Disassembly of Pokémon Crystal
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IIMarckus 572370fb45 Add the moves table. 2012-03-20 22:19:48 -06:00
extras parser improvements for trainer texts and map scripts 2012-03-19 01:41:22 -05:00
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Makefile Use textpre.py instead of textpre.awk. 2012-03-05 00:05:36 -07:00
README initial commit 2012-03-04 21:31:27 -06:00
constants.asm Add the moves table. 2012-03-20 22:19:48 -06:00
main.asm Add the moves table. 2012-03-20 22:19:48 -06:00
pokecrystal.asm Add wild Pokémon data. 2012-03-04 21:33:27 -07:00
textpre.py Reformat the character table, as suggested by Sanky. 2012-03-05 00:16:56 -07:00

README

This is a disassembly of Pokémon Crystal.

It uses the following ROM as a base:
    Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
    md5: 9f2922b235a5eeb78d65594e82ef5dde

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
    https://github.com/bentley/rgbds/
    git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokecrystal.gbc".

See also the disassembly of Pokémon Red:
    http://bitbucket.org/iimarckus/pokered

nucleus.kafuka.org #skeetendo