Disassembly of Pokémon Crystal
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Remy Oukaour 55d8de6c24 why "5A"? 2018-01-19 00:07:13 -05:00
audio "CryHeader" → "Cry"; "Cry" → "MonCry" 2018-01-16 23:47:45 -05:00
constants More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
data Missing comment 2018-01-18 22:38:20 -05:00
docs More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
engine Disambiguate "%" and "<NO>" 2018-01-18 22:30:30 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx One leader per line 2018-01-19 00:02:58 -05:00
home why "5A"? 2018-01-19 00:07:13 -05:00
lib/mobile More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
macros Better TX_SOUND_* names 2018-01-18 22:06:51 -05:00
maps Use Japanese charmap definitions in strings 2018-01-18 20:49:17 -05:00
mobile Disambiguate "%" and "<NO>" 2018-01-18 22:30:30 -05:00
tools Shebang 2018-01-14 23:51:24 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
FAQ.md CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
Makefile One leader per line 2018-01-19 00:02:58 -05:00
README.md Add pokegold and pokefirered. 2017-12-31 13:25:53 -05:00
STYLE.md Heading 2018-01-09 22:47:17 -05:00
audio.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
charmap.asm Disambiguate "%" and "<NO>" 2018-01-18 22:30:30 -05:00
constants.asm Partially document SGB data from pokered 2018-01-17 22:37:04 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
hram.asm Explain HRAM 2018-01-03 13:01:23 -05:00
macros.asm Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
main.asm Move code out of data/ 2018-01-16 18:07:06 -05:00
pokecrystal.link map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Compute wc7e8 size 2018-01-18 01:28:51 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also