mirror of https://github.com/pret/pokecrystal.git
493 lines
10 KiB
NASM
493 lines
10 KiB
NASM
object_const_def
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const ROUTE27_COOLTRAINER_M1
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const ROUTE27_COOLTRAINER_M2
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const ROUTE27_COOLTRAINER_F1
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const ROUTE27_COOLTRAINER_F2
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const ROUTE27_YOUNGSTER1
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const ROUTE27_YOUNGSTER2
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const ROUTE27_POKE_BALL1
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const ROUTE27_POKE_BALL2
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const ROUTE27_FISHER
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Route27_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_FINISHED
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def_callbacks
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.DummyScene0:
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end
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.DummyScene1:
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end
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FirstStepIntoKantoLeftScene:
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turnobject ROUTE27_FISHER, LEFT
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showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
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applymovement ROUTE27_FISHER, Route27FisherStepLeftTwiceMovement
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sjump FirstStepIntoKantoScene_Continue
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FirstStepIntoKantoRightScene:
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turnobject ROUTE27_FISHER, LEFT
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showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
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applymovement ROUTE27_FISHER, Route27FisherStepLeftOnceMovement
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FirstStepIntoKantoScene_Continue:
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turnobject PLAYER, RIGHT
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opentext
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writetext Route27FisherHeyText
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promptbutton
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writetext Route27FisherText
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waitbutton
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closetext
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setscene SCENE_FINISHED
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end
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Route27FisherScript:
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jumptextfaceplayer Route27FisherText
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TrainerPsychicGilbert:
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trainer PSYCHIC_T, GILBERT, EVENT_BEAT_PSYCHIC_GILBERT, PsychicGilbertSeenText, PsychicGilbertBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext PsychicGilbertAfterBattleText
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waitbutton
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closetext
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end
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TrainerBirdKeeperJose2:
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trainer BIRD_KEEPER, JOSE2, EVENT_BEAT_BIRD_KEEPER_JOSE2, BirdKeeperJose2SeenText, BirdKeeperJose2BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_BIRDKEEPER_JOSE
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endifjustbattled
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opentext
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checkflag ENGINE_JOSE_READY_FOR_REMATCH
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iftrue .WantsBattle
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checkflag ENGINE_JOSE_HAS_STAR_PIECE
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iftrue .HasStarPiece
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checkcellnum PHONE_BIRDKEEPER_JOSE
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iftrue .NumberAccepted
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checkevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER
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iftrue .AskedAlready
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writetext BirdKeeperJose2AfterBattleText
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promptbutton
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setevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .AskForNumber
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.AskedAlready:
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scall .AskNumber2
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.AskForNumber:
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askforphonenumber PHONE_BIRDKEEPER_JOSE
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2
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scall .RegisteredNumber
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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winlosstext BirdKeeperJose2BeatenText, 0
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readmem wJoseFightCount
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight2:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight2
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.Fight1:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer BIRD_KEEPER, JOSE2
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startbattle
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reloadmapafterbattle
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loadmem wJoseFightCount, 1
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clearflag ENGINE_JOSE_READY_FOR_REMATCH
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end
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.LoadFight1:
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loadtrainer BIRD_KEEPER, JOSE1
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startbattle
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reloadmapafterbattle
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loadmem wJoseFightCount, 2
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clearflag ENGINE_JOSE_READY_FOR_REMATCH
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end
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.LoadFight2:
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loadtrainer BIRD_KEEPER, JOSE3
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_JOSE_READY_FOR_REMATCH
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end
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.HasStarPiece:
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scall .Gift
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verbosegiveitem STAR_PIECE
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iffalse .NoRoom
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clearflag ENGINE_JOSE_HAS_STAR_PIECE
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sjump .NumberAccepted
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.NoRoom:
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sjump .PackFull
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.AskNumber1:
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jumpstd AskNumber1MScript
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end
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.AskNumber2:
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jumpstd AskNumber2MScript
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end
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.RegisteredNumber:
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jumpstd RegisteredNumberMScript
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end
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.NumberAccepted:
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jumpstd NumberAcceptedMScript
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end
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.NumberDeclined:
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jumpstd NumberDeclinedMScript
