mirror of https://github.com/pret/pokecrystal.git
245 lines
2.3 KiB
NASM
245 lines
2.3 KiB
NASM
anim_wait: macro
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if \1 >= $d0
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flip out
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endc
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db \1
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endm
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anim_obj: macro
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db $d0
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db \1 ; obj
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db \2 ; x
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db \3 ; y
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db \4 ; param
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endm
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anim_1gfx: macro
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db $d1
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db \1 ; gfx1
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endm
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anim_2gfx: macro
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db $d2
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db \1 ; gfx1
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db \2 ; gfx2
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endm
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anim_3gfx: macro
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db $d3
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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endm
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anim_4gfx: macro
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db $d4
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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db \4 ; gfx4
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endm
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anim_5gfx: macro
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db $d5
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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db \4 ; gfx4
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db \5 ; gfx5
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endm
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anim_incobj: macro
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db $d6
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db \1 ; id
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endm
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anim_setobj: macro
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db $d7
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db \1 ; id
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db \2 ; obj
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endm
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anim_incbgeffect: macro
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db $d8
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db \1 ; effect
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endm
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anim_enemyfeetobj: macro
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db $d9
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endm
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anim_playerheadobj: macro
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db $da
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endm
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anim_checkpokeball: macro
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db $db
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endm
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anim_transform: macro
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db $dc
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endm
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anim_raisesub: macro
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db $dd
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endm
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anim_dropsub: macro
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db $de
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endm
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anim_resetobp0: macro
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db $df
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endm
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anim_sound: macro
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db $e0
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db \1 ; tracks
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db \2 ; id
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endm
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anim_cry: macro
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db $e1
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db \1 ; pitch
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endm
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anim_minimizeopp: macro
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db $e2
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endm
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anim_oamon: macro
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db $e3
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endm
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anim_oamoff: macro
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db $e4
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endm
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anim_clearobjs: macro
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db $e5
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endm
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anim_beatup: macro
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db $e6
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endm
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anim_0xe7: macro
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db $e7
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endm
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anim_updateactorpic: macro
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db $e8
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endm
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anim_minimize: macro
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db $e9
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endm
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anim_0xea: macro
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db $ea
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endm
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anim_0xeb: macro
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db $eb
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endm
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anim_0xec: macro
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db $ec
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endm
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anim_0xed: macro
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db $ed
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endm
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anim_jumpand: macro
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db $ee
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db \1 ; value
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dw \2 ; address
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endm
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anim_jumpuntil: macro
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db $ef
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dw \1 ; address
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endm
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anim_bgeffect: macro
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db $f0
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db \1 ; effect
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db \2 ; unknown
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db \3 ; unknown
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db \4 ; unknown
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endm
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anim_bgp: macro
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db $f1
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db \1 ; colors
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endm
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anim_obp0: macro
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db $f2
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db \1 ; colors
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endm
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anim_obp1: macro
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db $f3
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db \1 ; colors
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endm
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anim_clearsprites: macro
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db $f4
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endm
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anim_0xf5: macro
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db $f5
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endm
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anim_0xf6: macro
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db $f6
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endm
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anim_0xf7: macro
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db $f7
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endm
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anim_jumpif: macro
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db $f8
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db \1 ; value
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dw \2 ; address
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endm
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anim_setvar: macro
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db $f9
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db \1 ; value
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endm
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anim_incvar: macro
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db $fa
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endm
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anim_jumpvar: macro
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db $fb
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db \1 ; value
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dw \2 ; address
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endm
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anim_jump: macro
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db $fc
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dw \1 ; address
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endm
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anim_loop: macro
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db $fd
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db \1 ; count
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dw \2 ; address
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endm
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anim_call: macro
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db $fe
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dw \1 ; address
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endm
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anim_ret: macro
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db $ff
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endm
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