mirror of https://github.com/pret/pokecrystal.git
491 lines
12 KiB
NASM
491 lines
12 KiB
NASM
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RunMapSetupScript:: ; 15363
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ld a, [$ff9f]
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and $f
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dec a
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ld c, a
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ld b, 0
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ld hl, MapSetupScripts
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rept 2
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add hl, bc
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endr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call ReadMapSetupScript
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ret
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; 15377
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MapSetupScripts: ; 15377
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dw MapSetupScript1
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dw MapSetupScript2
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dw MapSetupScript3
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dw MapSetupScript4
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dw MapSetupScript5
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dw MapSetupScript6
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dw MapSetupScript7
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dw MapSetupScript8
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dw MapSetupScript9
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dw MapSetupScript10
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dw MapSetupScript11
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dw MapSetupScript12
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; 1538f
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; Command descriptions from Condensation water's scripting compendium.
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const_def
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const map_lcd_on ; 00 = Turn LCD on
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const map_lcd_off ; 01 = Turn LCD off
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const map_sound_off ; 02 = Turn speakers off
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const map_music ; 03 = Music check for current map/ special check for bug catcher contest
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const map_start_music ; 04 = Start map music anew
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const map_fade_music ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn
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const map_fade ; 06 = Fade out music + screen
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const map_bike_music ; 07 = If HIRO is on bike = bike music, else play map music
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const map_music_force ; 08 = Play map music
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const map_max_volume ; 09 = Turn music to highest volume
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const map_load_blocks ; 0A = Write map data to MapRAM
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const map_connection_blocks ; 0B = Compute map’s connection pars and write into MapRAM
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const map_save_screen ; 0C = Write current part of map into temporary memory
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const map_buffer_screen ; 0D = Write current part of map into read-from memory
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const map_load_graphics ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles
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const map_load_tileset_header ; 0F = Write tileset header to ram
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const map_time_of_day ; 10 = Compute time of day/ Update screen
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const map_palettes ; 11 = Load map palettes
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const map_wildmons ; 12 = Load probabilities for wild Pokémon battles
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const map_sprites ; 13 = Delete sprite data and draw new sprites
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const map_change_callback ; 14 = Check 2nd script header for 05 and 03 callbacks
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const map_start_callback ; 15 = Check 2nd script header for 03 callbacks
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const map_load_objects ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks
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const map_load_spawn ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram
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const map_load_connection ; 18 = Writes arrival data for entering a map by connection to ram
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const map_load_warp ; 19 = Write warp data to ram when entering warp
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const map_attributes ; 1A = Load complete map data (primary, secondary, event, script headers)
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const map_attributes_2 ; 1B = Same as 1A, but some settings aren’t loaded new from the rom, such as hide function of the people events
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const map_clear_bg_palettes ; 1C = Fill palette data with FFFF (=white)
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const map_fade_out_palettes ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut)
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const map_fade_in_palettes ; 1E = Palette FadeIn
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const map_anchor_screen ; 1F = Compute position of upper left-most block visible on screen
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const map_warp_face ; 20 = Position computation when HIRO leaves a warp
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const map_face_down ; 21 = Set HIRO’s facing to “down”
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const map_spawn_coord ; 22 = Prepare HIRO data for arrival by flight
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const map_player_coord ; 23 = Compute HIRO x/y data anew
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const map_prolong_sprites ; 24 = Prolong old sprites before removing them
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const map_delay_sprites ; 25 = Delay rendering new sprites
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const map_update_roam ; 26 = Compute chances to meet Raikou, Entei or Suicune
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const map_keep_roam ; 27 = Recover chances to meet Raikou, Entei or Suicune
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const map_fade_out_music ; 28 = Temporarily stop music playing
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const map_animations_on ; 29 = Activate animations
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const map_animations_off ; 2A = Deactivate animations
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const map_keep_palettes ; 2B = Recover all palettes
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const map_text_scroll_off ; 2C = Turn off text scroll (for town name overlays)
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const map_stop_script ; 2D = Deactivate code prolonging
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MapSetupScript4: ; 1538f
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db map_prolong_sprites
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MapSetupScript12: ; 15390
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db map_fade_out_palettes
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db map_keep_roam
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MapSetupScript1: ; 15392
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db map_lcd_off
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db map_sound_off
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db map_load_spawn
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db map_attributes
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db map_change_callback
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db map_spawn_coord
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db map_player_coord
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db map_anchor_screen
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db map_load_blocks
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db map_buffer_screen
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db map_load_graphics
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db map_time_of_day
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db map_load_objects
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db map_lcd_on
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db map_palettes
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db map_face_down
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db map_sprites
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db map_bike_music
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db map_max_volume
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db map_fade_in_palettes
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db map_animations_on
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db map_wildmons
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db -1
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MapSetupScript11: ; 153a9
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db map_load_spawn
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db map_attributes