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end
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.PhoneFull:
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jumpstd PhoneFullMScript
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end
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.Rematch:
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jumpstd RematchMScript
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end
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.Gift:
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jumpstd GiftMScript
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end
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.PackFull:
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jumpstd PackFullMScript
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end
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TrainerCooltrainermBlake:
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trainer COOLTRAINERM, BLAKE, EVENT_BEAT_COOLTRAINERM_BLAKE, CooltrainermBlakeSeenText, CooltrainermBlakeBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainermBlakeAfterBattleText
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waitbutton
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closetext
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end
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TrainerCooltrainermBrian:
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trainer COOLTRAINERM, BRIAN, EVENT_BEAT_COOLTRAINERM_BRIAN, CooltrainermBrianSeenText, CooltrainermBrianBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainermBrianAfterBattleText
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waitbutton
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closetext
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end
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TrainerCooltrainerfReena:
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trainer COOLTRAINERF, REENA1, EVENT_BEAT_COOLTRAINERF_REENA, CooltrainerfReenaSeenText, CooltrainerfReenaBeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_COOLTRAINERF_REENA
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endifjustbattled
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opentext
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checkflag ENGINE_REENA_READY_FOR_REMATCH
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iftrue .WantsBattle
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checkcellnum PHONE_COOLTRAINERF_REENA
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iftrue .NumberAccepted
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checkevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER
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iftrue .AskedAlready
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writetext CooltrainerfReenaAfterBattleText
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promptbutton
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setevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .AskForNumber
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.AskedAlready:
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scall .AskNumber2
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.AskForNumber:
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askforphonenumber PHONE_COOLTRAINERF_REENA
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1
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scall .RegisteredNumber
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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winlosstext CooltrainerfReenaBeatenText, 0
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readmem wReenaFightCount
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight2:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight2
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.Fight1:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer COOLTRAINERF, REENA1
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startbattle
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reloadmapafterbattle
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loadmem wReenaFightCount, 1
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clearflag ENGINE_REENA_READY_FOR_REMATCH
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end
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.LoadFight1:
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loadtrainer COOLTRAINERF, REENA2
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startbattle
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reloadmapafterbattle
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loadmem wReenaFightCount, 2
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clearflag ENGINE_REENA_READY_FOR_REMATCH
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end
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.LoadFight2:
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loadtrainer COOLTRAINERF, REENA3
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_REENA_READY_FOR_REMATCH
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end
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.AskNumber1:
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jumpstd AskNumber1FScript
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end
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.AskNumber2:
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jumpstd AskNumber2FScript
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end
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.RegisteredNumber:
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jumpstd RegisteredNumberFScript
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end
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.NumberAccepted:
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jumpstd NumberAcceptedFScript
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end
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.NumberDeclined:
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jumpstd NumberDeclinedFScript
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end
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.PhoneFull:
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jumpstd PhoneFullFScript
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end
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.Rematch:
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jumpstd RematchFScript
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end
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TrainerCooltrainerfMegan:
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trainer COOLTRAINERF, MEGAN, EVENT_BEAT_COOLTRAINERF_MEGAN, CooltrainerfMeganSeenText, CooltrainerfMeganBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainerfMeganAfterBattleText
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waitbutton
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closetext
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end
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TohjoFallsSign:
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jumptext TohjoFallsSignText
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Route27TMSolarbeam:
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itemball TM_SOLARBEAM
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Route27RareCandy:
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itemball RARE_CANDY
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Route27FisherStepLeftTwiceMovement:
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step LEFT
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step LEFT
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step_end
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Route27FisherStepLeftOnceMovement:
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step LEFT
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step_end
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Route27FisherHeyText:
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text "Hey!"
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done
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Route27FisherText:
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text "Do you know what"
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line "you just did?"
