pokecrystal/engine/events_2.asm

651 lines
8.7 KiB
NASM

; More overworld event handling.
WarpToSpawnPoint:: ; 97c28
ld hl, wStatusFlags2
res 1, [hl] ; safari zone?
res 2, [hl] ; bug contest
ret
; 97c30
RunMemScript:: ; 97c30
; If there is no script here, we don't need to be here.
ld a, [wMapReentryScriptQueueFlag]
and a
ret z
; Execute the script at (wMapReentryScriptBank):(wMapReentryScriptAddress).
ld hl, wMapReentryScriptAddress
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wMapReentryScriptBank]
call CallScript
scf
; Clear the buffer for the next script.
push af
xor a
ld hl, wMapReentryScriptQueueFlag
ld bc, 8
call ByteFill
pop af
ret
; 97c4f
LoadScriptBDE:: ; 97c4f
; If there's already a script here, don't overwrite.
ld hl, wMapReentryScriptQueueFlag
ld a, [hl]
and a
ret nz
; Set the flag
ld [hl], 1
inc hl
; Load the script pointer b:de into (wMapReentryScriptBank):(wMapReentryScriptAddress)
ld [hl], b
inc hl
ld [hl], e
inc hl
ld [hl], d
scf
ret
; 97c5f
TryTileCollisionEvent:: ; 97c5f
call GetFacingTileCoord
ld [EngineBuffer1], a
ld c, a
farcall CheckFacingTileForStdScript
jr c, .done
call CheckCutTreeTile
jr nz, .whirlpool
farcall TryCutOW
jr .done
.whirlpool
ld a, [EngineBuffer1]
call CheckWhirlpoolTile
jr nz, .waterfall
farcall TryWhirlpoolOW
jr .done
.waterfall
ld a, [EngineBuffer1]
call CheckWaterfallTile
jr nz, .headbutt
farcall TryWaterfallOW
jr .done
.headbutt
ld a, [EngineBuffer1]
call CheckHeadbuttTreeTile
jr nz, .surf
farcall TryHeadbuttOW
jr c, .done
jr .noevent
.surf
farcall TrySurfOW
jr nc, .noevent
jr .done
.noevent
xor a
ret
.done
call PlayClickSFX
ld a, $ff
scf
ret
; 97cc0
RandomEncounter:: ; 97cc0
; Random encounter
call CheckWildEncounterCooldown
jr c, .nope
call CanUseSweetScent
jr nc, .nope
ld hl, wStatusFlags2
bit 2, [hl] ; bug contest
jr nz, .bug_contest
farcall TryWildEncounter
jr nz, .nope
jr .ok
.bug_contest
call _TryWildEncounter_BugContest
jr nc, .nope
jr .ok_bug_contest
.nope
ld a, 1
and a
ret
.ok
ld a, BANK(WildBattleScript)
ld hl, WildBattleScript
jr .done
.ok_bug_contest
ld a, BANK(BugCatchingContestBattleScript)
ld hl, BugCatchingContestBattleScript
jr .done
.done
call CallScript
scf
ret
; 97cf9
WildBattleScript: ; 97cf9
randomwildmon
startbattle
reloadmapafterbattle
end
; 97cfd
CanUseSweetScent:: ; 97cfd
ld hl, wStatusFlags
bit 5, [hl]
jr nz, .no
ld a, [wEnvironment]
cp CAVE
jr z, .ice_check
cp DUNGEON
jr z, .ice_check
farcall CheckGrassCollision
jr nc, .no
.ice_check
ld a, [PlayerStandingTile]
call CheckIceTile
jr z, .no
scf
ret
.no
and a
ret
; 97d23
_TryWildEncounter_BugContest: ; 97d23
call TryWildEncounter_BugContest
ret nc
call ChooseWildEncounter_BugContest
farcall CheckRepelEffect
ret
; 97d31
ChooseWildEncounter_BugContest:: ; 97d31
; Pick a random mon out of ContestMons.