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db map_change_callback
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db map_spawn_coord
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db map_player_coord
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db map_anchor_screen
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db map_load_blocks
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db map_buffer_screen
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db map_lcd_off
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db map_load_graphics
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db map_time_of_day
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db map_fade_out_music
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db map_lcd_on
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db map_load_objects
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db map_palettes
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db map_face_down
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db map_sprites
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db map_fade_music
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db map_fade_in_palettes
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db map_animations_on
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db map_wildmons
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db -1
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MapSetupScript7: ; 153bf
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db map_animations_off
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db map_load_connection
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db map_attributes
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db map_change_callback
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db map_player_coord
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db map_load_blocks
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db map_load_tileset_header
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db map_save_screen
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db map_load_objects
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db map_fade_music
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db map_palettes
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db map_stop_script
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db map_keep_palettes
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db map_wildmons
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db map_update_roam
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db map_animations_on
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db -1
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MapSetupScript6: ; 153d0
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db map_prolong_sprites
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MapSetupScript5: ; 153d1
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db map_fade_out_palettes
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MapSetupScript9: ; 153d2
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db map_load_warp
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db map_attributes
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db map_warp_face
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db map_change_callback
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db map_player_coord
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db map_load_blocks
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db map_buffer_screen
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db map_lcd_off
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db map_load_graphics
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db map_time_of_day
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db map_fade_out_music
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db map_lcd_on
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db map_load_objects
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db map_palettes
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db map_sprites
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db map_fade_music
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db map_fade_in_palettes
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db map_animations_on
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db map_wildmons
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db map_update_roam
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db -1
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MapSetupScript3: ; 153e7
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db map_fade
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db map_clear_bg_palettes
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db map_lcd_off
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db map_sound_off
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db map_load_blocks
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db map_connection_blocks
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db map_load_graphics
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db map_time_of_day
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db map_lcd_on
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db map_palettes
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db map_sprites
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db map_music_force
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db map_fade_in_palettes
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db map_animations_on
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db map_wildmons
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db -1
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MapSetupScript8: ; 153f7
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db map_fade
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db map_lcd_off
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db map_sound_off
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db map_change_callback
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db map_load_blocks
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db map_buffer_screen
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db map_load_graphics
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db map_time_of_day
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db map_lcd_on
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db map_palettes
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db map_sprites
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db map_bike_music
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db map_fade_in_palettes
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db map_animations_on
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db map_wildmons
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db map_text_scroll_off
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db -1
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MapSetupScript2: ; 15408
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db map_lcd_off
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db map_sound_off
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db map_attributes_2
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db map_anchor_screen
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db map_start_callback
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db map_load_blocks
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db map_connection_blocks
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db map_buffer_screen
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db map_load_graphics
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db map_time_of_day
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db map_lcd_on
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db map_palettes
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db map_sprites
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db map_bike_music
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db map_fade_in_palettes
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db map_animations_on
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db map_wildmons
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db -1
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MapSetupScript10: ; 1541a
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db map_load_blocks
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db map_connection_blocks
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db -1
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ReadMapSetupScript: ; 1541d
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.loop
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ld a, [hli]
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cp -1
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ret z
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push hl
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ld c, a
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ld b, 0
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ld hl, MapSetupCommands
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rept 3
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add hl, bc
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endr
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; bank
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ld b, [hl]
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inc hl
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; address
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ld a, [hli]
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ld h, [hl]
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ld l, a
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; Bit 7 of the bank indicates a parameter.
