mirror of https://github.com/pret/pokecrystal.git
352 lines
7.3 KiB
NASM
352 lines
7.3 KiB
NASM
object_const_def ; object_event constants
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const RADIOTOWER3F_SUPER_NERD
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const RADIOTOWER3F_GYM_GUY
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const RADIOTOWER3F_COOLTRAINER_F
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const RADIOTOWER3F_ROCKET1
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const RADIOTOWER3F_ROCKET2
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const RADIOTOWER3F_ROCKET3
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const RADIOTOWER3F_SCIENTIST
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RadioTower3F_MapScripts:
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db 0 ; scene scripts
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .CardKeyShutterCallback
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.CardKeyShutterCallback:
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checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
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iftrue .Change
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return
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.Change:
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changeblock 14, 2, $2a ; open shutter
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changeblock 14, 4, $01 ; floor
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return
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RadioTower3FSuperNerdScript:
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jumptextfaceplayer RadioTower3FSuperNerdText
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RadioTower3FGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .NoRockets
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writetext RadioTower3FGymGuyText_Rockets
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waitbutton
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closetext
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end
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.NoRockets:
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writetext RadioTower3FGymGuyText
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waitbutton
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closetext
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end
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RadioTower3FCooltrainerFScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
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iftrue .GotSunnyDay
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .NoRockets
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checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
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iftrue .UsedCardKey
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writetext RadioTower3FCooltrainerFPleaseSaveDirectorText
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waitbutton
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closetext
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end
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.UsedCardKey:
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writetext RadioTower3FCooltrainerFIsDirectorSafeText
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waitbutton
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closetext
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end
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.NoRockets:
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writetext RadioTower3FCooltrainerFYoureMyHeroText
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buttonsound
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verbosegiveitem TM_SUNNY_DAY
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iffalse .NoRoom
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writetext RadioTower3FCooltrainerFItsSunnyDayText
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waitbutton
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closetext
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setevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
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end
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.GotSunnyDay:
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writetext RadioTower3FCooltrainerFYouWereMarvelousText
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waitbutton
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.NoRoom:
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closetext
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end
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TrainerGruntM7:
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trainer GRUNTM, GRUNTM_7, EVENT_BEAT_ROCKET_GRUNTM_7, GruntM7SeenText, GruntM7BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM7AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM8:
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trainer GRUNTM, GRUNTM_8, EVENT_BEAT_ROCKET_GRUNTM_8, GruntM8SeenText, GruntM8BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM8AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM9:
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trainer GRUNTM, GRUNTM_9, EVENT_BEAT_ROCKET_GRUNTM_9, GruntM9SeenText, GruntM9BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM9AfterBattleText
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waitbutton
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closetext
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end
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TrainerScientistMarc:
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trainer SCIENTIST, MARC, EVENT_BEAT_SCIENTIST_MARC, ScientistMarcSeenText, ScientistMarcBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext ScientistMarcAfterBattleText
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waitbutton
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closetext
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end
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CardKeySlotScript::
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opentext
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writetext RadioTower3FCardKeySlotText
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waitbutton
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checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
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iftrue .UsedCardKey
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checkitem CARD_KEY
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iftrue .HaveCardKey
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.UsedCardKey:
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closetext
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end
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.HaveCardKey:
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writetext InsertedTheCardKeyText
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waitbutton
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setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
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playsound SFX_ENTER_DOOR
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changeblock 14, 2, $2a ; open shutter
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changeblock 14, 4, $01 ; floor
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reloadmappart
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closetext
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waitsfx
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end
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RadioTower3FPersonnelSign:
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jumptext RadioTower3FPersonnelSignText
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RadioTower3FPokemonMusicSign:
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jumptext RadioTower3FPokemonMusicSignText
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RadioTower3FSuperNerdText:
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text "We have recordings"
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line "of the cries of"
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para "all #MON that"
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line "have been found."
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para "We must have about"
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line "200 kinds."
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done
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RadioTower3FGymGuyText_Rockets:
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text "To trainers, #-"
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line "MON are their"
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cont "beloved partners."
