pokecrystal/maps/AzaleaGym.asm

390 lines
7.7 KiB
NASM

const_value set 2
const AZALEAGYM_BUGSY
const AZALEAGYM_BUG_CATCHER1
const AZALEAGYM_BUG_CATCHER2
const AZALEAGYM_BUG_CATCHER3
const AZALEAGYM_TWIN1
const AZALEAGYM_TWIN2
const AZALEAGYM_GYM_GUY
AzaleaGym_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
AzaleaGymBugsyScript:
faceplayer
opentext
checkevent EVENT_BEAT_BUGSY
iftrue .FightDone
writetext BugsyText_INeverLose
waitbutton
closetext
winlosstext BugsyText_ResearchIncomplete, 0
loadtrainer BUGSY, BUGSY1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_BUGSY
opentext
writetext Text_ReceivedHiveBadge
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_HIVEBADGE
checkcode VAR_BADGES
scall AzaleaGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM49_FURY_CUTTER
iftrue .GotFuryCutter
setevent EVENT_BEAT_TWINS_AMY_AND_MAY
setevent EVENT_BEAT_BUG_CATCHER_BENNY
setevent EVENT_BEAT_BUG_CATCHER_AL
setevent EVENT_BEAT_BUG_CATCHER_JOSH
writetext BugsyText_HiveBadgeSpeech
buttonsound
verbosegiveitem TM_FURY_CUTTER
iffalse .NoRoomForFuryCutter
setevent EVENT_GOT_TM49_FURY_CUTTER
writetext BugsyText_FuryCutterSpeech
waitbutton
closetext
end
.GotFuryCutter:
writetext BugsyText_BugMonsAreDeep
waitbutton
.NoRoomForFuryCutter:
closetext
end
AzaleaGymActivateRockets:
if_equal 7, .RadioTowerRockets
if_equal 6, .GoldenrodRockets
end
.GoldenrodRockets:
jumpstd goldenrodrockets
.RadioTowerRockets:
jumpstd radiotowerrockets
TrainerTwinsAmyandmay1:
trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY1, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript
.AfterScript:
end_if_just_battled
opentext
writetext TwinsAmyandmay1AfterBattleText
waitbutton
closetext
end
TrainerTwinsAmyandmay2:
trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY2, TwinsAmyandmay2SeenText, TwinsAmyandmay2BeatenText, 0, .AfterScript
.AfterScript:
end_if_just_battled
opentext
writetext TwinsAmyandmay2AfterBattleText
waitbutton
closetext
end
TrainerBugCatcherBenny:
trainer EVENT_BEAT_BUG_CATCHER_BENNY, BUG_CATCHER, BUG_CATCHER_BENNY, BugCatcherBennySeenText, BugCatcherBennyBeatenText, 0, .AfterScript
.AfterScript:
end_if_just_battled
opentext
writetext BugCatcherBennyAfterBattleText
waitbutton
closetext
end
TrainerBugCatcherAl:
trainer EVENT_BEAT_BUG_CATCHER_AL, BUG_CATCHER, AL, BugCatcherAlSeenText, BugCatcherAlBeatenText, 0, .AfterScript
.AfterScript:
end_if_just_battled
opentext
writetext BugCatcherAlAfterBattleText
waitbutton
closetext
end
TrainerBugCatcherJosh:
trainer EVENT_BEAT_BUG_CATCHER_JOSH, BUG_CATCHER, JOSH, BugCatcherJoshSeenText, BugCatcherJoshBeatenText, 0, .AfterScript
.AfterScript:
end_if_just_battled
opentext
writetext BugCatcherJoshAfterBattleText
waitbutton
closetext
end
AzaleaGymGuyScript:
faceplayer
checkevent EVENT_BEAT_BUGSY
iftrue .AzaleaGymGuyWinScript
opentext
writetext AzaleaGymGuyText
waitbutton
closetext
end
.AzaleaGymGuyWinScript:
opentext
writetext AzaleaGymGuyWinText
waitbutton
closetext
end
AzaleaGymStatue:
checkflag ENGINE_HIVEBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext BUGSY, BUGSY1, $1
jumpstd gymstatue2
BugsyText_INeverLose:
text "I'm BUGSY!"
