mirror of https://github.com/pret/pokecrystal.git
387 lines
8.2 KiB
NASM
387 lines
8.2 KiB
NASM
const_value set 2
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const COPYCATSHOUSE2F_COPYCAT1 ; if player is male
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const COPYCATSHOUSE2F_DODRIO
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const COPYCATSHOUSE2F_FAIRYDOLL ; lost item
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const COPYCATSHOUSE2F_MONSTERDOLL
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const COPYCATSHOUSE2F_BIRDDOLL
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const COPYCATSHOUSE2F_COPYCAT2 ; if player is female
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CopycatsHouse2F_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_OBJECTS, .Callback
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.Callback:
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .Female
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disappear COPYCATSHOUSE2F_COPYCAT2
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appear COPYCATSHOUSE2F_COPYCAT1
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jump .Done
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.Female:
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disappear COPYCATSHOUSE2F_COPYCAT1
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appear COPYCATSHOUSE2F_COPYCAT2
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.Done:
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return
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Copycat:
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faceplayer
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checkevent EVENT_GOT_PASS_FROM_COPYCAT
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iftrue .GotPass
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checkevent EVENT_RETURNED_LOST_ITEM_TO_COPYCAT
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iftrue .TryGivePassAgain
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checkitem LOST_ITEM
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iftrue .ReturnLostItem
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .Default_Female_1
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applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData
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faceplayer
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variablesprite SPRITE_COPYCAT, SPRITE_CHRIS
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jump .Default_Merge_1
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.Default_Female_1:
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applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData
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faceplayer
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variablesprite SPRITE_COPYCAT, SPRITE_KRIS
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.Default_Merge_1:
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special MapCallbackSprites_LoadUsedSpritesGFX
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .TalkAboutLostItem
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opentext
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .Default_Female_2a
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writetext CopycatText_Male_1
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jump .Default_Merge_2a
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.Default_Female_2a:
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writetext CopycatText_Female_1
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.Default_Merge_2a:
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waitbutton
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closetext
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .Default_Female_3a
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applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData
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jump .Default_Merge_3a
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.Default_Female_3a:
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applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData
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.Default_Merge_3a:
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faceplayer
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variablesprite SPRITE_COPYCAT, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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opentext
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writetext CopycatText_QuickMimicking
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waitbutton
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closetext
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end
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.TalkAboutLostItem:
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opentext
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .Default_Female_2b
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writetext CopycatText_Male_2
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jump .Default_Merge_2b
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.Default_Female_2b:
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writetext CopycatText_Female_2
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.Default_Merge_2b:
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waitbutton
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closetext
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .Default_Female_3b
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applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData
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jump .Default_Merge_3b
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.Default_Female_3b:
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applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData
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.Default_Merge_3b:
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faceplayer
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variablesprite SPRITE_COPYCAT, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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opentext
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writetext CopycatText_Worried
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waitbutton
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closetext
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setevent EVENT_MET_COPYCAT_FOUND_OUT_ABOUT_LOST_ITEM
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end
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.ReturnLostItem:
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opentext
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writetext CopycatText_GiveDoll
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buttonsound
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takeitem LOST_ITEM
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setevent EVENT_RETURNED_LOST_ITEM_TO_COPYCAT
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clearevent EVENT_COPYCATS_HOUSE_2F_DOLL
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jump .GivePass
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.TryGivePassAgain:
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opentext
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.GivePass:
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writetext CopycatText_GivePass
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buttonsound
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verbosegiveitem PASS
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iffalse .Cancel
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setevent EVENT_GOT_PASS_FROM_COPYCAT
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writetext CopycatText_ExplainPass
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waitbutton
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closetext
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end
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.GotPass:
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .GotPass_Female_1
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applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData
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faceplayer
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variablesprite SPRITE_COPYCAT, SPRITE_CHRIS
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jump .GotPass_Merge_1
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.GotPass_Female_1:
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applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData
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faceplayer
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variablesprite SPRITE_COPYCAT, SPRITE_KRIS
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.GotPass_Merge_1:
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special MapCallbackSprites_LoadUsedSpritesGFX
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opentext
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .GotPass_Female_2
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writetext CopycatText_Male_3
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jump .GotPass_Merge_2
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.GotPass_Female_2:
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writetext CopycatText_Female_3
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.GotPass_Merge_2:
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waitbutton
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closetext
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checkflag ENGINE_PLAYER_IS_FEMALE
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iftrue .GotPass_Female_3
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applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData
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jump .GotPass_Merge_3
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.GotPass_Female_3:
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applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData
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.GotPass_Merge_3:
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faceplayer
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variablesprite SPRITE_COPYCAT, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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opentext
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writetext CopycatText_ItsAScream
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waitbutton
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.Cancel:
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closetext
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end
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CopycatsDodrio:
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opentext
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writetext CopycatsDodrioText1
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cry DODRIO
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buttonsound
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writetext CopycatsDodrioText2
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waitbutton
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closetext
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end
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CopycatsHouse2FDoll:
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jumptext CopycatsHouse2FDollText
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CopycatsHouse2FBookshelf:
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jumpstd picturebookshelf
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CopycatSpinAroundMovementData:
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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step_end
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CopycatText_Male_1:
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text "<PLAYER>: Hi! Do"
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line "you like #MON?"
