mirror of https://github.com/pret/pokecrystal.git
1527 lines
23 KiB
NASM
1527 lines
23 KiB
NASM
_OakText6::
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text "Now, what did you"
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line "say your name was?"
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prompt
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_OakText7::
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text "<PLAYER>, are you"
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line "ready?"
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para "Your very own"
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line "#MON story is"
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cont "about to unfold."
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para "You'll face fun"
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line "times and tough"
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cont "challenges."
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para "A world of dreams"
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line "and adventures"
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para "with #MON"
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line "awaits! Let's go!"
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para "I'll be seeing you"
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line "later!"
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done
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_ClockTimeMayBeWrongText::
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text "The clock's time"
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line "may be wrong."
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para "Please reset the"
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line "time."
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prompt
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_ClockSetWithControlPadText::
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text "Set with the"
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line "Control Pad."
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para "Confirm: A Button"
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line "Cancel: B Button"
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done
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_ClockIsThisOKText::
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text "Is this OK?"
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done
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_ClockHasResetText::
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text "The clock has been"
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line "reset."
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done
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_LinkTimeoutText::
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text "Too much time has"
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line "elapsed. Please"
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cont "try again."
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prompt
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_LinkTradeCantBattleText::
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text "If you trade that"
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line "#MON, you won't"
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cont "be able to battle."
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prompt
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_LinkAbnormalMonText::
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text "Your friend's"
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line "@"
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text_ram wStringBuffer1
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text " appears"
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cont "to be abnormal!"
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prompt
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_LinkAskTradeForText::
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text "Trade @"
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text_ram wBufferTrademonNickname
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text_start
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line "for @"
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text_ram wStringBuffer1
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text "?"
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done
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_MobileBattleMustPickThreeMonText::
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text "To enter a mobile"
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line "battle, you must"
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para "pick a team of"
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line "three #MON."
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para "Is that OK?"
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done
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_MobileBattleMoreInfoText::
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text "Need more info on"
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line "mobile battles?"
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done
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_MobileBattleRulesText::
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text "For a mobile"
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line "battle, choose"
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cont "three #MON."
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para "The maximum daily"
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line "play time is ten"
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para "minutes for each"
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line "linked player."
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para "If a battle isn't"
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line "finished within"
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para "the time limit,"
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line "the player with"
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para "the fewest fainted"
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line "#MON wins."
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para "If tied, the team"
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line "that lost the"
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para "least amount of HP"
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line "wins."
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done
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_WouldYouLikeToMobileBattleText::
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text "Today's remaining"
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line "time is @"
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text_decimal wStringBuffer2, 1, 2
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text " min."
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para "Would you like to"
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line "battle?"
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done
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_WantAQuickMobileBattleText::
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text "There are only @"
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text_decimal wStringBuffer2, 1, 2
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text_start
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line "min. left today."
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para "Want a quick"
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line "battle?"
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done
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_WantToRushThroughAMobileBattleText::
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text "There is only"
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line "1 min. left today!"
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para "Want to rush"
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line "through a battle?"
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done
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_PleaseTryAgainTomorrowText::
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text "There is less than"
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line "1 min. left today!"
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para "Please try again"
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line "tomorrow."
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done
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_TryAgainUsingSameSettingsText::
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text "Try again using"
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line "the same settings?"
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done
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_MobileBattleLessThanOneMinuteLeftText::
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text "There is less than"
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line "1 min. left today!"
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done
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_MobileBattleNoTimeLeftForLinkingText::
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text "No time left for"
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line "linking today."
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done
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_PickThreeMonForMobileBattleText::
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text "Pick three #MON"
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line "for battle."
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done
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_MobileBattleRemainingTimeText::
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text "Today's remaining"
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line "time is @"
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text_decimal wStringBuffer2, 1, 2
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text " min."
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done
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_WouldYouLikeToSaveTheGameText::
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text "Would you like to"
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line "save the game?"
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done
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_SavingDontTurnOffThePowerText::
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text "SAVING… DON'T TURN"
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line "OFF THE POWER."
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done
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_SavedTheGameText::
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text "<PLAYER> saved"
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line "the game."
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done
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_AlreadyASaveFileText::
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text "There is already a"
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line "save file. Is it"
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cont "OK to overwrite?"
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done
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_AnotherSaveFileText::
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text "There is another"
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line "save file. Is it"
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cont "OK to overwrite?"
