mirror of https://github.com/pret/pokecrystal.git
741 lines
16 KiB
NASM
741 lines
16 KiB
NASM
object_const_def ; object_event constants
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const RADIOTOWER2F_SUPER_NERD
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const RADIOTOWER2F_TEACHER
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const RADIOTOWER2F_ROCKET1
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const RADIOTOWER2F_ROCKET2
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const RADIOTOWER2F_ROCKET3
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const RADIOTOWER2F_ROCKET_GIRL
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const RADIOTOWER2F_BLACK_BELT1
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const RADIOTOWER2F_BLACK_BELT2
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const RADIOTOWER2F_JIGGLYPUFF
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const RADIOTOWER2F_BUENA
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const RADIOTOWER2F_RECEPTIONIST
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RadioTower2F_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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RadioTower2FUnusedDummyScene:
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; unused
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end
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RadioTower2FSuperNerdScript:
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jumptextfaceplayer RadioTower2FSuperNerdText
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RadioTower2FTeacherScript:
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faceplayer
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opentext
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
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iftrue .Rockets
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writetext RadioTower2FTeacherText
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waitbutton
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closetext
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end
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.Rockets:
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writetext RadioTower2FTeacherText_Rockets
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waitbutton
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closetext
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end
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RadioTowerJigglypuff:
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opentext
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writetext RadioTowerJigglypuffText
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cry JIGGLYPUFF
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waitbutton
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closetext
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end
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RadioTower2FBlackBelt1Script:
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jumptextfaceplayer RadioTower2FBlackBelt1Text
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RadioTower2FBlackBelt2Script:
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jumptextfaceplayer RadioTower2FBlackBelt2Text
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TrainerGruntM4:
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trainer GRUNTM, GRUNTM_4, EVENT_BEAT_ROCKET_GRUNTM_4, GruntM4SeenText, GruntM4BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM4AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM5:
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trainer GRUNTM, GRUNTM_5, EVENT_BEAT_ROCKET_GRUNTM_5, GruntM5SeenText, GruntM5BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM5AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM6:
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trainer GRUNTM, GRUNTM_6, EVENT_BEAT_ROCKET_GRUNTM_6, GruntM6SeenText, GruntM6BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM6AfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntF2:
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trainer GRUNTF, GRUNTF_2, EVENT_BEAT_ROCKET_GRUNTF_2, GruntF2SeenText, GruntF2BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntF2AfterBattleText
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waitbutton
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closetext
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end
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Buena:
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faceplayer
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opentext
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
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iftrue .MidRocketTakeover
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checkevent EVENT_MET_BUENA
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iffalse .Introduction
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checkflag ENGINE_BUENAS_PASSWORD_2
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iftrue .PlayedAlready
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readvar VAR_HOUR
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ifless 18, .TooEarly
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checkflag ENGINE_BUENAS_PASSWORD
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iffalse .TuneIn
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checkitem BLUE_CARD
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iffalse .NoBlueCard
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readvar VAR_BLUECARDBALANCE
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ifequal 30, .BlueCardCapped0
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playmusic MUSIC_BUENAS_PASSWORD
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writetext RadioTower2FBuenaDoYouKnowPasswordText
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special AskRememberPassword
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iffalse .ForgotPassword
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writetext RadioTower2FBuenaJoinTheShowText
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waitbutton
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closetext
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turnobject RADIOTOWER2F_BUENA, RIGHT
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readvar VAR_FACING
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ifnotequal RIGHT, .DontNeedToMove
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applymovement PLAYER, RadioTower2FPlayerWalksToMicrophoneMovement
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.DontNeedToMove:
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turnobject PLAYER, RIGHT
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opentext
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writetext RadioTower2FBuenaEveryoneSayPasswordText
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waitbutton
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closetext
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turnobject RADIOTOWER2F_BUENA, DOWN
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refreshscreen
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special BuenasPassword
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closetext
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iffalse .WrongAnswer
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opentext
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writetext RadioTower2FBuenaCorrectAnswerText
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waitbutton
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closetext
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readvar VAR_BLUECARDBALANCE
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addval 1
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writevar VAR_BLUECARDBALANCE
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waitsfx
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playsound SFX_TRANSACTION
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setflag ENGINE_BUENAS_PASSWORD_2
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pause 20
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turnobject RADIOTOWER2F_BUENA, RIGHT
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opentext
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writetext RadioTower2FBuenaThanksForComingText
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waitbutton
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closetext
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special FadeOutMusic
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pause 20
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special RestartMapMusic
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readvar VAR_BLUECARDBALANCE
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ifequal 30, .BlueCardCapped1
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end
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.Introduction:
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writetext RadioTower2FBuenaShowIntroductionText
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buttonsound
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setevent EVENT_MET_BUENA
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verbosegiveitem BLUE_CARD
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.TuneIn:
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writetext RadioTower2FBuenaTuneInToMyShowText
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waitbutton
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closetext
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checkcellnum PHONE_BUENA
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iftrue .Registered0
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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iftrue .OfferedNumberBefore
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.Registered0:
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turnobject RADIOTOWER2F_BUENA, RIGHT
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end
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.ForgotPassword:
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writetext RadioTower2FBuenaComeBackAfterListeningText
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waitbutton
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closetext
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turnobject RADIOTOWER2F_BUENA, RIGHT
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special FadeOutMusic
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pause 20
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special RestartMapMusic
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end
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.PlayedAlready:
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writetext RadioTower2FBuenaAlreadyPlayedText
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waitbutton
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closetext
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checkcellnum PHONE_BUENA
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iftrue .Registered1
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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iftrue .OfferedNumberBefore
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.Registered1:
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turnobject RADIOTOWER2F_BUENA, RIGHT
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pause 10
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end
