Disassembly of Pokémon Crystal
Go to file
yenatch 3e953ad7b6 make gfx.py more convenient from command line 2013-01-01 16:31:05 -05:00
extras make gfx.py more convenient from command line 2013-01-01 16:31:05 -05:00
gfx decompress all known gfx 2012-12-31 22:53:40 -05:00
maps oops forgot the maps 2012-05-21 02:43:52 -05:00
music remove deprecated music files 2012-11-30 05:55:29 -05:00
text Add the unused, unreferenced Sweet Honey text. 2012-05-22 21:56:20 -06:00
.gitignore .hgignore -> .gitignore 2012-04-17 20:05:16 -05:00
INSTALL.md fix pwd line in INSTALL 2012-06-05 09:49:28 -05:00
Makefile use rgbfix to fix the header bytes 2012-05-30 14:13:14 -05:00
README initial commit 2012-03-04 21:31:27 -06:00
compare.sh make compare.sh overwrite the previous hexdump 2012-05-16 13:49:50 -05:00
constants.asm pokemon base stats structure + removed junk files 2012-12-31 00:35:19 -05:00
main.asm remove last incbin in bank 3a 2013-01-01 14:20:15 -05:00
pokecrystal.asm Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
preprocessor.py even better preprocessor formatting 2012-11-30 10:26:49 -06:00
wram.asm remove last incbin in bank 3a 2013-01-01 14:20:15 -05:00

README

This is a disassembly of Pokémon Crystal.

It uses the following ROM as a base:
    Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
    md5: 9f2922b235a5eeb78d65594e82ef5dde

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
    https://github.com/bentley/rgbds/
    git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokecrystal.gbc".

See also the disassembly of Pokémon Red:
    http://bitbucket.org/iimarckus/pokered

nucleus.kafuka.org #skeetendo