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para "<PLAYER>: Uh, no, I"
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line "just asked you."
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para "<PLAYER>: Huh?"
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line "You're strange!"
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done
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CopycatText_QuickMimicking:
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text "COPYCAT: Hmm?"
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line "Quit mimicking?"
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para "But that's my"
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line "favorite hobby!"
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done
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CopycatText_Male_2:
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text "<PLAYER>: Hi!"
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line "I heard that you"
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para "lost your favorite"
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line "# DOLL."
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para "<PLAYER>: If I find"
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line "it, you'll give me"
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cont "a rail PASS?"
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para "<PLAYER>: I'll go"
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line "find it for you."
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para "You think you lost"
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line "it when you went"
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cont "to VERMILION CITY?"
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done
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CopycatText_Worried:
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text "COPYCAT: Pardon?"
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para "I shouldn't decide"
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line "what you should"
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cont "do?"
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para "But I'm really"
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line "worried… What if"
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cont "someone finds it?"
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done
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CopycatText_GiveDoll:
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text "COPYCAT: Yay!"
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line "That's my CLEFAIRY"
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cont "# DOLL!"
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para "See the tear where"
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line "the right leg is"
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para "sewn on? That's"
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line "proof!"
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done
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CopycatText_GivePass:
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text "OK. Here's the"
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line "MAGNET TRAIN PASS"
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cont "like I promised!"
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done
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CopycatText_ExplainPass:
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text "COPYCAT: That's"
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line "the PASS for the"
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cont "MAGNET TRAIN."
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para "The rail company"
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line "man gave me that"
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para "when they tore"
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line "down our old house"
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cont "for the STATION."
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done
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CopycatText_Male_3:
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text "<PLAYER>: Hi!"
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line "Thanks a lot for"
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cont "the rail PASS!"
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para "<PLAYER>: Pardon?"
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para "<PLAYER>: Is it"
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line "that fun to mimic"
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cont "my every move?"
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done
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CopycatText_ItsAScream:
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text "COPYCAT: You bet!"
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line "It's a scream!"
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done
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CopycatText_Female_1:
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text "<PLAYER>: Hi. You"
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line "must like #MON."
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para "<PLAYER>: No, not"
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line "me. I asked you."
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para "<PLAYER>: Pardon?"
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line "You're weird!"
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done
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CopycatText_Female_2:
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text "<PLAYER>: Hi. Did"
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line "you really lose"
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cont "your # DOLL?"
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para "<PLAYER>: You'll"
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line "really give me a"
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para "rail PASS if I"
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line "find it for you?"
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para "<PLAYER>: Sure,"
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line "I'll look for it!"
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para "You think you lost"
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line "it when you were"
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cont "in VERMILION?"
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done
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CopycatText_Female_3:
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text "<PLAYER>: Thank you"
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line "for the rail PASS!"
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para "<PLAYER>: …Pardon?"
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para "<PLAYER>: Is it"
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line "really that fun to"
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para "copy what I say"
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line "and do?"
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done
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CopycatsDodrioText1:
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text "DODRIO: Gii giii!"
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done
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CopycatsDodrioText2:
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text "MIRROR, MIRROR ON"
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line "THE WALL, WHO'S"
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para "THE FAIREST ONE OF"
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line "ALL?"
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done
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CopycatsHouse2FDollText:
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text "This is a rare"
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line "#MON! Huh?"
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para "It's only a doll…"
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done
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CopycatsHouse2F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 1
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warp_def $0, $3, 3, COPYCATS_HOUSE_1F
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.XYTriggers:
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db 0
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.Signposts:
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db 2
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signpost 1, 0, SIGNPOST_READ, CopycatsHouse2FBookshelf
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signpost 1, 1, SIGNPOST_READ, CopycatsHouse2FBookshelf
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.PersonEvents:
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db 6
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person_event SPRITE_COPYCAT, 3, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, Copycat, EVENT_COPYCAT_1
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person_event SPRITE_MOLTRES, 4, 6, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, PERSONTYPE_SCRIPT, 0, CopycatsDodrio, -1
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person_event SPRITE_FAIRY, 1, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, CopycatsHouse2FDoll, EVENT_COPYCATS_HOUSE_2F_DOLL
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person_event SPRITE_MONSTER, 1, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, CopycatsHouse2FDoll, -1
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person_event SPRITE_BIRD, 1, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, CopycatsHouse2FDoll, -1
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person_event SPRITE_COPYCAT, 3, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, Copycat, EVENT_COPYCAT_2
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