_DEPOSIT_ITEM
db PLAYERSPC_TOSS_ITEM
db PLAYERSPC_MAIL_BOX
db PLAYERSPC_TURN_OFF
db -1 ; end
.PlayersPCMenuList2:
db 6
db PLAYERSPC_WITHDRAW_ITEM
db PLAYERSPC_DEPOSIT_ITEM
db PLAYERSPC_TOSS_ITEM
db PLAYERSPC_MAIL_BOX
db PLAYERSPC_DECORATION
db PLAYERSPC_LOG_OFF
db -1 ; end
PC_DisplayTextWaitMenu:
ld a, [wOptions]
push af
set NO_TEXT_SCROLL, a
ld [wOptions], a
call MenuTextbox
pop af
ld [wOptions], a
ret
PlayersPCAskWhatDoText:
text_far _PlayersPCAskWhatDoText
text_end
PlayerWithdrawItemMenu:
call LoadStandardMenuHeader
farcall ClearPCItemScreen
.loop
call PCItemsJoypad
jr c, .quit
call .Submenu
jr .loop
.quit
call CloseSubmenu
xor a
ret
.Submenu:
; check if the item has a quantity
farcall _CheckTossableItem
ld a, [wItemAttributeParamBuffer]
and a
jr z, .askquantity
; items without quantity are always ×1
ld a, 1
ld [wItemQuantityChangeBuffer], a
jr .withdraw
.askquantity
ld hl, .PlayersPCHowManyWithdrawText
call MenuTextbox
farcall SelectQuantityToToss
call ExitMenu
call ExitMenu
jr c, .done
.withdraw
ld a, [wItemQuantityChangeBuffer]
ld [wBuffer1], a ; quantity
ld a, [wCurItemQuantity]
ld [wBuffer2], a
ld hl, wNumItems
call ReceiveItem
jr nc, .PackFull
ld a, [wBuffer1]
ld [wItemQuantityChangeBuffer], a
ld a, [wBuffer2]
ld [wCurItemQuantity], a
ld hl, wNumPCItems
call TossItem
predef PartyMonItemName
ld hl, .PlayersPCWithdrewItemsText
call MenuTextbox
xor a
ldh [hBGMapMode], a
call ExitMenu
ret
.PackFull:
ld hl, .PlayersPCNoRoomWithdrawText
call MenuTextboxBackup
ret
.done
ret
.PlayersPCHowManyWithdrawText:
text_far _PlayersPCHowManyWithdrawText
text_end
.PlayersPCWithdrewItemsText:
text_far _PlayersPCWithdrewItemsText
text_end
.PlayersPCNoRoomWithdrawText:
text_far _PlayersPCNoRoomWithdrawText
text_end
PlayerTossItemMenu:
call LoadStandardMenuHeader
farcall ClearPCItemScreen
.loop
call PCItemsJoypad
jr c, .quit
ld de, wNumPCItems
farcall TossItemFromPC
jr .loop
.quit
call CloseSubmenu
xor a
ret
PlayerDecorationMenu:
farcall _PlayerDecorationMenu
ld a, c
and a
ret z
scf
ret
PlayerLogOffMenu:
xor a
scf
ret
PlayerDepositItemMenu:
call .CheckItemsInBag
jr c, .nope
call DisableSpriteUpdates
call LoadStandardMenuHeader
farcall DepositSellInitPackBuffers
.loop
farcall DepositSellPack
ld a, [wPackUsedItem]
and a
jr z, .close
call .TryDepositItem
farcall CheckRegisteredItem
jr .loop
.close
call CloseSubmenu
.nope
xor a
ret
.CheckItemsInBag:
farcall HasNoItems
ret nc
ld hl, .PlayersPCNoItemsText
call MenuTextboxBackup
scf
ret
.PlayersPCNoItemsText:
text_far _PlayersPCNoItemsText
text_end
.TryDepositItem:
ld a, [wSpriteUpdatesEnabled]
push af
ld a, $0
ld [wSpriteUpdatesEnabled], a
farcall CheckItemMenu
ld a, [wItemAttributeParamBuffer]
ld hl, .dw
rst JumpTable
pop af
ld [wSpriteUpdatesEnabled], a
ret
.dw
; entries correspond to ITEMMENU_* constants
dw .tossable ; ITEMMENU_NOUSE
dw .no_toss
dw .no_toss
dw .no_toss
dw .tossable ; ITEMMENU_CURRENT
dw .tossable ; ITEMMENU_PARTY
dw .tossable ; ITEMMENU_CLOSE
.no_toss
ret
.tossable
ld a, [wBuffer1]
push af
