mirror of https://github.com/pret/pokecrystal.git
1956 lines
26 KiB
NASM
1956 lines
26 KiB
NASM
INCLUDE "includes.asm"
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SECTION "NULL", ROM0
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NULL::
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INCLUDE "rst.asm"
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INCLUDE "interrupts.asm"
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SECTION "Header", ROM0
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Start::
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nop
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jp _Start
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SECTION "Home", ROM0
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INCLUDE "home/init.asm"
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INCLUDE "home/vblank.asm"
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INCLUDE "home/delay.asm"
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INCLUDE "home/rtc.asm"
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INCLUDE "home/fade.asm"
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INCLUDE "home/lcd.asm"
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INCLUDE "home/time.asm"
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INCLUDE "home/serial.asm"
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INCLUDE "home/joypad.asm"
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INCLUDE "home/decompress.asm"
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INCLUDE "home/palettes.asm"
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INCLUDE "home/copy.asm"
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INCLUDE "home/text.asm"
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INCLUDE "home/video.asm"
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INCLUDE "home/map_objects.asm"
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INCLUDE "home/sine.asm"
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INCLUDE "home/movement.asm"
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INCLUDE "home/tilemap.asm"
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INCLUDE "home/menu.asm"
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INCLUDE "home/handshake.asm"
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INCLUDE "home/game_time.asm"
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INCLUDE "home/map.asm"
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InexplicablyEmptyFunction:: ; 2d43
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; Inexplicably empty.
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; Seen in PredefPointers.
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rept 16
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nop
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endr
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ret
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; 2d54
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INCLUDE "home/farcall.asm"
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INCLUDE "home/predef.asm"
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INCLUDE "home/window.asm"
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INCLUDE "home/flag.asm"
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Function2ebb:: ; 2ebb
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; unreferenced
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ld a, [wMonStatusFlags]
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bit 1, a
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ret z
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ld a, [hJoyDown]
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bit B_BUTTON_F, a
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ret
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; 2ec6
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xor_a:: ; 2ec6
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xor a
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ret
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; 2ec8
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xor_a_dec_a:: ; 2ec8
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xor a
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dec a
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ret
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; 2ecb
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Function2ecb:: ; 2ecb
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; unreferenced
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push hl
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ld hl, wMonStatusFlags
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bit 1, [hl]
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pop hl
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ret
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; 2ed3
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DisableSpriteUpdates:: ; 0x2ed3
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; disables overworld sprite updating?
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xor a
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ld [hMapAnims], a
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ld a, [VramState]
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res 0, a
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ld [VramState], a
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ld a, $0
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ld [wSpriteUpdatesEnabled], a
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ret
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; 0x2ee4
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EnableSpriteUpdates:: ; 2ee4
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ld a, $1
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ld [wSpriteUpdatesEnabled], a
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ld a, [VramState]
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set 0, a
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ld [VramState], a
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ld a, $1
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ld [hMapAnims], a
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ret
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; 2ef6
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INCLUDE "home/string.asm"
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IsInJohto:: ; 2f17
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; Return 0 if the player is in Johto, and 1 in Kanto.
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ld a, [MapGroup]
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ld b, a
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ld a, [MapNumber]
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ld c, a
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call GetWorldMapLocation
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cp FAST_SHIP
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jr z, .Johto
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cp SPECIAL_MAP
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jr nz, .CheckRegion
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ld a, [BackupMapGroup]
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ld b, a
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ld a, [BackupMapNumber]
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ld c, a
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call GetWorldMapLocation
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.CheckRegion:
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cp KANTO_LANDMARK
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jr nc, .Kanto
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.Johto:
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xor a
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ret
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.Kanto:
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ld a, 1
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ret
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; 2f3e
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ret_2f3e:: ; 2f3e
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ret
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; 2f3f
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INCLUDE "home/item.asm"
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INCLUDE "home/random.asm"
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INCLUDE "home/sram.asm"
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; Register aliases
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_hl_:: ; 2fec
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jp hl
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; 2fed
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_de_:: ; 2fed
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push de
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ret
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; 2fef
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INCLUDE "home/double_speed.asm"
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ClearSprites:: ; 300b
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; Erase OAM data
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ld hl, Sprites
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ld b, SpritesEnd - Sprites
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xor a
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.loop
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ld [hli], a
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dec b
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jr nz, .loop
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ret
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; 3016
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HideSprites:: ; 3016
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; Set all OAM y-positions to 160 to hide them offscreen
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ld hl, Sprites
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ld de, 4 ; length of an OAM struct
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ld b, (SpritesEnd - Sprites) / 4 ; number of OAM structs
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ld a, 160 ; y
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.loop
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ld [hl], a
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add hl, de
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dec b
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jr nz, .loop
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ret
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; 3026
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INCLUDE "home/copy2.asm"
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LoadTileMapToTempTileMap:: ; 309d
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; Load TileMap into TempTileMap
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ld a, [rSVBK]
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push af
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ld a, BANK(TempTileMap)
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ld [rSVBK], a
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hlcoord 0, 0
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decoord 0, 0, TempTileMap
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ld bc, TileMapEnd - TileMap
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call CopyBytes
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pop af
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ld [rSVBK], a
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ret
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; 30b4
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Call_LoadTempTileMapToTileMap:: ; 30b4
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xor a
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ld [hBGMapMode], a
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call LoadTempTileMapToTileMap
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ld a, 1
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ld [hBGMapMode], a
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ret
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; 30bf
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LoadTempTileMapToTileMap:: ; 30bf
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; Load TempTileMap into TileMap
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ld a, [rSVBK]
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push af
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ld a, BANK(TempTileMap)
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ld [rSVBK], a
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hlcoord 0, 0, TempTileMap
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decoord 0, 0
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ld bc, TileMapEnd - TileMap
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call CopyBytes
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pop af
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ld [rSVBK], a
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ret
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; 30d6
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CopyName1:: ; 30d6
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; Copies the name from de to StringBuffer2
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ld hl, StringBuffer2
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CopyName2:: ; 30d9
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; Copies the name from de to hl
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.loop
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ld a, [de]
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inc de
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ld [hli], a
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cp "@"
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jr nz, .loop
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ret
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; 30e1
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IsInArray:: ; 30e1
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; Find value a for every de bytes in array hl.
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; Return index in b and carry if found.