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done
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_SaveFileCorruptedText::
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text "The save file is"
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line "corrupted!"
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prompt
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_ChangeBoxSaveText::
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text "When you change a"
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line "#MON BOX, data"
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cont "will be saved. OK?"
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done
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_MoveMonWOMailSaveText::
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text "Each time you move"
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line "a #MON, data"
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cont "will be saved. OK?"
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done
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_WindowAreaExceededErrorText:: ; unreferenced
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text "The window save"
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line "area was exceeded."
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done
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_WindowPoppingErrorText::
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text "No windows avail-"
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line "able for popping."
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done
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_CorruptedEventText:: ; unreferenced
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text "Corrupted event!"
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prompt
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_ObjectEventText::
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text "Object event"
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done
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_BGEventText::
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text "BG event"
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done
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_CoordinatesEventText::
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text "Coordinates event"
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done
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_ReceivedItemText::
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text "<PLAYER> received"
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line "@"
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text_ram wStringBuffer4
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text "."
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done
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_PutItemInPocketText::
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text "<PLAYER> put the"
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line "@"
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text_ram wStringBuffer1
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text " in"
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cont "the @"
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text_ram wStringBuffer3
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text "."
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prompt
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_PocketIsFullText::
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text "The @"
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text_ram wStringBuffer3
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text_start
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line "is full…"
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prompt
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_SeerSeeAllText::
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text "I see all."
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line "I know all…"
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para "Certainly, I know"
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line "of your #MON!"
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done
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_SeerCantTellAThingText::
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text "Whaaaat? I can't"
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line "tell a thing!"
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para "How could I not"
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line "know of this?"
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done
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_SeerNameLocationText::
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text "Hm… I see you met"
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line "@"
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text_ram wSeerNickname
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text " here:"
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cont "@"
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text_ram wSeerCaughtLocation
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text "!"
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prompt
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_SeerTimeLevelText::
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text "The time was"
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line "@"
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text_ram wSeerTimeOfDay
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text "!"
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para "Its level was @"
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text_ram wSeerCaughtLevelString
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text "!"
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para "Am I good or what?"
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prompt
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_SeerTradeText::
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text "Hm… @"
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text_ram wSeerNickname
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text_start
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line "came from @"
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text_ram wSeerOT
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text_start
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cont "in a trade?"
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para "@"
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text_ram wSeerCaughtLocation
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text_start
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line "was where @"
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text_ram wSeerOT
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text_start
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cont "met @"
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text_ram wSeerNickname
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text "!"
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prompt
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_SeerNoLocationText::
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text "What!? Incredible!"
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para "I don't understand"
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line "how, but it is"
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para "incredible!"
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line "You are special."
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para "I can't tell where"
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line "you met it, but it"
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cont "was at level @"
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text_ram wSeerCaughtLevelString
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text "."
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para "Am I good or what?"
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prompt
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_SeerEggText::
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text "Hey!"
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para "That's an EGG!"
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para "You can't say that"
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line "you've met it yet…"
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done
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_SeerDoNothingText::
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text "Fufufu! I saw that"
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line "you'd do nothing!"
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done
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_SeerMoreCareText::
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text "Incidentally…"
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para "It would be wise"
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line "to raise your"
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para "#MON with a"
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line "little more care."
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done
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_SeerMoreConfidentText::
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text "Incidentally…"
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para "It seems to have"
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line "grown a little."
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para "@"
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text_ram wSeerNickname
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text " seems"
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line "to be becoming"
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cont "more confident."
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done
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_SeerMuchStrengthText::
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text "Incidentally…"
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para "@"
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text_ram wSeerNickname
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text " has"
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line "grown. It's gained"
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cont "much strength."
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done
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_SeerMightyText::
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text "Incidentally…"
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para "It certainly has"
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line "grown mighty!"
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para "This @"
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text_ram wSeerNickname
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text_start
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line "must have come"
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para "through numerous"
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line "#MON battles."
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para "It looks brimming"
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line "with confidence."
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done
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_SeerImpressedText::
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text "Incidentally…"
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para "I'm impressed by"
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line "your dedication."
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para "It's been a long"
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line "time since I've"
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para "seen a #MON as"
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line "mighty as this"
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cont "@"
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text_ram wSeerNickname
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text "."
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para "I'm sure that"
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line "seeing @"
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text_ram wSeerNickname
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text_start
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para "in battle would"
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line "excite anyone."