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para "It's terrible how"
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line "TEAM ROCKET is"
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para "trying to control"
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line "#MON."
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done
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RadioTower3FGymGuyText:
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text "We run 24 hours a"
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line "day to broadcast"
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para "entertaining pro-"
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line "grams."
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para "I'll do my best to"
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line "run around the"
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cont "clock too!"
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done
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RadioTower3FCooltrainerFPleaseSaveDirectorText:
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text "The TEAM ROCKET"
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line "boss has locked"
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cont "himself in."
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para "But the DIRECTOR"
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line "can open it."
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para "He's up on the"
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line "fifth floor."
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para "Please save him!"
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done
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RadioTower3FCooltrainerFIsDirectorSafeText:
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text "Is the DIRECTOR"
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line "safe?"
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done
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RadioTower3FCooltrainerFYoureMyHeroText:
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text "Thank you!"
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line "You're my hero!"
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para "This is a token of"
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line "my appreciation."
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done
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RadioTower3FCooltrainerFItsSunnyDayText:
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text "It's SUNNY DAY."
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line "It powers up fire-"
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cont "type moves for a"
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cont "while."
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done
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RadioTower3FCooltrainerFYouWereMarvelousText:
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text "You were simply"
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line "marvelous!"
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done
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GruntM7SeenText:
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text "I've been given"
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line "strict orders."
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para "I'm to crush any-"
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line "one who challenges"
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cont "TEAM ROCKET!"
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done
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GruntM7BeatenText:
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text "What?!"
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done
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GruntM7AfterBattleText:
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text "I failed in my"
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line "duties…"
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para "I'll be docked pay"
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line "for this…"
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done
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GruntM8SeenText:
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text "It feels great"
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line "ordering #MON"
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cont "to commit crimes."
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done
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GruntM8BeatenText:
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text "You're kidding!"
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done
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GruntM8AfterBattleText:
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text "I feel lousy over"
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line "losing!"
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para "Darn it! I hate"
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line "useless #MON!"
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done
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GruntM9SeenText:
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text "Why did the shut-"
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line "ter open? Did you"
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para "have something to"
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line "do with this?"
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done
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GruntM9BeatenText:
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text "I'm done for!"
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done
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GruntM9AfterBattleText:
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text "What?! You made it"
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line "past our men in"
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cont "the UNDERGROUND?"
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para "How could you?"
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done
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ScientistMarcSeenText:
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text "An unknown child"
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line "wandering here?"
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para "Who are you?"
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done
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ScientistMarcBeatenText:
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text "Tch! I took you"
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line "too lightly!"
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done
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ScientistMarcAfterBattleText:
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text "Bwahahaha…"
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para "I can transmit as"
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line "strong a signal as"
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cont "I need from here."
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done
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RadioTower3FCardKeySlotText:
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text "It's the CARD KEY"
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line "slot."
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done
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InsertedTheCardKeyText:
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text "<PLAYER> inserted"
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line "the CARD KEY."
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done
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RadioTower3FPersonnelSignText:
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text "3F PERSONNEL"
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done
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RadioTower3FPokemonMusicSignText:
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text "#MON MUSIC with"
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line "Host DJ BEN"
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done
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RadioTower3F_MapEvents:
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db 0, 0 ; filler
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db 3 ; warp events
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warp_event 0, 0, RADIO_TOWER_2F, 1
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warp_event 7, 0, RADIO_TOWER_4F, 2
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warp_event 17, 0, RADIO_TOWER_4F, 4
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db 0 ; coord events
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db 3 ; bg events
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bg_event 3, 0, BGEVENT_READ, RadioTower3FPersonnelSign
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bg_event 9, 0, BGEVENT_READ, RadioTower3FPokemonMusicSign
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bg_event 14, 2, BGEVENT_UP, CardKeySlotScript
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db 7 ; object events
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object_event 7, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower3FSuperNerdScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER
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object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuyScript, -1
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object_event 11, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower3FCooltrainerFScript, -1
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object_event 5, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM7, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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object_event 6, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM8, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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object_event 16, 6, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM9, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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object_event 9, 6, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerScientistMarc, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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