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ld b, 0
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ld c, a
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.loop
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ld a, [hl]
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cp -1
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jr z, .NotInArray
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cp c
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jr z, .InArray
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inc b
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add hl, de
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jr .loop
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.NotInArray:
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and a
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ret
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.InArray:
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scf
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ret
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; 30f4
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SkipNames:: ; 0x30f4
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; Skip a names.
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ld bc, NAME_LENGTH
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and a
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ret z
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.loop
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add hl, bc
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dec a
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jr nz, .loop
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ret
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; 0x30fe
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INCLUDE "home/math.asm"
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PrintLetterDelay:: ; 313d
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; Wait before printing the next letter.
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; The text speed setting in Options is actually a frame count:
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; fast: 1 frame
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; mid: 3 frames
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; slow: 5 frames
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; TextBoxFlags[!0] and A or B override text speed with a one-frame delay.
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; Options[4] and TextBoxFlags[!1] disable the delay.
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ld a, [Options]
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bit NO_TEXT_SCROLL, a
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ret nz
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; non-scrolling text?
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ld a, [TextBoxFlags]
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bit 1, a
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ret z
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push hl
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push de
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push bc
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ld hl, hOAMUpdate
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ld a, [hl]
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push af
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; orginally turned oam update off...
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; ld a, 1
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ld [hl], a
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; force fast scroll?
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ld a, [TextBoxFlags]
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bit 0, a
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jr z, .fast
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; text speed
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ld a, [Options]
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and %111
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jr .updatedelay
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.fast
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ld a, 1
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.updatedelay
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ld [TextDelayFrames], a
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.checkjoypad
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call GetJoypad
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; input override
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ld a, [wDisableTextAcceleration]
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and a
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jr nz, .wait
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; Wait one frame if holding A or B.
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ld a, [hJoyDown]
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bit 0, a ; A_BUTTON
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jr z, .checkb
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jr .delay
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.checkb
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bit 1, a ; B_BUTTON
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jr z, .wait
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.delay
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call DelayFrame
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jr .end
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.wait
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ld a, [TextDelayFrames]
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and a
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jr nz, .checkjoypad
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.end
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pop af
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ld [hOAMUpdate], a
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pop bc
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pop de
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pop hl
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ret
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; 318c
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CopyDataUntil:: ; 318c
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; Copy [hl .. bc) to de.
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; In other words, the source data is
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; from hl up to but not including bc,
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; and the destination is de.
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ld a, [hli]
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ld [de], a
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inc de
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ld a, h
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cp b
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jr nz, CopyDataUntil
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ld a, l
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cp c
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jr nz, CopyDataUntil
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ret
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; 0x3198
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PrintNum:: ; 3198
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homecall _PrintNum
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ret
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; 31a4
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MobilePrintNum:: ; 31a4
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homecall _MobilePrintNum
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ret
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; 31b0
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FarPrintText:: ; 31b0
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ld [hBuffer], a
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ld a, [hROMBank]
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push af
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ld a, [hBuffer]
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rst Bankswitch
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call PrintText
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pop af
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rst Bankswitch
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ret
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; 31be
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CallPointerAt:: ; 31be
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ld a, [hROMBank]
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push af
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ld a, [hli]
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rst Bankswitch
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call _hl_
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pop hl
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ld a, h
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rst Bankswitch
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ret
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; 31cd
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QueueScript:: ; 31cd
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; Push pointer hl in the current bank to wQueuedScriptBank.
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ld a, [hROMBank]
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FarQueueScript:: ; 31cf
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; Push pointer a:hl to wQueuedScriptBank.
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ld [wQueuedScriptBank], a
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ld a, l
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ld [wQueuedScriptAddr], a
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ld a, h
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ld [wQueuedScriptAddr + 1], a
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ret
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; 31db
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StringCmp:: ; 31db
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; Compare c bytes at de and hl.
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; Return z if they all match.
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.loop
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ld a, [de]
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cp [hl]
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ret nz
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inc de
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inc hl
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dec c
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jr nz, .loop
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ret
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; 0x31e4
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CompareLong:: ; 31e4
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; Compare bc bytes at de and hl.
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; Return carry if they all match.
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ld a, [de]
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cp [hl]
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jr nz, .Diff
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inc de
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inc hl
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dec bc
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ld a, b
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or c
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jr nz, CompareLong
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scf
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ret
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.Diff:
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and a
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ret