.loop
call Random
cp 100 << 1
jr nc, .loop
srl a
ld hl, ContestMons
ld de, 4
.CheckMon:
sub [hl]
jr c, .GotMon
add hl, de
jr .CheckMon
.GotMon:
inc hl
; Species
ld a, [hli]
ld [TempWildMonSpecies], a
; Min level
ld a, [hli]
ld d, a
; Max level
ld a, [hl]
sub d
jr nz, .RandomLevel
; If min and max are the same.
ld a, d
jr .GotLevel
.RandomLevel:
; Get a random level between the min and max.
ld c, a
inc c
call Random
ld a, [hRandomAdd]
call SimpleDivide
add d
.GotLevel:
ld [CurPartyLevel], a
xor a
ret
; 97d64
TryWildEncounter_BugContest: ; 97d64
ld a, [PlayerStandingTile]
call CheckSuperTallGrassTile
ld b, 40 percent
jr z, .ok
ld b, 20 percent
.ok
farcall ApplyMusicEffectOnEncounterRate
farcall ApplyCleanseTagEffectOnEncounterRate
call Random
ld a, [hRandomAdd]
cp b
ret c
ld a, 1
and a
ret
; 97d87
INCLUDE "data/wild/bug_contest_mons.asm"
DoBikeStep:: ; 97db3
nop
nop
; If the bike shop owner doesn't have our number, or
; if we've already gotten the call, we don't have to
; be here.
ld hl, wStatusFlags2
bit 4, [hl] ; bike shop call
jr z, .NoCall
; If we're not on the bike, we don't have to be here.
ld a, [PlayerState]
cp PLAYER_BIKE
jr nz, .NoCall
; If we're not in an area of phone service, we don't
; have to be here.
call GetMapHeaderPhoneServiceNybble
and a
jr nz, .NoCall
; Check the bike step count and check whether we've
; taken 65536 of them yet.
ld hl, wBikeStep
ld a, [hli]
ld d, a
ld e, [hl]
cp 255
jr nz, .increment
ld a, e
cp 255
jr z, .dont_increment
.increment
inc de
ld [hl], e
dec hl
ld [hl], d
.dont_increment
; If we've taken at least 1024 steps, have the bike
; shop owner try to call us.
ld a, d
cp HIGH(1024)
jr c, .NoCall
; If a call has already been queued, don't overwrite
; that call.
ld a, [wSpecialPhoneCallID]
and a
jr nz, .NoCall
; Queue the call.
ld a, SPECIALCALL_BIKESHOP
ld [wSpecialPhoneCallID], a
xor a
ld [wSpecialPhoneCallID + 1], a
ld hl, wStatusFlags2
res 4, [hl] ; bike shop call
scf
ret
.NoCall:
xor a
ret
; 97df9
ClearCmdQueue:: ; 97df9
ld hl, wCmdQueue
ld de, 6
ld c, 4
xor a
.loop
ld [hl], a
add hl, de
dec c
jr nz, .loop
ret
; 97e08
HandleCmdQueue:: ; 97e08
ld hl, wCmdQueue
xor a
.loop
ld [hMapObjectIndexBuffer], a
ld a, [hl]
and a
jr z, .skip
push hl
ld b, h
ld c, l
call HandleQueuedCommand
pop hl
.skip
ld de, CMDQUEUE_ENTRY_SIZE
add hl, de
ld a, [hMapObjectIndexBuffer]
inc a
cp CMDQUEUE_CAPACITY
jr nz, .loop
ret
; 97e25
GetNthCmdQueueEntry: ; 97e25 unreferenced
ld hl, wCmdQueue
ld bc, CMDQUEUE_ENTRY_SIZE
call AddNTimes
ld b, h
ld c, l
ret
; 97e31
WriteCmdQueue:: ; 97e31
push bc
push de
call .GetNextEmptyEntry
ld d, h
ld e, l
pop hl
pop bc
ret c
ld a, b
ld bc, CMDQUEUE_ENTRY_SIZE - 1
call FarCopyBytes
xor a
ld [hl], a
ret
; 97e45
.GetNextEmptyEntry: ; 97e45
ld hl, wCmdQueue
ld de, CMDQUEUE_ENTRY_SIZE
ld c, CMDQUEUE_CAPACITY
.loop
ld a, [hl]
and a
jr z, .done
add hl, de
dec c