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; This is left unused.
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bit 7, b
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jr z, .go
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pop de
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ld a, [de]
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ld c, a
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inc de
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push de
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.go
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ld a, b
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and $7f
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rst FarCall
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pop hl
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jr .loop
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; 15440
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MapSetupCommands: ; 15440
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dbw BANK(EnableLCD), EnableLCD ; 00
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dbw BANK(DisableLCD), DisableLCD ; 01
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dbw BANK(SoundRestart), SoundRestart ; 02
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dbw BANK(PlayMapMusic), PlayMapMusic ; 03
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dbw BANK(RestartMapMusic), RestartMapMusic ; 04
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dbw BANK(FadeToMapMusic), FadeToMapMusic ; 05
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dbw BANK(FadeOutMapAndMusic), FadeOutMapAndMusic ; 06
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dbw BANK(EnterMapMusic), EnterMapMusic ; 07
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dbw BANK(ForceMapMusic), ForceMapMusic ; 08
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dbw BANK(CrankUpTheVolume), CrankUpTheVolume ; 09
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dbw BANK(LoadBlockData), LoadBlockData ; 0a
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dbw BANK(LoadNeighboringBlockData), LoadNeighboringBlockData ; 0b
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dbw BANK(SaveScreen), SaveScreen ; 0c
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dbw BANK(BufferScreen), BufferScreen ; 0d
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dbw BANK(LoadGraphics), LoadGraphics ; 0e
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dbw BANK(LoadTilesetHeader), LoadTilesetHeader ; 0f
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dbw BANK(LoadMapTimeOfDay), LoadMapTimeOfDay ; 10
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dbw BANK(LoadMapPalettes), LoadMapPalettes ; 11
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dbw BANK(LoadWildMonData), LoadWildMonData ; 12
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dbw BANK(RefreshMapSprites), RefreshMapSprites ; 13
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dbw BANK(RunCallback_05_03), RunCallback_05_03 ; 14
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dbw BANK(RunCallback_03), RunCallback_03 ; 15
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dbw BANK(LoadObjectsRunCallback_02), LoadObjectsRunCallback_02 ; 16
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dbw BANK(LoadSpawnPoint), LoadSpawnPoint ; 17
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dbw BANK(EnterMapConnection), EnterMapConnection ; 18
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dbw BANK(LoadWarpData), LoadWarpData ; 19
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dbw BANK(LoadMapAttributes), LoadMapAttributes ; 1a
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dbw BANK(LoadMapAttributes_IgnoreHidden), LoadMapAttributes_IgnoreHidden ; 1b
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dbw BANK(WhiteBGMap), WhiteBGMap ; 1c
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dbw BANK(FadeBlackBGMap), FadeBlackBGMap ; 1d
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dbw BANK(FadeInBGMap), FadeInBGMap ; 1e
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dbw BANK(GetCoordOfUpperLeftCorner), GetCoordOfUpperLeftCorner ; 1f
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dbw BANK(RestoreFacingAfterWarp), RestoreFacingAfterWarp ; 20
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dbw BANK(SpawnInFacingDown), SpawnInFacingDown ; 21
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dbw BANK(GetSpawnCoord), GetSpawnCoord ; 22
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dbw BANK(RefreshPlayerCoords), RefreshPlayerCoords ; 23
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dbw BANK(DelayClearingOldSprites), DelayClearingOldSprites ; 24
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dbw BANK(DelayLoadingNewSprites), DelayLoadingNewSprites ; 25
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dbw BANK(UpdateRoamMons), UpdateRoamMons ; 26
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dbw BANK(RestoreRoamMons), RestoreRoamMons ; 27
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dbw BANK(FadeOldMapMusic), FadeOldMapMusic ; 28
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dbw BANK(ActivateMapAnims), ActivateMapAnims ; 29
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dbw BANK(SuspendMapAnims), SuspendMapAnims ; 2a
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dbw BANK(RetainOldPalettes), RetainOldPalettes ; 2b
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dbw BANK(DontScrollText), DontScrollText ; 2c
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dbw BANK(ReturnFromMapSetupScript), ReturnFromMapSetupScript ; 2d
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; 154ca
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DontScrollText: ; 154ca
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xor a
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ld [wc2d7], a
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ret
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; 154cf
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ActivateMapAnims: ; 154cf
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ld a, $1
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ld [$ffde], a
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ret
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; 154d3
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SuspendMapAnims: ; 154d3
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xor a
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ld [$ffde], a
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ret
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; 154d7
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LoadObjectsRunCallback_02: ; 154d7
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ld a, $2
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call RunMapCallback
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callba Function2454f
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callba Function8177
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ret
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; 154ea (5:54ea)