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; 31f3
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ClearBGPalettes:: ; 31f3
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call ClearPalettes
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WaitBGMap:: ; 31f6
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; Tell VBlank to update BG Map
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ld a, 1 ; BG Map 0 tiles
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ld [hBGMapMode], a
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; Wait for it to do its magic
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ld c, 4
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call DelayFrames
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ret
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; 3200
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WaitBGMap2:: ; 0x3200
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ld a, [hCGB]
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and a
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jr z, .bg0
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ld a, 2
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ld [hBGMapMode], a
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ld c, 4
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call DelayFrames
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.bg0
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ld a, 1
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ld [hBGMapMode], a
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ld c, 4
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call DelayFrames
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ret
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; 0x3218
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IsCGB:: ; 3218
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ld a, [hCGB]
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and a
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ret
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; 321c
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ApplyTilemap:: ; 321c
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ld a, [hCGB]
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and a
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jr z, .dmg
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ld a, [wSpriteUpdatesEnabled]
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cp 0
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jr z, .dmg
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ld a, 1
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ld [hBGMapMode], a
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jr LoadEDTile
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.dmg
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; WaitBGMap
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ld a, 1
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ld [hBGMapMode], a
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ld c, 4
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call DelayFrames
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ret
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; 3238
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CGBOnly_LoadEDTile:: ; 3238
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ld a, [hCGB]
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and a
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jr z, WaitBGMap
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LoadEDTile:: ; 323d
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jr .LoadEDTile
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; 323f
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; XXX
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callba HDMATransferAttrMapAndTileMapToWRAMBank3
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ret
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; 3246
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.LoadEDTile: ; 3246
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ld a, [hBGMapMode]
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push af
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xor a
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ld [hBGMapMode], a
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ld a, [hMapAnims]
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push af
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xor a
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ld [hMapAnims], a
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.wait
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ld a, [rLY]
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cp $7f
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jr c, .wait
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di
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ld a, 1 ; BANK(VTiles3)
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ld [rVBK], a
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hlcoord 0, 0, AttrMap
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call .StackPointerMagic
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ld a, 0 ; BANK(VTiles0)
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ld [rVBK], a
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hlcoord 0, 0
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call .StackPointerMagic
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.wait2
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ld a, [rLY]
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cp $7f
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jr c, .wait2
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ei
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pop af
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ld [hMapAnims], a
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pop af
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ld [hBGMapMode], a
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ret
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; 327b
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.StackPointerMagic: ; 327b
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; Copy all tiles to VBGMap
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ld [hSPBuffer], sp
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ld sp, hl
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ld a, [hBGMapAddress + 1]
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ld h, a
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ld l, 0
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ld a, SCREEN_HEIGHT
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ld [hTilesPerCycle], a
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ld b, 1 << 1 ; not in v/hblank
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ld c, rSTAT % $100
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.loop
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rept SCREEN_WIDTH / 2
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pop de
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; if in v/hblank, wait until not in v/hblank
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.loop\@
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ld a, [$ff00+c]
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and b
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jr nz, .loop\@
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; load BGMap0
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ld [hl], e
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inc l
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ld [hl], d
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inc l
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endr
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ld de, $20 - SCREEN_WIDTH
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add hl, de
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ld a, [hTilesPerCycle]
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dec a
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ld [hTilesPerCycle], a
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jr nz, .loop
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ld a, [hSPBuffer]
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ld l, a
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ld a, [hSPBuffer + 1]
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ld h, a
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ld sp, hl
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ret
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; 32f9
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SetPalettes:: ; 32f9
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; Inits the Palettes
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; depending on the system the monochromes palettes or color palettes
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ld a, [hCGB]
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and a
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jr nz, .SetPalettesForGameBoyColor
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ld a, %11100100
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ld [rBGP], a
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ld a, %11010000
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ld [rOBP0], a
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ld [rOBP1], a
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ret
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.SetPalettesForGameBoyColor:
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push de
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ld a, %11100100
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call DmgToCgbBGPals
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lb de, %11100100, %11100100
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call DmgToCgbObjPals
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pop de
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ret
|
|
; 3317
|
|
|
|
ClearPalettes:: ; 3317
|
|
; Make all palettes white
|
|
|
|
; CGB: make all the palette colors white
|
|
ld a, [hCGB]
|
|
and a
|
|
jr nz, .cgb
|
|
|
|
; DMG: just change palettes to 0 (white)
|
|
xor a
|
|
ld [rBGP], a
|
|
ld [rOBP0], a
|
|
ld [rOBP1], a
|
|
ret
|
|
|
|
.cgb
|
|
ld a, [rSVBK]
|
|
push af
|
|
|
|
ld a, BANK(BGPals)
|
|
ld [rSVBK], a
|
|
|
|
; Fill BGPals and OBPals with $ffff (white)
|
|
ld hl, BGPals
|
|
ld bc, 16 palettes
|
|
ld a, $ff
|
|
call ByteFill
|
|
|
|
pop af
|
|
ld [rSVBK], a
|
|
|
|
; Request palette update
|
|
ld a, 1
|
|
ld [hCGBPalUpdate], a
|
|
ret
|
|
; 333e
|
|
|
|
GetMemSGBLayout:: ; 333e
|
|
ld b, SCGB_RAM
|
|
GetSGBLayout:: ; 3340
|
|
; load sgb packets unless dmg
|
|
|
|
ld a, [hCGB]
|
|
and a
|
|
jr nz, .sgb
|
|
|
|
ld a, [hSGB]
|
|
and a
|
|
ret z
|
|
|
|
.sgb
|
|
predef_jump Predef_LoadSGBLayout ; LoadSGBLayout
|
|
; 334e
|
|
|
|
SetHPPal:: ; 334e
|
|
; Set palette for hp bar pixel length e at hl.
|
|
call GetHPPal
|
|
ld [hl], d
|
|
ret
|
|
; 3353
|
|
|
|
GetHPPal:: ; 3353
|
|
; Get palette for hp bar pixel length e in d.
|
|
ld d, HP_GREEN
|
|
ld a, e
|
|
cp (50 * 48 / 100)
|
|
ret nc
|
|
inc d ; HP_YELLOW
|
|
cp (21 * 48 / 100)
|
|
ret nc
|
|
inc d ; HP_RED
|
|
ret
|
|
; 335f
|
|
|
|
CountSetBits:: ; 0x335f
|
|
; Count the number of set bits in b bytes starting from hl.
|
|
; Return in a, c and [wd265].
|
|
ld c, 0
|
|
.next
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld d, 8
|
|
|
|
.count
|
|
srl e
|
|
ld a, 0
|
|
adc c
|
|
ld c, a
|
|
dec d
|
|
jr nz, .count
|
|
|
|
dec b
|
|
jr nz, .next
|
|
|
|
ld a, c
|
|
ld [wd265], a
|
|
ret
|
|
; 0x3376
|
|
|
|
GetWeekday:: ; 3376
|
|
ld a, [CurDay]
|
|
.mod
|
|
sub 7
|
|
jr nc, .mod
|
|
add 7
|
|
ret
|
|
; 3380
|
|
|
|
INCLUDE "home/pokedex_flags.asm"
|
|
|
|
NamesPointers:: ; 33ab
|
|
dba PokemonNames
|
|
dba MoveNames
|
|
dbw 0, 0
|
|
dba ItemNames
|
|
dbw 0, PartyMonOT
|
|
dbw 0, OTPartyMonOT
|
|
dba TrainerClassNames
|
|
dbw $4, $4b52 ; within PackMenuGFX
|
|
; 33c3
|
|
|
|
GetName:: ; 33c3
|
|
; Return name CurSpecies from name list wNamedObjectTypeBuffer in StringBuffer1.
