mirror of https://github.com/pret/pokecrystal.git
261 lines
5.2 KiB
NASM
261 lines
5.2 KiB
NASM
const_value set 2
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const ROUTE19_SWIMMER_GIRL
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const ROUTE19_SWIMMER_GUY1
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const ROUTE19_SWIMMER_GUY2
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const ROUTE19_SWIMMER_GUY3
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const ROUTE19_FISHER1
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const ROUTE19_FISHER2
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Route19_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_TILES, .ClearRocks
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.ClearRocks:
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checkevent EVENT_CINNABAR_ROCKS_CLEARED
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iftrue .Done
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changeblock $6, $6, $7a
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changeblock $8, $6, $7a
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changeblock $a, $6, $7a
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changeblock $c, $8, $7a
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changeblock $4, $8, $7a
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changeblock $a, $a, $7a
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.Done:
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return
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TrainerSwimmerfDawn:
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trainer EVENT_BEAT_SWIMMERF_DAWN, SWIMMERF, DAWN, SwimmerfDawnSeenText, SwimmerfDawnBeatenText, 0, SwimmerfDawnScript
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SwimmerfDawnScript:
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end_if_just_battled
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opentext
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writetext SwimmerfDawnAfterBattleText
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waitbutton
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closetext
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end
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TrainerSwimmermHarold:
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trainer EVENT_BEAT_SWIMMERM_HAROLD, SWIMMERM, HAROLD, SwimmermHaroldSeenText, SwimmermHaroldBeatenText, 0, SwimmermHaroldScript
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SwimmermHaroldScript:
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end_if_just_battled
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opentext
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writetext SwimmermHaroldAfterBattleText
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waitbutton
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closetext
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end
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TrainerSwimmermJerome:
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trainer EVENT_BEAT_SWIMMERM_JEROME, SWIMMERM, JEROME, SwimmermJeromeSeenText, SwimmermJeromeBeatenText, 0, SwimmermJeromeScript
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SwimmermJeromeScript:
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end_if_just_battled
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opentext
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writetext SwimmermJeromeAfterBattleText
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waitbutton
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closetext
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end
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TrainerSwimmermTucker:
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trainer EVENT_BEAT_SWIMMERM_TUCKER, SWIMMERM, TUCKER, SwimmermTuckerSeenText, SwimmermTuckerBeatenText, 0, SwimmermTuckerScript
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SwimmermTuckerScript:
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end_if_just_battled
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opentext
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writetext SwimmermTuckerAfterBattleText
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waitbutton
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closetext
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end
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FisherScript_0x19ea4d:
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faceplayer
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opentext
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checkevent EVENT_CINNABAR_ROCKS_CLEARED
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iftrue UnknownScript_0x19ea5b
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writetext UnknownText_0x19ecaf
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waitbutton
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closetext
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end
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UnknownScript_0x19ea5b:
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writetext UnknownText_0x19ed24
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waitbutton
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closetext
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end
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FisherScript_0x19ea61:
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faceplayer
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opentext
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checkevent EVENT_CINNABAR_ROCKS_CLEARED
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iftrue .RocksCleared
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writetext Route19FisherText1
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waitbutton
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closetext
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end
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.RocksCleared:
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writetext Route19FisherText2
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waitbutton
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closetext
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end
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Route19Sign:
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jumptext Route19SignText
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CarefulSwimmingSign:
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jumptext CarefulSwimmingSignText
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SwimmermHaroldSeenText:
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text "Have you ever gone"
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line "swimming in the"
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cont "sea at night?"
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done
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SwimmermHaroldBeatenText:
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text "Glub…"
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done
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SwimmermHaroldAfterBattleText:
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text "At night, the sea"
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line "turns black. It"
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para "feels like it will"
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line "swallow you up."
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done
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SwimmermTuckerSeenText:
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text "Pant, pant…"
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line "Just… a little…"
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para "farther… to…"
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line "FUCHSIA…"
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done
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SwimmermTuckerBeatenText:
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text "I'm drowning!"
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done
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SwimmermTuckerAfterBattleText:
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text "I… asked my girl-"
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line "friend to swim to"
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cont "FUCHSIA… Gasp…"
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done
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SwimmerfDawnSeenText:
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text "I'm disgusted by"
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line "wimpy people!"
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done
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SwimmerfDawnBeatenText:
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text "I could beat you"
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line "at swimming…"
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done
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SwimmerfDawnAfterBattleText:
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text "It's a quick swim"
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line "between FUCHSIA"
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para "and SEAFOAM IS-"
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line "LANDS…"
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para "Sheesh, some big"
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line "man my boyfriend"
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para "is! What a wimp!"
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done
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SwimmermJeromeSeenText:
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text "Swimming?"
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line "I'm lousy at it."
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para "I'm just splashing"
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line "around in these"
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cont "shallow waters."
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done
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SwimmermJeromeBeatenText:
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text "I thought I could"
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line "win."
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done
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SwimmermJeromeAfterBattleText:
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text "I might be bad at"
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line "swimming, but I"
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cont "love the sea."
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done
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UnknownText_0x19ecaf:
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text "Sorry. This road"
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line "is closed for"
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cont "construction."
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para "If you want to get"
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line "to CINNABAR, you'd"
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para "better go south"
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line "from PALLET TOWN."
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done
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UnknownText_0x19ed24:
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text "I'm all sweaty."
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line "Time for a swim!"
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done
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Route19FisherText1:
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text "Who knows how long"
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line "it would take to"
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cont "move this boulder…"
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done
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Route19FisherText2:
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text "The roadwork is"
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line "finally finished."
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para "Now I can go"
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line "fishing again."
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done
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Route19SignText:
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text "ROUTE 19"
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para "FUCHSIA CITY -"
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line "SEAFOAM ISLANDS"
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done
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CarefulSwimmingSignText:
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text "Please be careful"
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line "if you are swim-"
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cont "ming to SEAFOAM"
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cont "ISLANDS."
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para "FUCHSIA POLICE"
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done
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Route19_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 1
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warp_def $3, $7, 3, ROUTE_19___FUCHSIA_GATE
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.XYTriggers:
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db 0
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.Signposts:
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db 2
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signpost 13, 11, SIGNPOST_READ, Route19Sign
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signpost 1, 11, SIGNPOST_READ, CarefulSwimmingSign
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.PersonEvents:
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db 6
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person_event SPRITE_SWIMMER_GIRL, 23, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_TRAINER, 0, TrainerSwimmerfDawn, -1
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person_event SPRITE_SWIMMER_GUY, 28, 13, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_TRAINER, 3, TrainerSwimmermHarold, -1
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person_event SPRITE_SWIMMER_GUY, 17, 11, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_TRAINER, 3, TrainerSwimmermJerome, -1
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person_event SPRITE_SWIMMER_GUY, 23, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_TRAINER, 0, TrainerSwimmermTucker, -1
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person_event SPRITE_FISHER, 5, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 1, FisherScript_0x19ea4d, -1
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person_event SPRITE_FISHER, 5, 11, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 1, FisherScript_0x19ea61, -1
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