Disassembly of Pokémon Crystal
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yenatch 51018f0b68 More readme formatting 2013-04-05 00:25:47 -04:00
audio PlayCryHeader and related wram 2013-02-23 16:57:25 -05:00
battle Move-specific effect pointers 2013-04-01 00:53:18 -04:00
extras make chars consistent with preprocessor 2013-03-29 21:50:24 -04:00
gfx Include some more gfx 2013-02-25 14:16:59 -05:00
items Split item names and descriptions from main.asm 2013-02-17 02:42:29 -05:00
maps Script commands 0xb2 and 0xcc don't exist 2013-03-01 16:22:35 -05:00
stats Fishing encounter data and related asm 2013-03-22 04:17:14 -04:00
text Split common text out of main.asm 2013-02-17 02:19:49 -05:00
tilesets Parse and dump tilesets 2013-03-18 00:40:27 -04:00
trainers Saner file distribution 2013-02-05 03:56:27 -05:00
.gitignore add swap~ files to .gitignore 2013-02-07 20:11:09 -06:00
INSTALL.md More readme formatting 2013-04-05 00:25:47 -04:00
Makefile double-colon rules for .png overrides 2013-04-04 22:50:02 -04:00
README.md More readme formatting 2013-04-05 00:25:47 -04:00
bittable2.asm Saner file distribution 2013-02-05 03:56:27 -05:00
compare.sh make compare.sh overwrite the previous hexdump 2012-05-16 13:49:50 -05:00
constants.asm sub/status constants 2013-03-28 01:39:55 -04:00
credits.asm Split credits out 2013-02-26 00:51:05 -05:00
gbhw.asm Add constants for hardware registers 2013-02-22 20:02:10 -05:00
hram.asm Multiply and Divide 2013-03-30 01:58:22 -04:00
joypad.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
landmarks.asm Split landmarks out 2013-02-17 02:56:50 -05:00
main.asm Move effect pointers 2013-03-31 21:39:12 -04:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
pokecrystal.bat windows-specific make targets 2013-04-04 22:45:37 -04:00
preprocessor.py dump move effects 2013-03-29 18:54:42 -04:00
requirements.txt requirements filename didn't match install instructions 2013-02-24 18:53:36 -05:00
scripting.asm use ScriptBank/ScriptPos in scripting.asm 2013-02-28 20:39:40 -06:00
vblank.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
wram.asm All local addresses in bank d have labels 2013-03-27 18:50:10 -04:00

README.md

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following ROM is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

See also

Contributing

  • Hang out with us on IRC: nucleus.kafuka.org #skeetendo (or use mibbit).

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Tackle some issues!