pokecrystal/maps/MountMoon.asm

180 lines
3.5 KiB
NASM

object_const_def
const MOUNTMOON_RIVAL
MountMoon_MapScripts:
def_scene_scripts
scene_script MountMoonRivalEncounterScene, SCENE_MOUNTMOON_RIVAL_BATTLE
scene_script MountMoonNoopScene, SCENE_MOUNTMOON_NOOP
def_callbacks
MountMoonRivalEncounterScene:
sdefer MountMoonRivalBattleScript
end
MountMoonNoopScene:
end
MountMoonRivalBattleScript:
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
applymovement MOUNTMOON_RIVAL, MountMoonRivalMovementBefore
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext MountMoonRivalTextBefore
waitbutton
closetext
checkevent EVENT_GOT_TOTODILE_FROM_ELM
iftrue .Totodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue .Chikorita
winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
setlasttalked MOUNTMOON_RIVAL
loadtrainer RIVAL2, RIVAL2_1_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .FinishBattle
.Totodile:
winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
setlasttalked MOUNTMOON_RIVAL
loadtrainer RIVAL2, RIVAL2_1_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .FinishBattle
.Chikorita:
winlosstext MountMoonRivalTextWin, MountMoonRivalTextLoss
setlasttalked MOUNTMOON_RIVAL
loadtrainer RIVAL2, RIVAL2_1_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .FinishBattle
.FinishBattle:
playmusic MUSIC_RIVAL_AFTER
opentext
writetext MountMoonRivalTextAfter
waitbutton
closetext
applymovement MOUNTMOON_RIVAL, MountMoonRivalMovementAfter
disappear MOUNTMOON_RIVAL
setscene SCENE_MOUNTMOON_NOOP
setevent EVENT_BEAT_RIVAL_IN_MT_MOON
playmapmusic
end
MountMoonRivalMovementBefore:
step LEFT
step LEFT
step LEFT
step_end
MountMoonRivalMovementAfter:
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step_end
MountMoonRivalTextBefore:
text "<……> <……> <……>"
para "It's been a while,"
line "<PLAYER>."
para "…Since I lost to"
line "you, I thought"
para "about what I was"
line "lacking with my"
cont "#MON…"
para "And we came up"
line "with an answer."
para "<PLAYER>, now we'll"
line "show you!"
done
MountMoonRivalTextWin:
text "<……> <……> <……>"
para "I thought I raised"
line "my #MON to be"
para "the best they"
line "could be…"
para "…But it still "
line "wasn't enough…"
done
MountMoonRivalTextAfter:
text "<……> <……> <……>"
para "…You won, fair"
line "and square."
para "I admit it. But"
line "this isn't the"
cont "end."
para "I'm going to be"
line "the greatest #-"
cont "MON trainer ever."
para "Because these guys"
line "are behind me."
para "…Listen, <PLAYER>."
para "One of these days"
line "I'm going to prove"
para "how good I am by"
line "beating you."
done
MountMoonRivalTextLoss:
text "<……> <……> <……>"
para "I've repaid my"
line "debt to you."
para "With my #MON,"
line "I'm going to beat"
para "the CHAMPION and"
line "become the world's"
cont "greatest trainer."
done
MountMoon_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 3, ROUTE_3, 1
warp_event 15, 15, ROUTE_4, 1
warp_event 13, 3, MOUNT_MOON, 7
warp_event 15, 11, MOUNT_MOON, 8
warp_event 25, 5, MOUNT_MOON_SQUARE, 1
warp_event 25, 15, MOUNT_MOON_SQUARE, 2
warp_event 25, 3, MOUNT_MOON, 3
warp_event 25, 13, MOUNT_MOON, 4
def_coord_events
def_bg_events
def_object_events
object_event 7, 3, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MT_MOON_RIVAL