pokecrystal/macros
Remy Oukaour 720cdc72b2 Comments distinguish "move effects" and "effect commands"
Effect command enums are used like constants, not macros
2017-12-11 17:41:18 -05:00
..
basestats.asm More constants 2017-12-09 13:28:23 -05:00
charmap.asm Move some gfx/unknown/ files into meaningful directories 2017-12-09 23:37:08 -05:00
enum.asm Enumerate text constants 2015-10-30 10:34:35 -04:00
event.asm Document macros/map.asm 2017-12-11 01:02:28 -05:00
map.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
mobile.asm Add a "mobile" directive for dummied-out mobile adapter functions. 2015-01-27 15:03:14 -08:00
move_anim.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
movement.asm Movement macro enums are now relative 2016-07-29 10:48:27 -04:00
pals.asm Use new palette constants 2017-12-10 20:50:08 -05:00
pic.asm Remove contents.asm 2017-09-24 03:15:01 -04:00
predef.asm More label updates, moved predefs to new file 2015-07-20 03:51:52 -04:00
rst.asm Move around some more macros. 2015-01-20 14:26:16 -08:00
sound.asm pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
text.asm Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
trade_anim.asm Refine labels in engine/trade/animation.asm 2016-05-13 23:23:26 -04:00
trainer.asm Replaced GROUP_, MAP_ references with the map macro 2015-07-23 12:59:19 -04:00
wram.asm pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00