pokecrystal/engine/battle_anims
mid-kid ffeae953ea Document all possible values for ReinitBattleAnimFrameset
This is useful to know where a certain frameset is used, through `grep`
2019-02-06 10:16:40 +01:00
..
anim_commands.asm BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM 2019-02-06 08:12:52 +01:00
bg_effects.asm BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM 2019-02-06 08:12:52 +01:00
core.asm BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM 2019-02-06 08:12:52 +01:00
functions.asm Document all possible values for ReinitBattleAnimFrameset 2019-02-06 10:16:40 +01:00
helpers.asm Rename "feet and head follow" commands 2018-11-25 23:57:38 +01:00
pokeball_wobble.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00