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
push hl
|
|
push bc
|
|
push de
|
|
|
|
ld a, [wNamedObjectTypeBuffer]
|
|
cp PKMN_NAME
|
|
jr nz, .NotPokeName
|
|
|
|
ld a, [CurSpecies]
|
|
ld [wd265], a
|
|
call GetPokemonName
|
|
ld hl, PKMN_NAME_LENGTH
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
jr .done
|
|
|
|
.NotPokeName:
|
|
ld a, [wNamedObjectTypeBuffer]
|
|
dec a
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, NamesPointers
|
|
add hl, de
|
|
add hl, de
|
|
add hl, de
|
|
ld a, [hli]
|
|
rst Bankswitch
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
|
|
ld a, [CurSpecies]
|
|
dec a
|
|
call GetNthString
|
|
|
|
ld de, StringBuffer1
|
|
ld bc, ITEM_NAME_LENGTH
|
|
call CopyBytes
|
|
|
|
.done
|
|
ld a, e
|
|
ld [wUnusedD102], a
|
|
ld a, d
|
|
ld [wUnusedD102 + 1], a
|
|
|
|
pop de
|
|
pop bc
|
|
pop hl
|
|
pop af
|
|
rst Bankswitch
|
|
ret
|
|
; 3411
|
|
|
|
GetNthString:: ; 3411
|
|
; Return the address of the
|
|
; ath string starting from hl.
|
|
|
|
and a
|
|
ret z
|
|
|
|
push bc
|
|
ld b, a
|
|
ld c, "@"
|
|
.readChar
|
|
ld a, [hli]
|
|
cp c
|
|
jr nz, .readChar
|
|
dec b
|
|
jr nz, .readChar
|
|
pop bc
|
|
ret
|
|
; 3420
|
|
|
|
GetBasePokemonName:: ; 3420
|
|
; Discards gender (Nidoran).
|
|
|
|
push hl
|
|
call GetPokemonName
|
|
|
|
ld hl, StringBuffer1
|
|
.loop
|
|
ld a, [hl]
|
|
cp "@"
|
|
jr z, .quit
|
|
cp "♂"
|
|
jr z, .end
|
|
cp "♀"
|
|
jr z, .end
|
|
inc hl
|
|
jr .loop
|
|
.end
|
|
ld [hl], "@"
|
|
.quit
|
|
pop hl
|
|
ret
|
|
|
|
; 343b
|
|
|
|
GetPokemonName:: ; 343b
|
|
; Get Pokemon name wd265.
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
push hl
|
|
ld a, BANK(PokemonNames)
|
|
rst Bankswitch
|
|
|
|
; Each name is ten characters
|
|
ld a, [wd265]
|
|
dec a
|
|
ld d, 0
|
|
ld e, a
|
|
ld h, 0
|
|
ld l, a
|
|
add hl, hl ; hl = hl * 4
|
|
add hl, hl ; hl = hl * 4
|
|
add hl, de ; hl = (hl*4) + de
|
|
add hl, hl ; hl = (5*hl) + (5*hl)
|
|
ld de, PokemonNames
|
|
add hl, de
|
|
|
|
; Terminator
|
|
ld de, StringBuffer1
|
|
push de
|
|
ld bc, PKMN_NAME_LENGTH - 1
|
|
call CopyBytes
|
|
ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1
|
|
ld [hl], "@"
|
|
pop de
|
|
|
|
pop hl
|
|
pop af
|
|
rst Bankswitch
|
|
ret
|
|
; 3468
|
|
|
|
GetItemName:: ; 3468
|
|
; Get item name wd265.
|
|
|
|
push hl
|
|
push bc
|
|
ld a, [wd265]
|
|
|
|
cp TM01
|
|
jr nc, .TM
|
|
|
|
ld [CurSpecies], a
|
|
ld a, ITEM_NAME
|
|
ld [wNamedObjectTypeBuffer], a
|
|
call GetName
|
|
jr .Copied
|
|
.TM:
|
|
call GetTMHMName
|
|
.Copied:
|
|
ld de, StringBuffer1
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
; 3487
|
|
|
|
GetTMHMName:: ; 3487
|
|
; Get TM/HM name by item id wd265.
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
ld a, [wd265]
|
|
push af
|
|
|
|
; TM/HM prefix
|
|
cp HM01
|
|
push af
|
|
jr c, .TM
|
|
|
|
ld hl, .HMText
|
|
ld bc, .HMTextEnd - .HMText
|
|
jr .asm_34a1
|
|
|
|
.TM:
|
|
ld hl, .TMText
|
|
ld bc, .TMTextEnd - .TMText
|
|
|
|
.asm_34a1
|
|
ld de, StringBuffer1
|
|
call CopyBytes
|
|
|
|
; TM/HM number
|
|
push de
|
|
ld a, [wd265]
|
|
ld c, a
|
|
callab GetTMHMNumber
|
|
pop de
|
|
|
|
; HM numbers start from 51, not 1
|
|
pop af
|
|
ld a, c
|
|
jr c, .asm_34b9
|
|
sub NUM_TMS
|
|
.asm_34b9
|
|
|
|
; Divide and mod by 10 to get the top and bottom digits respectively
|
|
ld b, "0"
|
|
.mod10
|
|
sub 10
|
|
jr c, .asm_34c2
|
|
inc b
|
|
jr .mod10
|
|
.asm_34c2
|
|
add 10
|
|
|
|
push af
|
|
ld a, b
|
|
ld [de], a
|
|
inc de
|
|
pop af
|
|
|
|
ld b, "0"
|
|
add b
|
|
ld [de], a
|
|
|
|
; End the string
|
|
inc de
|
|
ld a, "@"
|
|
ld [de], a
|
|
|
|
pop af
|
|
ld [wd265], a
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
|
|
.TMText:
|
|
db "TM"
|
|
.TMTextEnd:
|
|
db "@"
|
|
|
|
.HMText:
|
|
db "HM"
|
|
.HMTextEnd:
|
|
db "@"
|
|
; 34df
|
|
|
|
IsHM:: ; 34df
|
|
cp HM01
|
|
jr c, .NotHM
|
|
scf
|
|
ret
|