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done
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_CongratulationsYourPokemonText::
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text "Congratulations!"
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line "Your @"
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text_ram wStringBuffer2
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text_end
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text_end ; unreferenced
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_EvolvedIntoText::
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text_start
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para "evolved into"
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line "@"
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text_ram wStringBuffer1
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text "!"
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done
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_StoppedEvolvingText::
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text "Huh? @"
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text_ram wStringBuffer2
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text_start
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line "stopped evolving!"
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prompt
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_EvolvingText::
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text "What? @"
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text_ram wStringBuffer2
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text_start
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line "is evolving!"
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done
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_MartHowManyText::
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text "How many?"
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done
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_MartFinalPriceText::
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text_decimal wItemQuantityChange, 1, 2
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text " @"
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text_ram wStringBuffer2
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text "(S)"
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line "will be ¥@"
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text_decimal hMoneyTemp, 3, 6
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text "."
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done
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_HerbShopLadyIntroText::
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text "Hello, dear."
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para "I sell inexpensive"
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line "herbal medicine."
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para "They're good, but"
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line "a trifle bitter."
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para "Your #MON may"
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line "not like them."
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para "Hehehehe…"
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done
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_HerbalLadyHowManyText::
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text "How many?"
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done
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_HerbalLadyFinalPriceText::
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text_decimal wItemQuantityChange, 1, 2
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text " @"
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text_ram wStringBuffer2
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text "(S)"
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line "will be ¥@"
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text_decimal hMoneyTemp, 3, 6
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text "."
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done
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_HerbalLadyThanksText::
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text "Thank you, dear."
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line "Hehehehe…"
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done
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_HerbalLadyPackFullText::
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text "Oh? Your PACK is"
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line "full, dear."
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done
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_HerbalLadyNoMoneyText::
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text "Hehehe… You don't"
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line "have the money."
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done
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_HerbalLadyComeAgainText::
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text "Come again, dear."
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line "Hehehehe…"
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done
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_BargainShopIntroText::
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text "Hiya! Care to see"
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line "some bargains?"
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para "I sell rare items"
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line "that nobody else"
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para "carries--but only"
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line "one of each item."
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done
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_BargainShopFinalPriceText::
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text_ram wStringBuffer2
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text " costs"
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line "¥@"
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text_decimal hMoneyTemp, 3, 6
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text ". Want it?"
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done
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_BargainShopThanksText::
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text "Thanks."
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done
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_BargainShopPackFullText::
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text "Uh-oh, your PACK"
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line "is chock-full."
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done
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_BargainShopSoldOutText::
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text "You bought that"
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line "already. I'm all"
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cont "sold out of it."
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done
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_BargainShopNoFundsText::
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text "Uh-oh, you're"
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line "short on funds."
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done
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_BargainShopComeAgainText::
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text "Come by again"
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line "sometime."
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done
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_PharmacyIntroText::
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text "What's up? Need"
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line "some medicine?"
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done
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|
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_PharmacyHowManyText::
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text "How many?"
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done
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|
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_PharmacyFinalPriceText::
|
|
text_decimal wItemQuantityChange, 1, 2
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text " @"
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text_ram wStringBuffer2
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text "(S)"
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line "will cost ¥@"
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text_decimal hMoneyTemp, 3, 6
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text "."
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done
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_PharmacyThanksText::
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text "Thanks much!"
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done
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_PharmacyPackFullText::
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text "You don't have any"
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line "more space."
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done
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_PharmacyNoMoneyText::
|
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text "Huh? That's not"
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line "enough money."
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done
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_PharmacyComeAgainText::
|
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text "All right."
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line "See you around."
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done
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|
|
|
_NothingToSellText::
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text "You don't have"
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line "anything to sell."
|
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prompt
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|
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_MartSellHowManyText::
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text "How many?"
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|
done
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|
_MartSellPriceText::
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text "I can pay you"
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line "¥@"
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text_decimal hMoneyTemp, 3, 6
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text "."
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para "Is that OK?"
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done
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_MartWelcomeText::
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text "Welcome! How may I"
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line "help you?"
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done
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|
_MartThanksText::
|
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text "Here you are."
|
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line "Thank you!"
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done
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|
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_MartNoMoneyText::
|
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text "You don't have"
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line "enough money."
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done
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|
|
|
_MartPackFullText::
|
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text "You can't carry"
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line "any more items."
