mirror of https://github.com/pret/pokecrystal.git
142 lines
2.8 KiB
NASM
142 lines
2.8 KiB
NASM
const_value set 2
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const PLAYERSHOUSE2F_CONSOLE
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const PLAYERSHOUSE2F_DOLL_1
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const PLAYERSHOUSE2F_DOLL_2
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const PLAYERSHOUSE2F_BIG_DOLL
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PlayersHouse2F_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 2
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callback MAPCALLBACK_NEWMAP, .InitializeRoom
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callback MAPCALLBACK_TILES, .SetSpawn
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; unused
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.Null:
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end
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.InitializeRoom:
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special Special_ToggleDecorationsVisibility
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
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checkevent EVENT_INITIALIZED_EVENTS
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iftrue .SkipInitialization
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jumpstd initializeevents
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return
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.SkipInitialization:
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return
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.SetSpawn:
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special Special_ToggleMaptileDecorations
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return
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db 0, 0, 0 ; filler
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Doll1:
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describedecoration DECODESC_LEFT_DOLL
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Doll2:
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describedecoration DECODESC_RIGHT_DOLL
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BigDoll:
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describedecoration DECODESC_BIG_DOLL
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GameConsole:
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describedecoration DECODESC_CONSOLE
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PlayersHousePoster:
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conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
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.Script:
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describedecoration DECODESC_POSTER
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PlayersHouseRadio:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .NormalRadio
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checkevent EVENT_LISTENED_TO_INITIAL_RADIO
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iftrue .AbbreviatedRadio
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playmusic MUSIC_POKEMON_TALK
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opentext
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writetext PlayersRadioText1
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pause 45
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writetext PlayersRadioText2
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pause 45
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writetext PlayersRadioText3
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pause 45
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musicfadeout MUSIC_NEW_BARK_TOWN, 16
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writetext PlayersRadioText4
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pause 45
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closetext
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setevent EVENT_LISTENED_TO_INITIAL_RADIO
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end
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.NormalRadio:
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jumpstd radio1
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.AbbreviatedRadio:
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opentext
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writetext PlayersRadioText4
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pause 45
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closetext
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end
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PlayersHouseBookshelf:
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jumpstd picturebookshelf
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PlayersHousePC:
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opentext
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special Special_PlayersHousePC
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iftrue .Warp
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closetext
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end
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.Warp:
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warp NONE, 0, 0
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end
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PlayersRadioText1:
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text "PROF.OAK'S #MON"
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line "TALK! Please tune"
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cont "in next time!"
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done
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PlayersRadioText2:
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text "#MON CHANNEL!"
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done
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PlayersRadioText3:
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text "This is DJ MARY,"
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line "your co-host!"
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done
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PlayersRadioText4:
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text "#MON!"
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line "#MON CHANNEL…"
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done
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PlayersHouse2F_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 1
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warp_def 7, 0, 3, PLAYERS_HOUSE_1F
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.CoordEvents:
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db 0
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.BGEvents:
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db 4
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bg_event 2, 1, BGEVENT_UP, PlayersHousePC
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadio
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelf
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bg_event 6, 0, BGEVENT_IFSET, PlayersHousePoster
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.ObjectEvents:
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db 4
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsole, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1, EVENT_PLAYERS_HOUSE_2F_DOLL_1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2, EVENT_PLAYERS_HOUSE_2F_DOLL_2
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDoll, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
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