|
.NotHM:
|
|
and a
|
|
ret
|
|
; 34e7
|
|
|
|
IsHMMove:: ; 34e7
|
|
ld hl, HMMoves
|
|
ld de, 1
|
|
jp IsInArray
|
|
|
|
|
|
INCLUDE "data/hm_moves.asm"
|
|
|
|
|
|
GetMoveName:: ; 34f8
|
|
push hl
|
|
|
|
ld a, MOVE_NAME
|
|
ld [wNamedObjectTypeBuffer], a
|
|
|
|
ld a, [wNamedObjectIndexBuffer] ; move id
|
|
ld [CurSpecies], a
|
|
|
|
call GetName
|
|
ld de, StringBuffer1
|
|
|
|
pop hl
|
|
ret
|
|
; 350c
|
|
|
|
ScrollingMenu:: ; 350c
|
|
call CopyMenuData2
|
|
ld a, [hROMBank]
|
|
push af
|
|
|
|
ld a, BANK(_ScrollingMenu)
|
|
rst Bankswitch
|
|
|
|
call _InitScrollingMenu
|
|
call .UpdatePalettes
|
|
call _ScrollingMenu
|
|
|
|
pop af
|
|
rst Bankswitch
|
|
|
|
ld a, [wMenuJoypad]
|
|
ret
|
|
; 3524
|
|
|
|
.UpdatePalettes: ; 3524
|
|
ld hl, VramState
|
|
bit 0, [hl]
|
|
jp nz, UpdateTimePals
|
|
jp SetPalettes
|
|
; 352f
|
|
|
|
InitScrollingMenu:: ; 352f
|
|
ld a, [wMenuBorderTopCoord]
|
|
dec a
|
|
ld b, a
|
|
ld a, [wMenuBorderBottomCoord]
|
|
sub b
|
|
ld d, a
|
|
ld a, [wMenuBorderLeftCoord]
|
|
dec a
|
|
ld c, a
|
|
ld a, [wMenuBorderRightCoord]
|
|
sub c
|
|
ld e, a
|
|
push de
|
|
call Coord2Tile
|
|
pop bc
|
|
jp TextBox
|
|
; 354b
|
|
|
|
JoyTextDelay_ForcehJoyDown:: ; 354b joypad
|
|
call DelayFrame
|
|
|
|
ld a, [hInMenu]
|
|
push af
|
|
ld a, $1
|
|
ld [hInMenu], a
|
|
call JoyTextDelay
|
|
pop af
|
|
ld [hInMenu], a
|
|
|
|
ld a, [hJoyLast]
|
|
and D_RIGHT + D_LEFT + D_UP + D_DOWN
|
|
ld c, a
|
|
ld a, [hJoyPressed]
|
|
and A_BUTTON + B_BUTTON + SELECT + START
|
|
or c
|
|
ld c, a
|
|
ret
|
|
; 3567
|
|
|
|
HandleStoneQueue:: ; 3567
|
|
ld a, [hROMBank]
|
|
push af
|
|
|
|
call SwitchToMapScriptHeaderBank
|
|
call .WarpAction
|
|
|
|
pop bc
|
|
ld a, b
|
|
rst Bankswitch
|
|
ret
|
|
; 3574
|
|
|
|
.WarpAction: ; 3574
|
|
ld hl, OBJECT_MAP_OBJECT_INDEX
|
|
add hl, de
|
|
ld a, [hl]
|
|
cp $ff
|
|
jr z, .nope
|
|
|
|
ld l, a
|
|
push hl
|
|
call .IsPersonOnWarp
|
|
pop hl
|
|
jr nc, .nope
|
|
ld d, a
|
|
ld e, l
|
|
call .IsObjectInStoneTable
|
|
jr nc, .nope
|
|
call CallMapScript
|
|
callba EnableScriptMode
|
|
scf
|
|
ret
|
|
|
|
.nope
|
|
and a
|
|
ret
|
|
; 3599
|
|
|
|
.IsPersonOnWarp: ; 3599
|
|
push de
|
|
|
|
ld hl, OBJECT_NEXT_MAP_X
|
|
add hl, de
|
|
ld a, [hl]
|
|
ld hl, OBJECT_NEXT_MAP_Y
|
|
add hl, de
|
|
ld e, [hl]
|
|
|
|
sub 4
|
|
ld d, a
|
|
ld a, e
|
|
sub 4
|
|
ld e, a
|
|
call .check_on_warp
|
|
|
|
pop de
|
|
ret
|
|
; 35b0
|
|
|
|
.check_on_warp ; 35b0
|
|
ld hl, wCurrMapWarpHeaderPointer
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld a, [wCurrMapWarpCount]
|
|
and a
|
|
jr z, .nope2
|
|
|
|
.loop
|
|
push af
|
|
ld a, [hl]
|
|
cp e
|
|
jr nz, .not_on_warp
|
|
inc hl
|
|
ld a, [hld]
|
|
cp d
|
|
jr nz, .not_on_warp
|
|
jr .found_warp
|
|
|
|
.not_on_warp
|
|
ld a, 5
|
|
add l
|
|
ld l, a
|
|
jr nc, .no_carry
|
|
inc h
|
|
.no_carry
|
|
|
|
pop af
|
|
dec a
|
|
jr nz, .loop
|
|
|
|
.nope2
|
|
and a
|
|
ret
|
|
|
|
.found_warp
|
|
pop af
|
|
ld d, a
|
|
ld a, [wCurrMapWarpCount]
|
|
sub d
|
|
inc a
|
|
scf
|
|
ret
|
|
; 35de
|
|
|
|
.IsObjectInStoneTable: ; 35de
|
|
inc e
|
|
ld hl, CMDQUEUE_ADDR
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
.loop2
|
|
ld a, [hli]
|
|
cp $ff
|
|
jr z, .nope3
|
|
cp d
|
|
jr nz, .next_inc3
|
|
ld a, [hli]
|
|
cp e
|
|
jr nz, .next_inc2
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
jr .yes
|
|
|
|
.next_inc3
|
|
inc hl
|
|
|
|
.next_inc2
|
|
inc hl
|
|
inc hl
|
|
jr .loop2
|
|
|
|
.nope3
|
|
and a
|
|
ret
|
|
|
|
.yes
|
|
scf
|
|
ret
|
|
; 3600
|
|
|
|
CheckTrainerBattle2:: ; 3600
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
|
|
call SwitchToMapScriptHeaderBank
|
|
call CheckTrainerBattle
|
|
|
|
pop bc
|
|
ld a, b
|
|
rst Bankswitch
|
|
ret
|
|
; 360d
|
|
|
|
CheckTrainerBattle:: ; 360d
|
|
; Check if any trainer on the map sees the player and wants to battle.
|
|
|
|
; Skip the player object.