ld a, [wBuffer2]
push af
call .DepositItem
pop af
ld [wBuffer2], a
pop af
ld [wBuffer1], a
ret
.DepositItem:
farcall _CheckTossableItem
ld a, [wItemAttributeParamBuffer]
and a
jr z, .AskQuantity
ld a, $1
ld [wItemQuantityChangeBuffer], a
jr .ContinueDeposit
.AskQuantity:
ld hl, .PlayersPCHowManyDepositText
call MenuTextbox
farcall SelectQuantityToToss
push af
call ExitMenu
call ExitMenu
pop af
jr c, .DeclinedToDeposit
.ContinueDeposit:
ld a, [wItemQuantityChangeBuffer]
ld [wBuffer1], a
ld a, [wCurItemQuantity]
ld [wBuffer2], a
ld hl, wNumPCItems
call ReceiveItem
jr nc, .NoRoomInPC
ld a, [wBuffer1]
ld [wItemQuantityChangeBuffer], a
ld a, [wBuffer2]
ld [wCurItemQuantity], a
ld hl, wNumItems
call TossItem
predef PartyMonItemName
ld hl, .PlayersPCDepositItemsText
call PrintText
ret
.NoRoomInPC:
ld hl, .PlayersPCNoRoomDepositText
call PrintText
ret
.DeclinedToDeposit:
and a
ret
.PlayersPCHowManyDepositText:
text_far _PlayersPCHowManyDepositText
text_end
.PlayersPCDepositItemsText:
text_far _PlayersPCDepositItemsText
text_end
.PlayersPCNoRoomDepositText:
text_far _PlayersPCNoRoomDepositText
text_end
PlayerMailBoxMenu:
farcall _PlayerMailBoxMenu
xor a
ret
PCItemsJoypad:
xor a
ld [wSwitchItem], a
.loop
ld a, [wSpriteUpdatesEnabled]
push af
ld a, $0
ld [wSpriteUpdatesEnabled], a
ld hl, .PCItemsMenuData
call CopyMenuHeader
hlcoord 0, 0
ld b, 10
ld c, 18
call Textbox
ld a, [wPCItemsCursor]
ld [wMenuCursorBuffer], a
ld a, [wPCItemsScrollPosition]
ld [wMenuScrollPosition], a
call ScrollingMenu
ld a, [wMenuScrollPosition]
ld [wPCItemsScrollPosition], a
ld a, [wMenuCursorY]
ld [wPCItemsCursor], a
pop af
ld [wSpriteUpdatesEnabled], a
ld a, [wSwitchItem]
and a
jr nz, .moving_stuff_around
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_1
cp A_BUTTON
jr z, .a_1
cp SELECT
jr z, .select_1
jr .next
.moving_stuff_around
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_2
cp A_BUTTON
jr z, .a_select_2
cp SELECT
jr z, .a_select_2
jr .next
.b_2
xor a
ld [wSwitchItem], a
jr .next
.a_select_2
call PC_PlaySwapItemsSound
.select_1
farcall SwitchItemsInBag
.next
jp .loop
.a_1
farcall ScrollingMenu_ClearLeftColumn
call PlaceHollowCursor
and a
ret
.b_1
scf
ret
.PCItemsMenuData:
db MENU_BACKUP_TILES ; flags
menu_coords 4, 1, 18, 10
dw .MenuData
db 1 ; default option
.MenuData:
db SCROLLINGMENU_ENABLE_SELECT | SCROLLINGMENU_ENABLE_FUNCTION3 | SCROLLINGMENU_DISPLAY_ARROWS ; flags
db 4, 8 ; rows, columns
db SCROLLINGMENU_ITEMS_QUANTITY ; item format
dbw 0, wNumPCItems
dba PlaceMenuItemName
dba PlaceMenuItemQuantity
dba UpdateItemDescription
PC_DisplayText:
call MenuTextbox
call ExitMenu
ret
PokecenterPCTurnOnText:
text_far _PokecenterPCTurnOnText
text_end
PokecenterPCWhoseText:
text_far _PokecenterPCWhoseText
text_end
PokecenterBillsPCText:
text_far _PokecenterBillsPCText
text_end
PokecenterPlayersPCText:
text_far _PokecenterPlayersPCText
text_end
PokecenterOaksPCText:
text_far _PokecenterOaksPCText
text_end
PokecenterPCOaksClosedText:
text_far _PokecenterPCOaksClosedText
text_end