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Function154ea: ; 154ea
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ret
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; 154eb
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DelayClearingOldSprites: ; 154eb
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ld hl, wd45b
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set 7, [hl]
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ret
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; 154f1
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DelayLoadingNewSprites: ; 154f1
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ld hl, wd45b
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set 6, [hl]
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ret
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Function154f7: ; 154f7
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nop
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call Function1550c
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jr c, .ok
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call Function1554e
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jr c, .ok
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call Function1551a
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jr c, .ok
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ret
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.ok
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call Special_ReplaceKrisSprite
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ret
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Function1550c: ; 1550c (5:550c)
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and a
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ld hl, BikeFlags
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bit 1, [hl]
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ret z
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ld a, PLAYER_BIKE
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ld [PlayerState], a
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scf
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ret
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Function1551a: ; 1551a (5:551a)
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ld a, [PlayerState]
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cp PLAYER_NORMAL
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jr z, .nope
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cp PLAYER_SLIP
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jr z, .nope
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cp PLAYER_SURF
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jr z, .surfing
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cp PLAYER_SURF_PIKA
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jr z, .surfing
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call GetMapPermission
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cp $3
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jr z, .checkbiking
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cp $5
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jr z, .checkbiking
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cp $7
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jr z, .checkbiking
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jr .nope
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.checkbiking
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ld a, [PlayerState]
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cp PLAYER_BIKE
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jr nz, .nope
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.surfing
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ld a, PLAYER_NORMAL
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ld [PlayerState], a
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scf
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ret
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.nope
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and a
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ret
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Function1554e: ; 1554e (5:554e)
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call CheckOnWater
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jr nz, .ret_nc
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ld a, [PlayerState]
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cp PLAYER_SURF
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jr z, .surfing
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cp PLAYER_SURF_PIKA
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jr z, .surfing
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ld a, PLAYER_SURF
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ld [PlayerState], a
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.surfing
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scf
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ret
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.ret_nc
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and a
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ret
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; 15567
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FadeOldMapMusic: ; 15567
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ld a, 6
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call SkipMusic
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ret
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; 1556d
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RetainOldPalettes: ; 1556d
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callba _UpdateTimePals
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ret
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FadeOutMapAndMusic: ; 15574
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ld e, 0
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ld a, [MusicFadeIDLo]
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ld d, 0
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ld a, [MusicFadeIDHi]
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ld a, $4
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ld [MusicFade], a
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call FadeToWhite
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ret
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; 15587
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ForceMapMusic: ; 15587
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ld a, [PlayerState]
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cp PLAYER_BIKE
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jr nz, .notbiking
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call VolumeOff
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ld a, $88
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ld [MusicFade], a
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.notbiking
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call TryRestartMapMusic
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ret
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; 1559a
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