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done
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|
|
|
_MartCantBuyText::
|
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text "Sorry, I can't buy"
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line "that from you."
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prompt
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|
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_MartComeAgainText::
|
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text "Please come again!"
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done
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|
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|
_MartAskMoreText::
|
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text "Can I do anything"
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line "else for you?"
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done
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|
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|
_MartBoughtText::
|
|
text "Got ¥@"
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text_decimal hMoneyTemp, 3, 6
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text " for"
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line "@"
|
|
text_ram wStringBuffer2
|
|
text "(S)."
|
|
done
|
|
|
|
_SlotsBetHowManyCoinsText::
|
|
text "Bet how many"
|
|
line "coins?"
|
|
done
|
|
|
|
_SlotsStartText::
|
|
text "Start!"
|
|
done
|
|
|
|
_SlotsNotEnoughCoinsText::
|
|
text "Not enough"
|
|
line "coins."
|
|
prompt
|
|
|
|
_SlotsRanOutOfCoinsText::
|
|
text "Darn… Ran out of"
|
|
line "coins…"
|
|
done
|
|
|
|
_SlotsPlayAgainText::
|
|
text "Play again?"
|
|
done
|
|
|
|
_SlotsLinedUpText::
|
|
text "lined up!"
|
|
line "Won @"
|
|
text_ram wStringBuffer2
|
|
text " coins!"
|
|
done
|
|
|
|
_SlotsDarnText::
|
|
text "Darn!"
|
|
done
|
|
|
|
_MobileStadiumEntryText::
|
|
text "Data for use in"
|
|
line "the MOBILE STADIUM"
|
|
|
|
para "of the N64 #MON"
|
|
line "STADIUM 2 can be"
|
|
cont "read here."
|
|
|
|
para "Read the data?"
|
|
done
|
|
|
|
_MobileStadiumSuccessText::
|
|
text "Data transfer is"
|
|
line "complete."
|
|
|
|
para "We hope you enjoy"
|
|
line "MOBILE STADIUM"
|
|
|
|
para "battles in the N64"
|
|
line "#MON STADIUM 2."
|
|
|
|
para ""
|
|
done
|
|
|
|
_MainMenuTimeUnknownText::
|
|
text "Clock time unknown"
|
|
done
|
|
|
|
_DeleteSavedLoginPasswordText::
|
|
text "Delete the saved"
|
|
line "LOG-IN PASSWORD?"
|
|
done
|
|
|
|
_DeletedTheLoginPasswordText::
|
|
text "Deleted the LOG-IN"
|
|
line "PASSWORD."
|
|
done
|
|
|
|
_MobilePickThreeMonForBattleText::
|
|
text "Pick three #MON"
|
|
line "for battle."
|
|
prompt
|
|
|
|
_MobileUseTheseThreeMonText::
|
|
text_ram wMobileParticipant1Nickname
|
|
text ","
|
|
line "@"
|
|
text_ram wMobileParticipant2Nickname
|
|
text " and"
|
|
cont "@"
|
|
text_ram wMobileParticipant3Nickname
|
|
text "."
|
|
|
|
para "Use these three?"
|
|
done
|
|
|
|
_MobileOnlyThreeMonMayEnterText::
|
|
text "Only three #MON"
|
|
line "may enter."
|
|
prompt
|
|
|
|
_MobileCardFolderIntro1Text::
|
|
text "The CARD FOLDER"
|
|
line "stores your and"
|
|
|
|
para "your friends'"
|
|
line "CARDS."
|
|
|
|
para "A CARD contains"
|
|
line "information like"
|
|
|
|
para "the person's name,"
|
|
line "phone number and"
|
|
cont "profile."
|
|
|
|
para ""
|
|
done
|
|
|
|
_MobileCardFolderIntro2Text::
|
|
text "This is your CARD."
|
|
|
|
para "Once you've"
|
|
line "entered your phone"
|
|
|
|
para "number, you can"
|
|
line "trade CARDS with"
|
|
cont "your friends."
|
|
|
|
para ""
|
|
done
|
|
|
|
_MobileCardFolderIntro3Text::
|
|
text "If you have your"
|
|
line "friend's CARD, you"
|
|
|
|
para "can use it to make"
|
|
line "a call from a"
|
|
|
|
para "mobile phone on"
|
|
line "the 2nd floor of a"
|
|
cont "#MON CENTER."