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para "You've taken your"
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line "first step into"
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cont "KANTO."
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para "Check your #-"
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line "GEAR MAP and see."
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done
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CooltrainermBlakeSeenText:
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text "You look pretty"
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line "strong."
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cont "Let me battle you!"
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done
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CooltrainermBlakeBeatenText:
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text "Yow!"
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done
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CooltrainermBlakeAfterBattleText:
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text "If you prevail on"
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line "this harsh trek,"
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para "the truth will be"
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line "revealed!"
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para "Heh, sorry, I just"
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line "wanted to say"
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cont "something cool."
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done
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CooltrainermBrianSeenText:
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text "Hm? You're good,"
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line "aren't you?"
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done
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CooltrainermBrianBeatenText:
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text "Just as I thought!"
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done
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CooltrainermBrianAfterBattleText:
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text "A good trainer can"
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line "recognize other"
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cont "good trainers."
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done
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CooltrainerfReenaSeenText:
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text "You shouldn't"
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line "underestimate the"
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para "wild #MON in"
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line "these parts."
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done
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CooltrainerfReenaBeatenText:
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text "Oh! You're much"
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line "too strong!"
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done
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CooltrainerfReenaAfterBattleText:
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text "You're just a kid,"
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line "but you're not to"
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para "be underestimated"
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line "either."
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done
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CooltrainerfMeganSeenText:
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text "It's rare to see"
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line "anyone come here."
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para "Are you training"
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line "on your own?"
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done
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CooltrainerfMeganBeatenText:
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text "Oh! You're really"
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line "strong!"
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done
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CooltrainerfMeganAfterBattleText:
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text "I'm checking out"
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line "pre- and post-"
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cont "evolution #MON."
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para "Evolution really"
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line "does make #MON"
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cont "stronger."
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para "But evolved forms"
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line "also learn moves"
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cont "later on."
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done
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PsychicGilbertSeenText:
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text "Don't say a thing!"
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para "Let me guess what"
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line "you're thinking."
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para "Mmmmmmm…"
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para "I got it! You're"
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line "on the #MON"
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cont "LEAGUE challenge!"
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done
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PsychicGilbertBeatenText:
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text "You're too much!"
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done
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PsychicGilbertAfterBattleText:
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text "With your skills,"
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line "you'll do well at"
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cont "the LEAGUE."
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para "That's what my"
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line "premonition says."
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done
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BirdKeeperJose2SeenText:
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text "Tweet! Tweet!"
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line "Tetweet!"
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done
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BirdKeeperJose2BeatenText:
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text "Tweet!"
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done
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BirdKeeperJose2AfterBattleText:
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text "BIRD KEEPERS like"
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line "me mimic bird"
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para "whistles to com-"
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line "mand #MON."
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done
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TohjoFallsSignText:
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text "TOHJO FALLS"
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para "THE LINK BETWEEN"
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line "KANTO AND JOHTO"
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done
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Route27_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 33, 7, ROUTE_27_SANDSTORM_HOUSE, 1
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warp_event 26, 5, TOHJO_FALLS, 1
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warp_event 36, 5, TOHJO_FALLS, 2
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def_coord_events
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coord_event 18, 10, SCENE_DEFAULT, FirstStepIntoKantoLeftScene
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coord_event 19, 10, SCENE_DEFAULT, FirstStepIntoKantoRightScene
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def_bg_events
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bg_event 25, 7, BGEVENT_READ, TohjoFallsSign
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def_object_events
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object_event 48, 7, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermBlake, -1
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object_event 58, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainermBrian, -1
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object_event 72, 10, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfReena, -1
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object_event 37, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfMegan, -1
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object_event 65, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicGilbert, -1
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object_event 58, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperJose2, -1
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object_event 60, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route27TMSolarbeam, EVENT_ROUTE_27_TM_SOLARBEAM
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object_event 53, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route27RareCandy, EVENT_ROUTE_27_RARE_CANDY
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object_event 21, 10, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 3, Route27FisherScript, -1
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