mirror of https://github.com/pret/pokecrystal.git
53d208ce4c
One day this will not be required. But until then, waiting one or more seconds for the build to fail just to learn that you forgot baserom.gbc is really silly. This makes failure almost instantaneous compared to before, which would take between one and ten seconds depending on system performance. fixes #167 |
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audio | ||
battle | ||
constants | ||
engine | ||
extras@016f0206b5 | ||
gfx | ||
items | ||
maps | ||
stats | ||
text | ||
tilesets | ||
trainers | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
INSTALL.md | ||
Makefile | ||
README.md | ||
compare.sh | ||
constants.asm | ||
gbhw.asm | ||
hram.asm | ||
main.asm | ||
pokecrystal.asm | ||
preprocessor.py | ||
prequeue.py | ||
wram.asm |
README.md
Pokémon Crystal
This is a hand-crafted disassembly of Pokémon Crystal.
The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.
Base ROM
The following rom is required for compiling:
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde
Eventually this will not be necessary.
What can I do?
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Are we missing something? Make a pull request! Contributions are welcome.
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Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.
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Tackle some issues!
See also
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Hang out with us on irc: nucleus.kafuka.org #skeetendo
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Disassembly of Pokémon Red.