pokecrystal/engine/movie
Rangi 4c8c5c10a8 Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp
In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
2018-08-25 22:38:57 -04:00
..
credits.asm Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp 2018-08-25 22:38:57 -04:00
crystal_intro.asm Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp 2018-08-25 22:38:57 -04:00
evolution_animation.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
gbc_only.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
init_hof_credits.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
title.asm hLabel - $ff00 -> LOW(hLabel) 2018-08-25 14:34:25 -04:00
trade_animation.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
unused_title.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00