|
|
ld a, 1
|
|
ld de, MapObjects + OBJECT_LENGTH
|
|
|
|
.loop
|
|
|
|
; Start a battle if the object:
|
|
|
|
push af
|
|
push de
|
|
|
|
; Has a sprite
|
|
ld hl, MAPOBJECT_SPRITE
|
|
add hl, de
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .next
|
|
|
|
; Is a trainer
|
|
ld hl, MAPOBJECT_COLOR
|
|
add hl, de
|
|
ld a, [hl]
|
|
and $f
|
|
cp $2
|
|
jr nz, .next
|
|
|
|
; Is visible on the map
|
|
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
|
add hl, de
|
|
ld a, [hl]
|
|
cp -1
|
|
jr z, .next
|
|
|
|
; Is facing the player...
|
|
call GetObjectStruct
|
|
call FacingPlayerDistance_bc
|
|
jr nc, .next
|
|
|
|
; ...within their sight range
|
|
ld hl, MAPOBJECT_RANGE
|
|
add hl, de
|
|
ld a, [hl]
|
|
cp b
|
|
jr c, .next
|
|
|
|
; And hasn't already been beaten
|
|
push bc
|
|
push de
|
|
ld hl, MAPOBJECT_SCRIPT_POINTER
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
ld b, CHECK_FLAG
|
|
call EventFlagAction
|
|
ld a, c
|
|
pop de
|
|
pop bc
|
|
and a
|
|
jr z, .startbattle
|
|
|
|
.next
|
|
pop de
|
|
ld hl, OBJECT_LENGTH
|
|
add hl, de
|
|
ld d, h
|
|
ld e, l
|
|
|
|
pop af
|
|
inc a
|
|
cp NUM_OBJECTS
|
|
jr nz, .loop
|
|
xor a
|
|
ret
|
|
|
|
.startbattle
|
|
pop de
|
|
pop af
|
|
ld [hLastTalked], a
|
|
ld a, b
|
|
ld [EngineBuffer2], a
|
|
ld a, c
|
|
ld [EngineBuffer3], a
|
|
jr LoadTrainer_continue
|
|
; 3674
|
|
|
|
TalkToTrainer:: ; 3674
|
|
ld a, 1
|
|
ld [EngineBuffer2], a
|
|
ld a, -1
|
|
ld [EngineBuffer3], a
|
|
|
|
LoadTrainer_continue:: ; 367e
|
|
call GetMapScriptHeaderBank
|
|
ld [EngineBuffer1], a
|
|
|
|
ld a, [hLastTalked]
|
|
call GetMapObject
|
|
|
|
ld hl, MAPOBJECT_SCRIPT_POINTER
|
|
add hl, bc
|
|
ld a, [EngineBuffer1]
|
|
call GetFarHalfword
|
|
ld de, wTempTrainerHeader
|
|
ld bc, wTempTrainerHeaderEnd - wTempTrainerHeader
|
|
ld a, [EngineBuffer1]
|
|
call FarCopyBytes
|
|
xor a
|
|
ld [wRunningTrainerBattleScript], a
|
|
scf
|
|
ret
|
|
; 36a5
|
|
|
|
FacingPlayerDistance_bc:: ; 36a5
|
|
|
|
push de
|
|
call FacingPlayerDistance
|
|
ld b, d
|
|
ld c, e
|
|
pop de
|
|
ret
|
|
; 36ad
|
|
|
|
FacingPlayerDistance:: ; 36ad
|
|
; Return carry if the sprite at bc is facing the player,
|
|
; and its distance in d.
|
|
|
|
ld hl, OBJECT_NEXT_MAP_X ; x
|
|
add hl, bc
|
|
ld d, [hl]
|
|
|
|
ld hl, OBJECT_NEXT_MAP_Y ; y
|
|
add hl, bc
|
|
ld e, [hl]
|
|
|
|
ld a, [PlayerStandingMapX]
|
|
cp d
|
|
jr z, .CheckY
|
|
|
|
ld a, [PlayerStandingMapY]
|
|
cp e
|
|
jr z, .CheckX
|
|
|
|
and a
|
|
ret
|
|
|
|
.CheckY:
|
|
ld a, [PlayerStandingMapY]
|
|
sub e
|
|
jr z, .NotFacing
|
|
jr nc, .Above
|
|
|
|
; Below
|
|
cpl
|
|
inc a
|
|
ld d, a
|
|
ld e, OW_UP
|
|
jr .CheckFacing
|
|
|
|
.Above:
|
|
ld d, a
|
|
ld e, OW_DOWN
|
|
jr .CheckFacing
|
|
|
|
.CheckX:
|
|
ld a, [PlayerStandingMapX]
|
|
sub d
|
|
jr z, .NotFacing
|
|
jr nc, .Left
|
|
|
|
; Right
|
|
cpl
|
|
inc a
|
|
ld d, a
|
|
ld e, OW_LEFT
|
|
jr .CheckFacing
|
|
|
|
.Left:
|
|
ld d, a
|
|
ld e, OW_RIGHT
|
|
|
|
.CheckFacing:
|
|
call GetSpriteDirection
|
|
cp e
|
|
jr nz, .NotFacing
|
|
scf
|
|
ret
|
|
|
|
.NotFacing:
|
|
and a
|
|
ret
|
|
; 36f5
|
|
|
|
CheckTrainerFlag:: ; 36f5
|
|
push bc
|
|
ld hl, OBJECT_MAP_OBJECT_INDEX
|
|
add hl, bc
|
|
ld a, [hl]
|
|
call GetMapObject
|
|
ld hl, MAPOBJECT_SCRIPT_POINTER
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
call GetMapScriptHeaderBank
|
|
call GetFarHalfword
|
|
ld d, h
|
|
ld e, l
|
|
push de
|
|
ld b, CHECK_FLAG
|
|
call EventFlagAction
|
|
pop de
|
|
ld a, c
|
|
and a
|
|
pop bc
|
|
ret
|
|
; 3718
|
|
|
|
PrintWinLossText:: ; 3718
|
|
ld a, [BattleType]
|
|
cp BATTLETYPE_CANLOSE
|
|
jr .canlose ; ??????????
|
|
|
|
; unreferenced
|
|
ld hl, wWinTextPointer
|
|
jr .ok
|
|
|
|
.canlose
|
|
ld a, [wBattleResult]
|
|
ld hl, wWinTextPointer
|
|
and $f
|
|
jr z, .ok
|
|
ld hl, wLossTextPointer
|
|
|
|
.ok
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
call GetMapScriptHeaderBank
|
|
call FarPrintText
|
|
call WaitBGMap
|
|
call WaitPressAorB_BlinkCursor
|
|
ret
|
|
; 3741
|
|
|
|
IsAPokemon:: ; 3741
|
|
; Return carry if species a is not a Pokemon.
