mirror of https://github.com/pret/pokecrystal.git
316 lines
4.0 KiB
NASM
316 lines
4.0 KiB
NASM
INCLUDE "macros/enum.asm"
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INCLUDE "macros/basestats.asm"
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INCLUDE "macros/event.asm"
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INCLUDE "macros/sound.asm"
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INCLUDE "macros/text.asm"
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INCLUDE "macros/charmap.asm"
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INCLUDE "macros/move_anim.asm"
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INCLUDE "macros/movement.asm"
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INCLUDE "macros/map.asm"
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INCLUDE "macros/pic.asm"
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INCLUDE "macros/predef.asm"
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INCLUDE "macros/rst.asm"
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INCLUDE "macros/mobile.asm"
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INCLUDE "macros/trainer.asm"
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INCLUDE "macros/trade_anim.asm"
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INCLUDE "macros/pals.asm"
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RGB: MACRO
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dw ((\3) << 10) + ((\2) << 5) + (\1)
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ENDM
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percent EQUS "* $ff / 100"
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dwb: MACRO
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dw \1
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db \2
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ENDM
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dbw: MACRO
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db \1
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dw \2
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ENDM
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dbbw: MACRO
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db \1, \2
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dw \3
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ENDM
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dbww: MACRO
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db \1
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dw \2, \3
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ENDM
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dbwww: MACRO
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db \1
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dw \2, \3, \4
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ENDM
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dn: MACRO
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rept _NARG / 2
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db (\1) << 4 + (\2)
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shift
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shift
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endr
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ENDM
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dx: MACRO
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x = 8 * ((\1) - 1)
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rept \1
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db ((\2) >> x) & $ff
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x = x + -8
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endr
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ENDM
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dt: MACRO ; three-byte (big-endian)
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dx 3, \1
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ENDM
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dd: MACRO ; four-byte (big-endian)
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dx 4, \1
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ENDM
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bigdw: MACRO ; big-endian word
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dx 2, \1
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ENDM
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dba: MACRO ; dbw bank, address
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rept _NARG
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dbw BANK(\1), \1
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shift
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endr
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ENDM
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dab: MACRO ; dwb address, bank
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rept _NARG
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dwb \1, BANK(\1)
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shift
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endr
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ENDM
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lb: MACRO ; r, hi, lo
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ld \1, (\2 & $ff) << 8 + (\3 & $ff)
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ENDM
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ln: MACRO ; r, hi, lo
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ld \1, (\2 & $f) << 4 + (\3 & $f)
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ENDM
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bccoord equs "coord bc,"
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decoord equs "coord de,"
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hlcoord equs "coord hl,"
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coord: MACRO
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; register, x, y[, origin]
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if _NARG < 4
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ld \1, TileMap + SCREEN_WIDTH * (\3) + (\2)
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else
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ld \1, \4 + SCREEN_WIDTH * (\3) + (\2)
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endc
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ENDM
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dwcoord: MACRO
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rept _NARG / 2
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dw TileMap + SCREEN_WIDTH * (\2) + (\1)
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shift
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shift
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endr
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ENDM
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ldcoord_a: MACRO
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if _NARG < 3
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ld [TileMap + SCREEN_WIDTH * (\2) + (\1)], a
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else
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ld [\3 + SCREEN_WIDTH * (\2) + (\1)], a
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endc
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ENDM
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lda_coord: MACRO
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if _NARG < 3
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ld a, [TileMap + SCREEN_WIDTH * (\2) + (\1)]
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else
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ld a, [\3 + SCREEN_WIDTH * (\2) + (\1)]
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endc
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ENDM
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; pic animations
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frame: MACRO
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db \1
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x = \2
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IF _NARG > 2
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rept _NARG +- 2
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x = x | (1 << (\3 + 1))
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shift
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endr
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endc
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db x
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ENDM
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setrepeat: MACRO
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db $fe
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db \1
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ENDM
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dorepeat: MACRO
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db $fd
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db \1
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ENDM
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endanim: MACRO
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db $ff
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ENDM
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delanim: MACRO
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db $fc
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ENDM
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dorestart: MACRO
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db $fe
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ENDM
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sine_wave: MACRO
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; \1: amplitude
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x = 0
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rept $20
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; Round up.
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dw (sin(x) + (sin(x) & $ff)) >> 8
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x = x + (\1) * $40000
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endr
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ENDM
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bcd: MACRO
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rept _NARG
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dn ((\1) % 100) / 10, (\1) % 10
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shift
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endr
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ENDM
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tiles EQUS "* $10"
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tile EQUS "+ $10 *"
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partymon: MACRO
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db \1
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db \2
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db \3, \4, \5, \6
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dw \7
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dt \8
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rept 8
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shift
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endr
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rept 5
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bigdw \1
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shift
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endr
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db \1, \2
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db \3, \4, \5, \6
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rept 6
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shift
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endr
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db \1
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db \2, \3, \4
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db \5
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db \6, \7
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rept 7
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shift
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endr
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rept 7
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bigdw \1
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shift
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endr
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db \1
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ENDM
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palettes EQUS "* 8"
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palette EQUS "+ 8 *"
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ldpixel: MACRO
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if _NARG >= 5
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lb \1, \2 * 8 + \4, \3 * 8 + \5
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else
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lb \1, \2 * 8, \3 * 8
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endc
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endm
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depixel EQUS "ldpixel de,"
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bcpixel EQUS "ldpixel bc,"
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dbpixel: MACRO
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if _NARG >= 4
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db \1 * 8 + \3, \2 * 8 + \4
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else
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db \1 * 8, \2 * 8
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endc
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endm
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bgcoord: MACRO
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IF _NARG >= 4
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ld \1, \3 * $20 + \2 + \4
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ELSE
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ld \1, \3 * $20 + \2 + VBGMap0
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ENDC
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ENDM
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hlbgcoord EQUS "bgcoord hl,"
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debgcoord EQUS "bgcoord de,"
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bcbgcoord EQUS "bgcoord bc,"
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bgrows EQUS "* $20"
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palred EQUS "$0001 *"
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palgreen EQUS "$0020 *"
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palblue EQUS "$0400 *"
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dsprite: MACRO
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; conditional segment is there because not every instance of
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; this macro is directly OAM
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if _NARG >= 7 ; y tile, y pxl, x tile, x pxl, vtile offset, flags, palette
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db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, (\6 << 3) + (\7 & 7)
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else
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db (\1 * 8) % $100 + \2, (\3 * 8) % $100 + \4, \5, \6
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endc
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endm
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jumptable: MACRO
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ld a, [\2]
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ld e, a
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ld d, 0
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ld hl, \1
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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endm
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maskbits: macro
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; returns to x
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; usage in rejection sampling
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; .loop
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; call Random
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; maskbits 30
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; and x
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; cp 30
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; jr nc, .loop
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x = 1
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rept 8
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IF \1 > x
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x = (x + 1) * 2 +- 1
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ENDC
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endr
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endm
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homecall: MACRO
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ld a, [hROMBank]
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push af
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ld a, BANK(\1)
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rst Bankswitch
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call \1
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pop af
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rst Bankswitch
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ENDM
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