|
|
|
|
para ""
|
|
done
|
|
|
|
_MobileCardFolderIntro4Text::
|
|
text "To safely store"
|
|
line "your collection of"
|
|
|
|
para "CARDS, you must"
|
|
line "set a PASSCODE for"
|
|
cont "your CARD FOLDER."
|
|
|
|
para ""
|
|
done
|
|
|
|
_MobileCardFolderAskDeleteText::
|
|
text "If the CARD FOLDER"
|
|
line "is deleted, all"
|
|
|
|
para "its CARDS and the"
|
|
line "PASSCODE will also"
|
|
cont "be deleted."
|
|
|
|
para "Beware--a deleted"
|
|
line "CARD FOLDER can't"
|
|
cont "be restored."
|
|
|
|
para "Want to delete"
|
|
line "your CARD FOLDER?"
|
|
done
|
|
|
|
_MobileCardFolderDeleteAreYouSureText::
|
|
text "Are you sure you"
|
|
line "want to delete it?"
|
|
done
|
|
|
|
_MobileCardFolderDeletedText::
|
|
text "The CARD FOLDER"
|
|
line "has been deleted."
|
|
|
|
para ""
|
|
done
|
|
|
|
_MobileCardFolderAskOpenOldText::
|
|
text "There is an older"
|
|
line "CARD FOLDER from a"
|
|
cont "previous journey."
|
|
|
|
para "Do you want to"
|
|
line "open it?"
|
|
done
|
|
|
|
_MobileCardFolderAskDeleteOldText::
|
|
text "Delete the old"
|
|
line "CARD FOLDER?"
|
|
done
|
|
|
|
_MobileCardFolderFinishRegisteringCardsText::
|
|
text "Finish registering"
|
|
line "CARDS?"
|
|
done
|
|
|
|
_PhoneWrongNumberText::
|
|
text "Huh? Sorry, wrong"
|
|
line "number!"
|
|
done
|
|
|
|
_PhoneClickText::
|
|
text "Click!"
|
|
done
|
|
|
|
_PhoneEllipseText::
|
|
text "<……>"
|
|
done
|
|
|
|
_PhoneOutOfAreaText::
|
|
text "That number is out"
|
|
line "of the area."
|
|
done
|
|
|
|
_PhoneJustTalkToThemText::
|
|
text "Just go talk to"
|
|
line "that person!"
|
|
done
|
|
|
|
_PhoneThankYouText::
|
|
text "Thank you!"
|
|
done
|
|
|
|
_SpaceSpaceColonText:: ; unreferenced
|
|
text " :"
|
|
done
|
|
|
|
_PasswordAskResetText::
|
|
text "Password OK."
|
|
line "Select CONTINUE &"
|
|
cont "reset settings."
|
|
prompt
|
|
|
|
_PasswordWrongText::
|
|
text "Wrong password!"
|
|
prompt
|
|
|
|
_PasswordAskResetClockText::
|
|
text "Reset the clock?"
|
|
done
|
|
|
|
_PasswordAskEnterText::
|
|
text "Please enter the"
|
|
line "password."
|
|
done
|
|
|
|
_ClearAllSaveDataText::
|
|
text "Clear all save"
|
|
line "data?"
|
|
done
|
|
|
|
_LearnedMoveText::
|
|
text_ram wMonOrItemNameBuffer
|
|
text " learned"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text "!@"
|
|
sound_dex_fanfare_50_79
|
|
text_promptbutton
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_MoveAskForgetText::
|
|
text "Which move should"
|
|
next "be forgotten?"
|
|
done
|
|
|
|
_StopLearningMoveText::
|
|
text "Stop learning"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text "?"
|
|
done
|
|
|
|
_DidNotLearnMoveText::
|
|
text_ram wMonOrItemNameBuffer
|
|
text_start
|
|
line "did not learn"
|
|
cont "@"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
prompt
|
|
|
|
_AskForgetMoveText::
|
|
text_ram wMonOrItemNameBuffer
|
|
text " is"
|
|
line "trying to learn"
|
|
cont "@"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
|
|
para "But @"
|
|
text_ram wMonOrItemNameBuffer
|
|
text_start
|
|
line "can't learn more"
|
|
cont "than four moves."
|
|
|
|
para "Delete an older"
|
|
line "move to make room"
|
|
cont "for @"
|
|
text_ram wStringBuffer2
|
|
text "?"