|
|
and a
|
|
jr z, .NotAPokemon
|
|
cp EGG
|
|
jr z, .Pokemon
|
|
cp NUM_POKEMON + 1
|
|
jr c, .Pokemon
|
|
|
|
.NotAPokemon:
|
|
scf
|
|
ret
|
|
|
|
.Pokemon:
|
|
and a
|
|
ret
|
|
; 3750
|
|
|
|
DrawBattleHPBar:: ; 3750
|
|
; Draw an HP bar d tiles long at hl
|
|
; Fill it up to e pixels
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
|
|
; Place 'HP:'
|
|
ld a, $60
|
|
ld [hli], a
|
|
ld a, $61
|
|
ld [hli], a
|
|
|
|
; Draw a template
|
|
push hl
|
|
ld a, $62 ; empty bar
|
|
.template
|
|
ld [hli], a
|
|
dec d
|
|
jr nz, .template
|
|
ld a, $6b ; bar end
|
|
add b
|
|
ld [hl], a
|
|
pop hl
|
|
|
|
; Safety check # pixels
|
|
ld a, e
|
|
and a
|
|
jr nz, .fill
|
|
ld a, c
|
|
and a
|
|
jr z, .done
|
|
ld e, 1
|
|
|
|
.fill
|
|
; Keep drawing tiles until pixel length is reached
|
|
ld a, e
|
|
sub TILE_WIDTH
|
|
jr c, .lastbar
|
|
|
|
ld e, a
|
|
ld a, $6a ; full bar
|
|
ld [hli], a
|
|
ld a, e
|
|
and a
|
|
jr z, .done
|
|
jr .fill
|
|
|
|
.lastbar
|
|
ld a, $62 ; empty bar
|
|
add e ; + e
|
|
ld [hl], a
|
|
|
|
.done
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3786
|
|
|
|
PrepMonFrontpic:: ; 3786
|
|
ld a, $1
|
|
ld [wBoxAlignment], a
|
|
|
|
_PrepMonFrontpic:: ; 378b
|
|
ld a, [CurPartySpecies]
|
|
call IsAPokemon
|
|
jr c, .not_pokemon
|
|
|
|
push hl
|
|
ld de, VTiles2
|
|
predef GetFrontpic
|
|
pop hl
|
|
xor a
|
|
ld [hGraphicStartTile], a
|
|
lb bc, 7, 7
|
|
predef PlaceGraphic
|
|
xor a
|
|
ld [wBoxAlignment], a
|
|
ret
|
|
|
|
.not_pokemon
|
|
xor a
|
|
ld [wBoxAlignment], a
|
|
inc a
|
|
ld [CurPartySpecies], a
|
|
ret
|
|
; 37b6
|
|
|
|
INCLUDE "home/cry.asm"
|
|
|
|
PrintLevel:: ; 382d
|
|
; Print TempMonLevel at hl
|
|
|
|
ld a, [TempMonLevel]
|
|
ld [hl], "<LV>"
|
|
inc hl
|
|
|
|
; How many digits?
|
|
ld c, 2
|
|
cp 100
|
|
jr c, Print8BitNumRightAlign
|
|
|
|
; 3-digit numbers overwrite the :L.
|
|
dec hl
|
|
inc c
|
|
jr Print8BitNumRightAlign
|
|
; 383d
|
|
|
|
PrintLevel_Force3Digits:: ; 383d
|
|
; Print :L and all 3 digits
|
|
ld [hl], "<LV>"
|
|
inc hl
|
|
ld c, 3
|
|
; 3842
|
|
|
|
Print8BitNumRightAlign:: ; 3842
|
|
ld [wd265], a
|
|
ld de, wd265
|
|
ld b, PRINTNUM_RIGHTALIGN | 1
|
|
jp PrintNum
|
|
; 384d
|
|
|
|
Function384d:: ; 384d
|
|
; XXX
|
|
; GetNthMove
|
|
ld hl, wListMoves_MoveIndicesBuffer
|
|
ld c, a
|
|
ld b, 0
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ret
|
|
; 3856
|
|
|
|
GetBaseData:: ; 3856
|
|
push bc
|
|
push de
|
|
push hl
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(BaseData)
|
|
rst Bankswitch
|
|
|
|
; Egg doesn't have BaseData
|
|
ld a, [CurSpecies]
|
|
cp EGG
|
|
jr z, .egg
|
|
|
|
; Get BaseData
|
|
dec a
|
|
ld bc, BASE_DATA_SIZE
|
|
ld hl, BaseData
|
|
call AddNTimes
|
|
ld de, CurBaseData
|
|
ld bc, BASE_DATA_SIZE
|
|
call CopyBytes
|
|
jr .end
|
|
|
|
.egg
|
|
; ????
|
|
ld de, UnknownEggPic
|
|
|
|
; Sprite dimensions
|
|
ld b, $55 ; 5x5
|
|
ld hl, BasePicSize
|
|
ld [hl], b
|
|
|
|
; ????
|
|
ld hl, BasePadding
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
inc hl
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
jr .end
|
|
|
|
.end
|
|
; Replace Pokedex # with species
|
|
ld a, [CurSpecies]
|
|
ld [BaseDexNo], a
|
|
|
|
pop af
|
|
rst Bankswitch
|
|
pop hl
|
|
pop de
|
|
pop bc
|
|
ret
|
|
; 389c
|
|
|
|
GetCurNick:: ; 389c
|
|
ld a, [CurPartyMon]
|
|
ld hl, PartyMonNicknames
|
|
|
|
GetNick:: ; 38a2
|
|
; Get nickname a from list hl.
|
|
|
|
push hl
|
|
push bc
|
|
|
|
call SkipNames
|
|
ld de, StringBuffer1
|
|
|
|
push de
|
|
ld bc, PKMN_NAME_LENGTH
|
|
call CopyBytes
|
|
pop de
|
|
|
|
callab CheckNickErrors
|
|
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
; 38bb
|
|
|
|
PrintBCDNumber:: ; 38bb
|
|
; function to print a BCD (Binary-coded decimal) number
|
|
; de = address of BCD number
|
|
; hl = destination address
|
|
; c = flags and length
|
|
; bit 7: if set, do not print leading zeroes
|
|
; if unset, print leading zeroes
|
|
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
|
|
; if unset, right-align the string
|
|
; bit 5: if set, print currency symbol at the beginning of the string
|
|
; if unset, do not print the currency symbol
|
|
; bits 0-4: length of BCD number in bytes
|
|
; Note that bits 5 and 7 are modified during execution. The above reflects
|
|
; their meaning at the beginning of the functions's execution.
