pokecrystal/macros
Remy Oukaour 6a41d4f63e Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
..
basestats.asm - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes. 2015-07-03 13:46:38 -04:00
charmap.asm Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
enum.asm Enumerate text constants 2015-10-30 10:34:35 -04:00
event.asm more gfx-related labels 2016-01-04 08:43:55 -05:00
map.asm maptrigger macro 2016-01-05 08:46:37 -05:00
mobile.asm Add a "mobile" directive for dummied-out mobile adapter functions. 2015-01-27 15:03:14 -08:00
move_anim.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
move_effect.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
movement.asm Movement macro enums are now relative 2016-07-29 10:48:27 -04:00
pals.asm Add missing file macros/pals.asm 2016-01-28 09:40:01 -05:00
pic.asm Remove contents.asm 2017-09-24 03:15:01 -04:00
predef.asm More label updates, moved predefs to new file 2015-07-20 03:51:52 -04:00
rst.asm Move around some more macros. 2015-01-20 14:26:16 -08:00
sound.asm pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
text.asm Define more charmap characters and use them in place of hard-coded numbers 2017-12-09 12:57:23 -05:00
trade_anim.asm Refine labels in engine/trade/animation.asm 2016-05-13 23:23:26 -04:00
trainer.asm Replaced GROUP_, MAP_ references with the map macro 2015-07-23 12:59:19 -04:00
wram.asm pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00