|
|
done
|
|
|
|
Text_MoveForgetCount::
|
|
text "1, 2 and…@"
|
|
text_pause
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_MoveForgotText::
|
|
text " Poof!@"
|
|
text_pause
|
|
text_start
|
|
|
|
para "@"
|
|
text_ram wMonOrItemNameBuffer
|
|
text " forgot"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "."
|
|
|
|
para "And…"
|
|
prompt
|
|
|
|
_MoveCantForgetHMText::
|
|
text "HM moves can't be"
|
|
line "forgotten now."
|
|
prompt
|
|
|
|
_CardFlipPlayWithThreeCoinsText::
|
|
text "Play with three"
|
|
line "coins?"
|
|
done
|
|
|
|
_CardFlipNotEnoughCoinsText::
|
|
text "Not enough coins…"
|
|
prompt
|
|
|
|
_CardFlipChooseACardText::
|
|
text "Choose a card."
|
|
done
|
|
|
|
_CardFlipPlaceYourBetText::
|
|
text "Place your bet."
|
|
done
|
|
|
|
_CardFlipPlayAgainText::
|
|
text "Want to play"
|
|
line "again?"
|
|
done
|
|
|
|
_CardFlipShuffledText::
|
|
text "The cards have"
|
|
line "been shuffled."
|
|
prompt
|
|
|
|
_CardFlipYeahText::
|
|
text "Yeah!"
|
|
done
|
|
|
|
_CardFlipDarnText::
|
|
text "Darn…"
|
|
done
|
|
|
|
_GearTodayText::
|
|
text_today
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_GearEllipseText::
|
|
text "<……>"
|
|
done
|
|
|
|
_GearOutOfServiceText::
|
|
text "You're out of the"
|
|
line "service area."
|
|
prompt
|
|
|
|
_PokegearAskWhoCallText::
|
|
text "Whom do you want"
|
|
line "to call?"
|
|
done
|
|
|
|
_PokegearPressButtonText::
|
|
text "Press any button"
|
|
line "to exit."
|
|
done
|
|
|
|
_PokegearAskDeleteText::
|
|
text "Delete this stored"
|
|
line "phone number?"
|
|
done
|
|
|
|
_BuenaAskWhichPrizeText::
|
|
text "Which prize would"
|
|
line "you like?"
|
|
done
|
|
|
|
_BuenaIsThatRightText::
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
line "Is that right?"
|
|
done
|
|
|
|
_BuenaHereYouGoText::
|
|
text "Here you go!"
|
|
|
|
para ""
|
|
done
|
|
|
|
_BuenaNotEnoughPointsText::
|
|
text "You don't have"
|
|
line "enough points."
|
|
|
|
para ""
|
|
done
|
|
|
|
_BuenaNoRoomText::
|
|
text "You have no room"
|
|
line "for it."
|
|
|
|
para ""
|
|
done
|
|
|
|
_BuenaComeAgainText::
|
|
text "Oh. Please come"
|
|
line "back again!"
|
|
done
|
|
|
|
_BTExcuseMeText::
|
|
text "Excuse me!"
|
|
|
|
para ""
|
|
done
|
|
|
|
_ExcuseMeYoureNotReadyText::
|
|
text "Excuse me."
|
|
line "You're not ready."
|
|
|
|
para ""
|
|
done
|
|
|
|
_BattleTowerReturnWhenReadyText::
|
|
text "Please return when"
|
|
line "you're ready."
|
|
done
|
|
|
|
_NeedAtLeastThreeMonText::
|
|
text "You need at least"
|
|
line "three #MON."
|
|
|
|
para ""
|
|
done
|
|
|
|
_EggDoesNotQualifyText::
|
|
text "Sorry, an EGG"
|
|
line "doesn't qualify."
|
|
|
|
para ""
|
|
done
|
|
|
|
_OnlyThreeMonMayBeEnteredText::
|
|
text "Only three #MON"
|
|
line "may be entered."
|
|
|
|
para ""
|
|
done
|
|
|
|
_TheMonMustAllBeDifferentKindsText::
|
|
text "The @"
|
|
text_ram wStringBuffer2
|
|
text " #MON"
|
|
line "must all be"
|
|
cont "different kinds."
|
|
|
|
para ""
|
|
done
|
|
|
|
_TheMonMustNotHoldTheSameItemsText::
|
|
text "The @"
|
|
text_ram wStringBuffer2
|
|
text " #MON"
|
|
line "must not hold the"
|
|
cont "same items."