|
|
ld b, c ; save flags in b
|
|
res 7, c
|
|
res 6, c
|
|
res 5, c ; c now holds the length
|
|
bit 5, b
|
|
jr z, .loop
|
|
bit 7, b
|
|
jr nz, .loop ; skip currency symbol
|
|
ld [hl], "¥"
|
|
inc hl
|
|
.loop
|
|
ld a, [de]
|
|
swap a
|
|
call PrintBCDDigit ; print upper digit
|
|
ld a, [de]
|
|
call PrintBCDDigit ; print lower digit
|
|
inc de
|
|
dec c
|
|
jr nz, .loop
|
|
bit 7, b ; were any non-zero digits printed?
|
|
jr z, .done ; if so, we are done
|
|
.numberEqualsZero ; if every digit of the BCD number is zero
|
|
bit 6, b ; left or right alignment?
|
|
jr nz, .skipRightAlignmentAdjustment
|
|
dec hl ; if the string is right-aligned, it needs to be moved back one space
|
|
.skipRightAlignmentAdjustment
|
|
bit 5, b
|
|
jr z, .skipCurrencySymbol
|
|
ld [hl], "¥" ; currency symbol
|
|
inc hl
|
|
.skipCurrencySymbol
|
|
ld [hl], "0"
|
|
call PrintLetterDelay
|
|
inc hl
|
|
.done
|
|
ret
|
|
; 0x38f2
|
|
|
|
PrintBCDDigit:: ; 38f2
|
|
and %00001111
|
|
and a
|
|
jr z, .zeroDigit
|
|
.nonzeroDigit
|
|
bit 7, b ; have any non-space characters been printed?
|
|
jr z, .outputDigit
|
|
; if bit 7 is set, then no numbers have been printed yet
|
|
bit 5, b ; print the currency symbol?
|
|
jr z, .skipCurrencySymbol
|
|
ld [hl], "¥"
|
|
inc hl
|
|
res 5, b
|
|
.skipCurrencySymbol
|
|
res 7, b ; unset 7 to indicate that a nonzero digit has been reached
|
|
.outputDigit
|
|
add "0"
|
|
ld [hli], a
|
|
jp PrintLetterDelay
|
|
|
|
.zeroDigit
|
|
bit 7, b ; either printing leading zeroes or already reached a nonzero digit?
|
|
jr z, .outputDigit ; if so, print a zero digit
|
|
bit 6, b ; left or right alignment?
|
|
ret nz
|
|
ld a, " "
|
|
ld [hli], a ; if right-aligned, "print" a space by advancing the pointer
|
|
ret
|
|
; 0x3917
|
|
|
|
GetPartyParamLocation:: ; 3917
|
|
; Get the location of parameter a from CurPartyMon in hl
|
|
push bc
|
|
ld hl, PartyMons
|
|
ld c, a
|
|
ld b, 0
|
|
add hl, bc
|
|
ld a, [CurPartyMon]
|
|
call GetPartyLocation
|
|
pop bc
|
|
ret
|
|
; 3927
|
|
|
|
GetPartyLocation:: ; 3927
|
|
; Add the length of a PartyMon struct to hl a times.
|
|
ld bc, PARTYMON_STRUCT_LENGTH
|
|
jp AddNTimes
|
|
; 392d
|
|
|
|
Function392d:: ; 392d
|
|
; XXX
|
|
; GetDexNumber
|
|
; Probably used in gen 1 to convert index number to dex number
|
|
; Not required in gen 2 because index number == dex number
|
|
push hl
|
|
ld a, b
|
|
dec a
|
|
ld b, 0
|
|
add hl, bc
|
|
ld hl, BaseData + BASE_DEX_NO
|
|
ld bc, BASE_DATA_SIZE
|
|
call AddNTimes
|
|
ld a, BANK(BaseData)
|
|
call GetFarHalfword
|
|
ld b, l
|
|
ld c, h
|
|
pop hl
|
|
ret
|
|
; 3945
|
|
|
|
INCLUDE "home/battle.asm"
|
|
|
|
PushLYOverrides:: ; 3b0c
|
|
|
|
ld a, [hLCDCPointer]
|
|
and a
|
|
ret z
|
|
|
|
ld a, LYOverridesBackup % $100
|
|
ld [Requested2bppSource], a
|
|
ld a, LYOverridesBackup / $100
|
|
ld [Requested2bppSource + 1], a
|
|
|
|
ld a, LYOverrides % $100
|
|
ld [Requested2bppDest], a
|
|
ld a, LYOverrides / $100
|
|
ld [Requested2bppDest + 1], a
|
|
|
|
ld a, (LYOverridesEnd - LYOverrides) / 16
|
|
ld [Requested2bpp], a
|
|
ret
|
|
; 3b2a
|
|
|
|
_InitSpriteAnimStruct:: ; 3b2a
|
|
|
|
ld [wSpriteAnimIDBuffer], a
|
|
ld a, [hROMBank]
|
|
push af
|
|
|
|
ld a, BANK(InitSpriteAnimStruct)
|
|
rst Bankswitch
|
|
ld a, [wSpriteAnimIDBuffer]
|
|
|
|
call InitSpriteAnimStruct
|
|
|
|
pop af
|
|
rst Bankswitch
|
|
|
|
ret
|
|
; 3b3c
|
|
|
|
ReinitSpriteAnimFrame:: ; 3b3c
|
|
|
|
ld [wSpriteAnimIDBuffer], a
|
|
ld a, [hROMBank]
|
|
push af
|
|
|
|
ld a, BANK(_ReinitSpriteAnimFrame)
|
|
rst Bankswitch
|
|
ld a, [wSpriteAnimIDBuffer]
|
|
|
|
call _ReinitSpriteAnimFrame
|
|
|
|
pop af
|
|
rst Bankswitch
|
|
|
|
ret
|
|
; 3b4e
|
|
|
|
INCLUDE "home/audio.asm"
|
|
INCLUDE "home/mobile.asm"
|