pokecrystal/data/events/happiness_changes.asm

25 lines
1.0 KiB
NASM

HappinessChanges:
; entries correspond to HAPPINESS_* constants
table_width 3, HappinessChanges
; change if happiness < 100, change if happiness < 200, change otherwise
db +5, +3, +2 ; Gained a level
db +5, +3, +2 ; Vitamin
db +1, +1, +0 ; X Item
db +3, +2, +1 ; Battled a Gym Leader
db +1, +1, +0 ; Learned a move
db -1, -1, -1 ; Lost to an enemy
db -5, -5, -10 ; Fainted due to poison
db -5, -5, -10 ; Lost to a much stronger enemy
db +1, +1, +1 ; Haircut (older brother) 1
db +3, +3, +1 ; Haircut (older brother) 2
db +5, +5, +2 ; Haircut (older brother) 3
db +1, +1, +1 ; Haircut (younger brother) 1
db +3, +3, +1 ; Haircut (younger brother) 2
db +10, +10, +4 ; Haircut (younger brother) 3
db -5, -5, -10 ; Used Heal Powder or Energypowder (bitter)
db -10, -10, -15 ; Used Energy Root (bitter)
db -15, -15, -20 ; Used Revival Herb (bitter)
db +3, +3, +1 ; Grooming
db +10, +6, +4 ; Gained a level in the place where it was caught
assert_table_length NUM_HAPPINESS_CHANGES