line "I never lose when"
para "it comes to bug"
line "#MON."
para "My research is"
line "going to make me"
para "the authority on"
line "bug #MON!"
para "Let me demonstrate"
line "what I've learned"
cont "from my studies."
done
BugsyText_ResearchIncomplete:
text "Whoa, amazing!"
line "You're an expert"
cont "on #MON!"
para "My research isn't"
line "complete yet."
para "OK, you win. Take"
line "this BADGE."
done
Text_ReceivedHiveBadge:
text "<PLAYER> received"
line "HIVEBADGE."
done
BugsyText_HiveBadgeSpeech:
text "Do you know the"
line "benefits of HIVE-"
cont "BADGE?"
para "If you have it,"
line "#MON up to L30"
para "will obey you,"
line "even traded ones."
para "#MON that know"
line "CUT will be able"
para "to use it outside"
line "of battle too."
para "Here, I also want"
line "you to have this."
done
BugsyText_FuryCutterSpeech:
text "TM49 contains"
line "FURY CUTTER."
para "If you don't miss,"
line "it gets stronger"
cont "every turn."
para "The longer your"
line "battle goes, the"
cont "better it gets."
para "Isn't that great?"
line "I discovered it!"
done
BugsyText_BugMonsAreDeep:
text "Bug #MON are"
line "deep. There are"
para "many mysteries to"
line "be explored."
para "Study your favor-"
line "ites thoroughly."
done
BugCatcherBennySeenText:
text "Bug #MON evolve"
line "young. So they get"
para "stronger that much"
line "faster."
done
BugCatcherBennyBeatenText:
text "Just evolving"
line "isn't enough!"
done
BugCatcherBennyAfterBattleText:
text "#MON become"
line "stronger if they"
cont "evolve. Really!"
done
BugCatcherAlSeenText:
text "Bug #MON are"
line "cool and tough!"
para "I'll prove it to"
line "you!"
done
BugCatcherAlBeatenText:
text "You proved how"
line "tough you are…"
done
BugCatcherAlAfterBattleText:
text "They're so cool,"
line "but most girls"
para "don't like bug"
line "#MON."
para "I don't know why…"
done
BugCatcherJoshSeenText:
text "You saved all the"
line "SLOWPOKE? Whew,"
cont "you're mighty!"
para "But my grown-up"
line "#MON are pretty"
cont "tough too!"
done
BugCatcherJoshBeatenText:
text "Urrgggh!"
done
BugCatcherJoshAfterBattleText:
text "I guess I should"
line "teach them better"
cont "moves…"
done
TwinsAmyandmay1SeenText:
text "AMY: Hi! Are you"
line "challenging the"
cont "LEADER? No way!"
done
TwinsAmyandmay1BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay1AfterBattleText:
text "AMY: You're"
line "really strong!"
done
TwinsAmyandmay2SeenText:
text "MAY: You want to"
line "see the LEADER?"
cont "We come first!"
done
TwinsAmyandmay2BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay2AfterBattleText:
text "MAY: Our bug #-"
line "MON lost! Oh, what"
cont "a shame."
done
AzaleaGymGuyText:
text "Yo, challenger!"
para "BUGSY's young, but"
line "his knowledge of"
para "bug #MON is for"
line "real."
para "It's going to be"
line "tough without my"
cont "advice."
para "Let's see… Bug"
line "#MON don't like"
cont "fire."
para "Flying-type moves"
line "are super-effec-"
cont "tive too."
done
AzaleaGymGuyWinText:
text "Well done! That"
line "was a great clash"
para "of talented young"
line "trainers."
para "With people like"
line "you, the future of"
cont "#MON is bright!"
done
AzaleaGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 15, 5, AZALEA_TOWN
warp_def 5, 15, 5, AZALEA_TOWN
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 3, 13, BGEVENT_READ, AzaleaGymStatue
bg_event 6, 13, BGEVENT_READ, AzaleaGymStatue
.ObjectEvents:
db 7
object_event 5, 7, SPRITE_BUGSY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaGymBugsyScript, -1
object_event 5, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherBenny, -1
object_event 8, 8, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherAl, -1
object_event 0, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1
object_event 4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1
object_event 5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuyScript, -1