Disassembly of Pokémon Crystal
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Remy Oukaour 3e7f3bbeb6 s/number/scene/, and correct some documentation 2017-12-24 17:35:33 -05:00
audio Ad some more constants for meaningful audio WRAM bits 2017-12-16 00:50:03 -05:00
battle Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-24 17:30:29 -05:00
constants Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-24 17:30:29 -05:00
data Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-24 17:30:29 -05:00
docs s/number/scene/, and correct some documentation 2017-12-24 17:35:33 -05:00
engine Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-24 17:30:29 -05:00
event Fix issue #345: 2017-12-24 15:03:20 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Fix issue #345: 2017-12-24 15:03:20 -05:00
home Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
lib/mobile Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
macros s/number/scene/, and correct some documentation 2017-12-24 17:35:33 -05:00
maps Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
mobile Fix issue #345: 2017-12-24 15:03:20 -05:00
text Merge remote-tracking branch 'origin/master' into master 2017-12-23 17:14:09 -05:00
tilesets Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
tools Move old baserom.gbc 'compare' scripts to tools/ 2017-12-15 20:12:00 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore whitelist shiny.pal 2017-10-25 00:43:40 -04:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml Update travis.yml 2017-09-23 23:04:20 -04:00
FAQ.md Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
Makefile Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
README.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
audio.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
constants.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
hram.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
includes.asm Remove contents.asm 2017-09-24 03:15:01 -04:00
interrupts.asm Consistent code formatting: no redundant `a`s and spaces after commas 2017-12-10 00:06:20 -05:00
macros.asm Move predef/ files into engine/ 2017-12-15 12:31:18 -05:00
main.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
maps.asm Rename the Onix trade house to match the rest 2017-12-13 18:07:00 -05:00
pokecrystal.link Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
rst.asm Fix section linking 2017-09-23 23:04:10 -04:00
sram.asm Move more main.asm code into individual files 2017-12-15 21:22:26 -05:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Revert "Fix floating sections" 2017-03-24 11:51:03 +00:00
wram.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also