pokecrystal/gfx/pics/024/frames.asm

26 lines
466 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
dw .frame5
dw .frame6
.frame1
db $00 ; bitmask
db $31, $00, $32, $33, $34, $35, $36, $37, $38, $00, $39, $3a
.frame2
db $01 ; bitmask
db $00, $3b, $3c, $00, $3d, $00, $00, $3e, $3f, $40, $41
.frame3
db $01 ; bitmask
db $42, $43, $44, $45, $46, $00, $47, $48, $49, $4a, $4b
.frame4
db $02 ; bitmask
db $4c, $4d, $4e
.frame5
db $03 ; bitmask
db $4f, $50, $51
.frame6
db $04 ; bitmask
db $52, $53
; 0xd4698