pokecrystal/battle
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
..
ai Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
effects comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
moves Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
anim_commands.asm Add an unused function in battle animation commands. 2014-05-05 16:27:48 -04:00
anim_gfx.asm Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
anim_objects.asm Battle animation object sprite data. 2014-05-05 16:52:40 -04:00
anims.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
bg_effects.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
core.asm Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
effect_command_pointers.asm move some labels into included files 2013-12-18 01:14:48 -05:00
effect_commands.asm Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
hidden_power.asm explicitly define type categories 2014-01-05 09:17:31 -05:00
magikarp_length.asm Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
move_names.asm Split move names out 2013-02-17 02:45:38 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00