|
|
|
|
para ""
|
|
done
|
|
|
|
_YouCantTakeAnEggText::
|
|
text "You can't take an"
|
|
line "EGG!"
|
|
|
|
para ""
|
|
done
|
|
|
|
_BallDodgedText::
|
|
text "It dodged the"
|
|
line "thrown BALL!"
|
|
|
|
para "This #MON"
|
|
line "can't be caught!"
|
|
prompt
|
|
|
|
_BallMissedText::
|
|
text "You missed the"
|
|
line "#MON!"
|
|
prompt
|
|
|
|
_BallBrokeFreeText::
|
|
text "Oh no! The #MON"
|
|
line "broke free!"
|
|
prompt
|
|
|
|
_BallAppearedCaughtText::
|
|
text "Aww! It appeared"
|
|
line "to be caught!"
|
|
prompt
|
|
|
|
_BallAlmostHadItText::
|
|
text "Aargh!"
|
|
line "Almost had it!"
|
|
prompt
|
|
|
|
_BallSoCloseText::
|
|
text "Shoot! It was so"
|
|
line "close too!"
|
|
prompt
|
|
|
|
Text_BallCaught::
|
|
text "Gotcha! @"
|
|
text_ram wEnemyMonNickname
|
|
text_start
|
|
line "was caught!@"
|
|
sound_caught_mon
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_WaitButtonText::
|
|
text_promptbutton
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_BallSentToPCText::
|
|
text_ram wMonOrItemNameBuffer
|
|
text " was"
|
|
line "sent to BILL's PC."
|
|
prompt
|
|
|
|
_NewDexDataText::
|
|
text_ram wEnemyMonNickname
|
|
text "'s data"
|
|
line "was newly added to"
|
|
cont "the #DEX.@"
|
|
sound_slot_machine_start
|
|
text_promptbutton
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_AskGiveNicknameText::
|
|
text "Give a nickname to"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
done
|
|
|
|
_ItemStatRoseText::
|
|
text_ram wStringBuffer1
|
|
text "'s"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " rose."
|
|
prompt
|
|
|
|
_ItemCantUseOnMonText::
|
|
text "That can't be used"
|
|
line "on this #MON."
|
|
prompt
|
|
|
|
_RepelUsedEarlierIsStillInEffectText::
|
|
text "The REPEL used"
|
|
line "earlier is still"
|
|
cont "in effect."
|
|
prompt
|
|
|
|
_PlayedFluteText::
|
|
text "Played the #"
|
|
line "FLUTE."
|
|
|
|
para "Now, that's a"
|
|
line "catchy tune!"
|
|
prompt
|
|
|
|
_FluteWakeUpText::
|
|
text "All sleeping"
|
|
line "#MON woke up."
|
|
prompt
|
|
|
|
Text_PlayedPokeFlute::
|
|
text "<PLAYER> played the"
|
|
line "# FLUTE.@"
|
|
text_promptbutton
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_BlueCardBalanceText::
|
|
text "You now have"
|
|
line "@"
|
|
text_decimal wBlueCardBalance, 1, 2
|
|
text " points."
|
|
done
|
|
|
|
_CoinCaseCountText::
|
|
text "Coins:"
|
|
line "@"
|
|
text_decimal wCoins, 2, 4
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_RaiseThePPOfWhichMoveText::
|
|
text "Raise the PP of"
|
|
line "which move?"
|
|
done
|
|
|
|
_RestoreThePPOfWhichMoveText::
|
|
text "Restore the PP of"
|
|
line "which move?"
|
|
done
|
|
|
|
_PPIsMaxedOutText::
|
|
text_ram wStringBuffer2
|
|
text "'s PP"
|
|
line "is maxed out."
|
|
prompt
|
|
|
|
_PPsIncreasedText::
|
|
text_ram wStringBuffer2
|
|
text "'s PP"
|
|
line "increased."
|
|
prompt
|
|
|
|
_PPRestoredText::
|
|
text "PP was restored."
|
|
prompt
|
|
|
|
_SentTrophyHomeText::
|
|
text "There was a trophy"
|
|
line "inside!@"
|
|
sound_dex_fanfare_50_79
|
|
text_start
|
|
|
|
para "@"
|
|
text_ram wPlayerName
|
|
text " sent the"
|
|
line "trophy home."
