Disassembly of Pokémon Crystal
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Idain 3866716980
Use proper constant for battle stats (#1088)
2023-10-23 14:06:04 -05:00
.github CI copy `.map` files to symbols branch 2023-08-22 18:47:12 -05:00
audio Fix macro definitiosn for unused commands 2023-05-06 20:12:45 -04:00
constants Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
data Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
docs Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
engine Use proper constant for battle stats (#1088) 2023-10-23 14:06:04 -05:00
gfx Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
home Define SERIAL_PATCH_PREAMBLE_LENGTH 2023-04-19 19:12:14 +02:00
lib/mobile Label indirect access to rIE in lib/mobile 2023-02-21 19:50:36 +01:00
macros Verify that there aren't too many OAM constants 2023-08-15 19:45:33 -04:00
maps Improve mobile-related labels (#1061) 2023-07-26 19:59:00 -05:00
mobile Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
ram Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
tools Add dupeframes.py tool to find duplicate animated Pokémon frames 2023-08-15 19:34:16 -04:00
vc Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
.gitattributes Build the Virtual Console patch with `make crystal11_vc` (#882) 2022-03-12 18:34:04 -05:00
.gitignore Build the Virtual Console patch with `make crystal11_vc` (#882) 2022-03-12 18:34:04 -05:00
FAQ.md FAQ.md require 0.6.0 2022-10-02 23:29:47 -05:00
INSTALL.md Use rgbds 0.6.1 (0.6.0 also still works) 2022-12-03 11:11:20 -05:00
Makefile Use `rgbgfx -c embedded` to extract palettes 2022-12-27 18:34:46 -05:00
README.md Added newer decomp projects to readme 2023-08-19 13:30:32 +00:00
STYLE.md Add proposals for fixing STYLE.md (#941) 2022-06-17 22:41:16 -04:00
audio.asm Ensure linked songs are in the same bank (#1027) 2022-12-29 07:59:32 -06:00
charmap.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
home.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
includes.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
layout.link Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
main.asm Sync sprite and battle anim consts/labels (#1055) 2023-09-17 13:09:28 -05:00
ram.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
rgbdscheck.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
roms.sha1 Build the Virtual Console patch with `make crystal11_vc` (#882) 2022-03-12 18:34:04 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4
  • CGBBYTE1.784.patch sha1: a25517f60ca0e887d39ec698aa56a0040532a4b3

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

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