pokecrystal/gfx/pics/164/frames.asm

25 lines
509 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
dw .frame5
.frame1
db $00 ; bitmask
db $31
.frame2
db $01 ; bitmask
db $00, $32, $33, $34, $35, $36, $37, $38, $39, $3a, $3b, $3c
db $3d, $3e, $3f, $00, $40, $41
.frame3
db $01 ; bitmask
db $00, $32, $33, $34, $35, $42, $43, $38, $39, $3a, $3b, $3c
db $3d, $3e, $3f, $00, $40, $41
.frame4
db $01 ; bitmask
db $00, $32, $33, $34, $44, $45, $37, $38, $39, $46, $47, $3c
db $3d, $3e, $3f, $00, $40, $41
.frame5
db $02 ; bitmask
db $48, $49
; 0xd8720