|
|
prompt
|
|
|
|
_ItemLooksBitterText::
|
|
text "It looks bitter…"
|
|
prompt
|
|
|
|
_ItemCantUseOnEggText::
|
|
text "That can't be used"
|
|
line "on an EGG."
|
|
prompt
|
|
|
|
_ItemOakWarningText::
|
|
text "OAK: <PLAYER>!"
|
|
line "This isn't the"
|
|
cont "time to use that!"
|
|
prompt
|
|
|
|
_ItemBelongsToSomeoneElseText::
|
|
text "That belongs to"
|
|
line "someone else!"
|
|
prompt
|
|
|
|
_ItemWontHaveEffectText::
|
|
text "It won't have any"
|
|
line "effect."
|
|
prompt
|
|
|
|
_BallBlockedText::
|
|
text "The trainer"
|
|
line "blocked the BALL!"
|
|
prompt
|
|
|
|
_BallDontBeAThiefText::
|
|
text "Don't be a thief!"
|
|
prompt
|
|
|
|
_NoCyclingText::
|
|
text "Cycling isn't"
|
|
line "allowed here."
|
|
prompt
|
|
|
|
_ItemCantGetOnText::
|
|
text "Can't get on your"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text " now."
|
|
prompt
|
|
|
|
_BallBoxFullText::
|
|
text "The #MON BOX"
|
|
line "is full. That"
|
|
cont "can't be used now."
|
|
prompt
|
|
|
|
_ItemUsedText::
|
|
text "<PLAYER> used the@"
|
|
text_low
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
done
|
|
|
|
_ItemGotOnText::
|
|
text "<PLAYER> got on the@"
|
|
text_low
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
prompt
|
|
|
|
_ItemGotOffText::
|
|
text "<PLAYER> got off@"
|
|
text_low
|
|
text "the @"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
prompt
|
|
|
|
_KnowsMoveText::
|
|
text_ram wStringBuffer1
|
|
text " knows"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
prompt
|
|
|
|
_MoveKnowsOneText::
|
|
text "That #MON knows"
|
|
line "only one move."
|
|
done
|
|
|
|
_AskDeleteMoveText::
|
|
text "Oh, make it forget"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
done
|
|
|
|
_DeleterForgotMoveText::
|
|
text "Done! Your #MON"
|
|
line "forgot the move."
|
|
done
|
|
|
|
_DeleterEggText::
|
|
text "An EGG doesn't"
|
|
line "know any moves!"
|
|
done
|
|
|
|
_DeleterNoComeAgainText::
|
|
text "No? Come visit me"
|
|
line "again."
|
|
done
|
|
|
|
_DeleterAskWhichMoveText::
|
|
text "Which move should"
|
|
line "it forget, then?"
|
|
prompt
|
|
|
|
_DeleterIntroText::
|
|
text "Um… Oh, yes, I'm"
|
|
line "the MOVE DELETER."
|
|
|
|
para "I can make #MON"
|
|
line "forget moves."
|
|
|
|
para "Shall I make a"
|
|
line "#MON forget?"
|
|
done
|
|
|
|
_DeleterAskWhichMonText::
|
|
text "Which #MON?"
|
|
prompt
|
|
|
|
_DSTIsThatOKText::
|
|
text " DST,"
|
|
line "is that OK?"
|
|
done
|
|
|
|
_TimeAskOkayText::
|
|
text ","
|
|
line "is that OK?"
|
|
done
|
|
|
|
_TimesetAskDSTText::
|
|
text "Do you want to"
|
|
line "switch to Daylight"
|
|
cont "Saving Time?"
|
|
done
|
|
|
|
_TimesetDSTText::
|
|
text "I set the clock"
|
|
line "forward by one"
|
|
cont "hour."
|
|
prompt
|
|
|
|
_TimesetAskNotDSTText::
|
|
text "Is Daylight Saving"
|
|
line "Time over?"
|
|
done
|
|
|
|
_TimesetNotDSTText::
|
|
text "I put the clock"
|
|
line "back one hour."
|
|
prompt
|
|
|
|
_TimesetAskAdjustDSTText::
|
|
text "Do you want to"
|
|
line "adjust your clock"
|
|
|
|
para "for Daylight"
|
|
line "Saving Time?"
|
|
done
|
|
|
|
_MomLostGearBookletText::
|
|
text "I lost the in-"
|
|
line "struction booklet"
|
|
cont "for the #GEAR."
|
|
|
|
para "Come back again in"
|
|
line "a while."
|
|
prompt
|