pokecrystal/gfx/pics/100/frames.asm

10 lines
162 B
NASM

dw .frame1
dw .frame2
.frame1
db $00 ; bitmask
db $19, $1a, $1b, $1c, $1d, $1e, $00, $1f, $20, $21, $00
.frame2
db $01 ; bitmask
db $22, $23, $24
; 0xd56c3