pokecrystal/maps/SlowpokeWellB2F.asm

75 lines
1.6 KiB
NASM

object_const_def ; object_event constants
const SLOWPOKEWELLB2F_GYM_GUY
const SLOWPOKEWELLB2F_POKE_BALL
SlowpokeWellB2F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
SlowpokeWellB2FGymGuyScript:
faceplayer
opentext
checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
iftrue .GotKingsRock
writetext SlowpokeWellB2FGymGuyText
buttonsound
verbosegiveitem KINGS_ROCK
iffalse .NoRoom
setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
.NoRoom:
closetext
end
.GotKingsRock:
writetext SlowpokeWellB2FGymGuyText_GotKingsRock
waitbutton
closetext
end
SlowpokeWellB2FTMRainDance:
itemball TM_RAIN_DANCE
SlowpokeWellB2FGymGuyText:
text "I'm waiting to see"
line "SLOWPOKE's moment"
cont "of evolution."
para "Through observa-"
line "tion, I made a new"
cont "discovery."
para "A SLOWPOKE with a"
line "KING'S ROCK often"
para "gets bitten by a"
line "SHELLDER."
para "Here, I'll share a"
line "KING'S ROCK with"
cont "you."
done
SlowpokeWellB2FGymGuyText_GotKingsRock:
text "I'm going to be"
line "like SLOWPOKE."
para "I'll wait patient-"
line "ly, so I can see"
cont "one evolve."
done
SlowpokeWellB2F_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
warp_event 9, 11, SLOWPOKE_WELL_B1F, 2
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
object_event 5, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, SlowpokeWellB2FGymGuyScript, -1
object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE