mirror of https://github.com/pret/pokecrystal.git
270 lines
5.3 KiB
NASM
270 lines
5.3 KiB
NASM
const_value set 2
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const ROUTE43GATE_OFFICER
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const ROUTE43GATE_ROCKET1
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const ROUTE43GATE_ROCKET2
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Route43Gate_MapScriptHeader:
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.MapTriggers:
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db 2
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maptrigger .RocketShakedown
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maptrigger .DummyTrigger
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_NEWMAP, .CheckIfRockets
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.RocketShakedown:
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priorityjump .RocketTakeover
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end
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.DummyTrigger:
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end
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.CheckIfRockets:
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checkevent EVENT_CLEARED_ROCKET_HIDEOUT
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iftrue .NoRockets
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domaptrigger ROUTE_43, $0
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return
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.NoRockets:
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domaptrigger ROUTE_43, $1
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return
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.RocketTakeover:
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playmusic MUSIC_ROCKET_ENCOUNTER
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checkcode VAR_FACING
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if_equal DOWN, RocketScript_Southbound
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if_equal UP, RocketScript_Northbound
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dotrigger $1
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end
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RocketScript_Southbound:
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applymovement PLAYER, PlayerStepsIn
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showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
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applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth
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spriteface ROUTE43GATE_ROCKET1, UP
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showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
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applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth
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opentext
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writetext RocketText_TollFee
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buttonsound
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checkmoney $0, 999
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if_equal $0, RocketScript_TollSouth
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jump RocketScript_YoureBrokeSouth
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RocketScript_TollSouth:
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takemoney $0, 1000
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writetext RocketText_ThankYou
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jump RocketScript_ShakeDownSouth
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RocketScript_YoureBrokeSouth:
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takemoney $0, 1000
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writetext RocketText_AllYouGot
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jump RocketScript_ShakeDownSouth
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RocketScript_ShakeDownSouth:
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buttonsound
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closetext
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applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassSouth
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applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassSouth
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dotrigger $1
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special RestartMapMusic
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end
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RocketScript_Northbound:
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showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15
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applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth
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spriteface ROUTE43GATE_ROCKET2, DOWN
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showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15
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applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth
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opentext
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writetext RocketText_TollFee
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buttonsound
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checkmoney $0, 999
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if_equal $0, RocketScript_TollNorth
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jump RocketScript_YoureBrokeNorth
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RocketScript_TollNorth:
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takemoney $0, 1000
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writetext RocketText_ThankYou
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jump RocketScript_ShakeDownNorth
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RocketScript_YoureBrokeNorth:
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takemoney $0, 1000
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writetext RocketText_AllYouGot
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jump RocketScript_ShakeDownNorth
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RocketScript_ShakeDownNorth:
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buttonsound
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closetext
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applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassNorth
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applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassNorth
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dotrigger $1
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special RestartMapMusic
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end
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RocketScript_MakingABundle:
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jumptextfaceplayer RocketText_MakingABundle
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OfficerScript_GuardWithSludgeBomb:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM36_SLUDGE_BOMB
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iftrue .GotSludgeBomb
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writetext OfficerText_FoundTM
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buttonsound
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verbosegiveitem TM_SLUDGE_BOMB
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iffalse .NoRoomForSludgeBomb
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setevent EVENT_GOT_TM36_SLUDGE_BOMB
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closetext
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end
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.GotSludgeBomb:
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writetext OfficerText_AvoidGrass
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waitbutton
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.NoRoomForSludgeBomb:
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closetext
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end
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PlayerStepsIn:
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step DOWN
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step_end
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Rocket1Script_BlocksYouSouth:
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big_step UP
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big_step UP
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big_step RIGHT
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big_step RIGHT
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turn_head UP
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step_end
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Rocket1Script_LetsYouPassSouth:
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big_step LEFT
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big_step LEFT
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big_step DOWN
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big_step DOWN
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step_end
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Rocket1Script_BlocksYouNorth:
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big_step DOWN
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big_step DOWN
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big_step RIGHT
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big_step RIGHT
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turn_head DOWN
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step_end
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Rocket1Script_LetsYouPassNorth:
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big_step LEFT
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big_step LEFT
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big_step UP
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big_step UP
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turn_head DOWN
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step_end
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Rocket2Script_BlocksYouSouth:
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big_step UP
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big_step UP
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big_step LEFT
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big_step LEFT
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turn_head UP
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step_end
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Rocket2Script_LetsYouPassSouth:
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big_step RIGHT
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big_step RIGHT
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big_step DOWN
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big_step DOWN
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turn_head UP
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step_end
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Rocket2Script_BlocksYouNorth:
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big_step DOWN
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big_step DOWN
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big_step LEFT
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big_step LEFT
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turn_head DOWN
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step_end
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Rocket2Script_LetsYouPassNorth:
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big_step RIGHT
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big_step RIGHT
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big_step UP
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big_step UP
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step_end
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RocketText_TollFee:
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text "Hold it there,"
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line "kiddo!"
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para "The toll is ¥1000"
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line "to go through."
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done
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RocketText_ThankYou:
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text "Thank you very"
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line "much!"
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done
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RocketText_AllYouGot:
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text "Then pay what you"
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line "have, please."
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done
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RocketText_MakingABundle:
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text "He-he-he. We're"
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line "making a bundle."
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para "Everyone wants to"
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line "see what's going"
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para "on up at LAKE OF"
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line "RAGE."
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done
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OfficerText_FoundTM:
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text "I got chased from"
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line "my post by these"
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cont "thugs in black."
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para "They left this"
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line "behind."
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para "It makes me uncom-"
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line "fortable. Could"
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cont "you take it away?"
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done
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Text_ReceivedTM30:
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text "<PLAYER> received"
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line "TM30."
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done
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OfficerText_AvoidGrass:
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text "Use this gate to"
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line "avoid walking in"
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cont "the grass."
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done
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Route43Gate_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def $0, $4, 4, ROUTE_43
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warp_def $0, $5, 5, ROUTE_43
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warp_def $7, $4, 3, ROUTE_43
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warp_def $7, $5, 3, ROUTE_43
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.XYTriggers:
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db 0
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.Signposts:
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db 0
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.PersonEvents:
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db 3
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person_event SPRITE_OFFICER, 4, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, OfficerScript_GuardWithSludgeBomb, EVENT_LAKE_OF_RAGE_CIVILIANS
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person_event SPRITE_ROCKET, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RocketScript_MakingABundle, EVENT_ROUTE_43_GATE_ROCKETS
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person_event SPRITE_ROCKET, 4, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RocketScript_MakingABundle, EVENT_ROUTE_43_GATE_ROCKETS
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