jr nz, .loop
scf
ret
.done
ld a, CMDQUEUE_CAPACITY
sub c
and a
ret
; 97e5c
DelCmdQueue:: ; 97e5c
ld hl, wCmdQueue
ld de, CMDQUEUE_ENTRY_SIZE
ld c, CMDQUEUE_CAPACITY
.loop
ld a, [hl]
cp b
jr z, .done
add hl, de
dec c
jr nz, .loop
and a
ret
.done
xor a
ld [hl], a
scf
ret
; 97e72
_DelCmdQueue: ; 97e72
ld hl, CMDQUEUE_TYPE
add hl, bc
ld [hl], 0
ret
; 97e79
HandleQueuedCommand: ; 97e79
ld hl, CMDQUEUE_TYPE
add hl, bc
ld a, [hl]
cp 5
jr c, .okay
xor a
.okay
ld e, a
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
add hl, de
ld a, [hli]
push af
ld a, [hli]
ld h, [hl]
ld l, a
pop af
rst FarCall
ret
; 97e94
.Jumptable: ; 97e94
dba CmdQueue_Null
dba CmdQueue_Null2
dba CmdQueue_StoneTable
dba CmdQueue_Type3
dba CmdQueue_Type4
; 97ea3
CmdQueueAnonymousJumptable: ; 97ea3
ld hl, CMDQUEUE_05
add hl, bc
ld a, [hl]
pop hl
rst JumpTable
ret
; 97eab
CmdQueueAnonJT_Increment: ; 97eab
ld hl, CMDQUEUE_05
add hl, bc
inc [hl]
ret
; 97eb1
CmdQueueAnonJT_Decrement: ; 97eb1
ld hl, CMDQUEUE_05
add hl, bc
dec [hl]
ret
; 97eb7
CmdQueue_Null: ; 97eb7
ret
; 97eb8
CmdQueue_Null2: ; 97eb8
call ret_2f3e
ret
; 97ebc
CmdQueue_Type4: ; 97ebc
call CmdQueueAnonymousJumptable
; anonymous dw
dw .zero
dw .one
; 97ec3
.zero ; 97ec3
ld a, [hSCY]
ld hl, 4
add hl, bc
ld [hl], a
call CmdQueueAnonJT_Increment
.one ; 97ecd
ld hl, 1
add hl, bc
ld a, [hl]
dec a
ld [hl], a
jr z, .finish
and $1
jr z, .add
ld hl, 2
add hl, bc
ld a, [hSCY]
sub [hl]
ld [hSCY], a
ret
.add
ld hl, 2
add hl, bc
ld a, [hSCY]
add [hl]
ld [hSCY], a
ret
.finish
ld hl, 4
add hl, bc
ld a, [hl]
ld [hSCY], a
call _DelCmdQueue
ret
; 97ef9
CmdQueue_Type3: ; 97ef9
call CmdQueueAnonymousJumptable
; anonymous dw
dw .zero
dw .one
dw .two
; 97f02
.zero ; 97f02
call .IsPlayerFacingDown
jr z, .PlayerNotFacingDown
call CmdQueueAnonJT_Increment
.one ; 97f0a
call .IsPlayerFacingDown
jr z, .PlayerNotFacingDown
call CmdQueueAnonJT_Increment
ld hl, 2
add hl, bc
ld a, [hl]
ld [wd173], a
ret
; 97f1b
.two ; 97f1b
call .IsPlayerFacingDown
jr z, .PlayerNotFacingDown
call CmdQueueAnonJT_Decrement
ld hl, 3
add hl, bc
ld a, [hl]
ld [wd173], a
ret
; 97f2c
.PlayerNotFacingDown: ; 97f2c
ld a, $7f
ld [wd173], a
ld hl, 5
add hl, bc
ld [hl], 0
ret
; 97f38
.IsPlayerFacingDown: ; 97f38
push bc
ld bc, PlayerStruct
call GetSpriteDirection
and a
pop bc
ret
; 97f42
CmdQueue_StoneTable: ; 97f42
ld de, PlayerStruct
ld a, NUM_OBJECT_STRUCTS
.loop
push af
ld hl, OBJECT_SPRITE
add hl, de
ld a, [hl]
and a
jr z, .next
ld hl, OBJECT_MOVEMENTTYPE
add hl, de
ld a, [hl]
cp SPRITEMOVEDATA_STRENGTH_BOULDER
jr nz, .next
ld hl, OBJECT_NEXT_TILE
add hl, de
ld a, [hl]
call CheckPitTile
jr nz, .next
ld hl, OBJECT_DIRECTION_WALKING
add hl, de
ld a, [hl]
cp STANDING
jr nz, .next
call HandleStoneQueue
jr c, .fall_down_hole
.next
ld hl, OBJECT_STRUCT_LENGTH
add hl, de
ld d, h
ld e, l
pop af
dec a
jr nz, .loop
ret
.fall_down_hole
pop af
ret
; 97f7e