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.WrongAnswer:
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setflag ENGINE_BUENAS_PASSWORD_2
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opentext
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writetext RadioTower2FBuenaDidYouForgetText
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waitbutton
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closetext
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turnobject RADIOTOWER2F_BUENA, RIGHT
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pause 20
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opentext
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writetext RadioTower2FBuenaThanksForComingText
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waitbutton
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closetext
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turnobject RADIOTOWER2F_BUENA, RIGHT
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special FadeOutMusic
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pause 20
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special RestartMapMusic
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end
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.MidRocketTakeover:
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writetext RadioTower2FBuenaPasswordIsHelpText
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waitbutton
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closetext
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end
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.NoBlueCard:
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writetext RadioTower2FBuenaNoBlueCardText
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waitbutton
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closetext
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checkcellnum PHONE_BUENA
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iftrue .Registered2
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
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iftrue .OfferedNumberBefore
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.Registered2:
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turnobject RADIOTOWER2F_BUENA, RIGHT
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end
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.BlueCardCapped0:
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writetext RadioTower2FBuenaCardIsFullText
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waitbutton
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closetext
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checkcellnum PHONE_BUENA
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iftrue .Registered3
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
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iftrue .OfferedNumberBefore
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.Registered3:
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turnobject RADIOTOWER2F_BUENA, RIGHT
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end
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.TooEarly:
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writetext RadioTower2FBuenaTuneInAfterSixText
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waitbutton
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closetext
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checkcellnum PHONE_BUENA
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iftrue .Registered4
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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iftrue .OfferedNumberBefore
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.Registered4:
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end
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.BlueCardCapped1:
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checkcellnum PHONE_BUENA
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iftrue .HasNumber
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pause 20
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turnobject RADIOTOWER2F_BUENA, DOWN
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pause 15
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turnobject PLAYER, UP
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pause 15
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
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iftrue .OfferedNumberBefore
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showemote EMOTE_SHOCK, RADIOTOWER2F_BUENA, 15
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setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
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setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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opentext
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writetext RadioTower2FBuenaOfferPhoneNumberText
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sjump .AskForNumber
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.OfferedNumberBefore:
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opentext
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writetext RadioTower2FBuenaOfferNumberAgainText
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.AskForNumber:
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askforphonenumber PHONE_BUENA
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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writetext RadioTower2FRegisteredBuenasNumberText
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playsound SFX_REGISTER_PHONE_NUMBER
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waitsfx
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buttonsound
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writetext RadioTower2FBuenaCallMeText
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waitbutton
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closetext
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turnobject RADIOTOWER2F_BUENA, RIGHT
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addcellnum PHONE_BUENA
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end
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.NumberDeclined:
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writetext RadioTower2FBuenaSadRejectedText
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waitbutton
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closetext
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turnobject RADIOTOWER2F_BUENA, RIGHT
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end
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.PhoneFull:
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writetext RadioTower2FBuenaYourPhoneIsFullText
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waitbutton
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closetext
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turnobject RADIOTOWER2F_BUENA, RIGHT
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.HasNumber:
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end
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RadioTowerBuenaPrizeReceptionist:
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faceplayer
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opentext
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checkitem BLUE_CARD
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iffalse .NoCard
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writetext RadioTower2FBuenaReceptionistPointsForPrizesText
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buttonsound
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special BuenaPrize
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closetext
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end
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.NoCard:
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writetext RadioTower2FBuenaReceptionistNoCardText
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buttonsound
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closetext
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end
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RadioTower2FSalesSign:
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jumptext RadioTower2FSalesSignText
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RadioTower2FOaksPKMNTalkSign:
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jumptext RadioTower2FOaksPKMNTalkSignText
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RadioTower2FPokemonRadioSign:
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jumptext RadioTower2FPokemonRadioSignText
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RadioTower2FBookshelf:
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jumpstd magazinebookshelf
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RadioTower2FPlayerWalksToMicrophoneMovement:
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slow_step DOWN
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slow_step RIGHT
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step_end
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RadioTower2FSuperNerdText:
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text "You can listen to"
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line "the radio any-"
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cont "where. Tune in!"
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done
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RadioTower2FTeacherText:
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text "Lullabies on the"
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line "radio may make"
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cont "#MON sleep."
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done
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RadioTower2FTeacherText_Rockets:
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text "Why would they"
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line "want to take over"
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cont "the RADIO TOWER?"
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done
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RadioTowerJigglypuffText:
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text "JIGGLYPUFF:"
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line "Jiggly…"
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done
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RadioTower2FBlackBelt1Text:
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text "Sorry. Authorized"
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line "personnel only"
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cont "beyond this point."
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para "It wasn't that way"
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line "before."
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para "There's something"
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line "wrong with the"
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cont "DIRECTOR…"
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done
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RadioTower2FBlackBelt2Text:
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text "Feel free to look"
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line "around anywhere."
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para "The DIRECTOR is"
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line "nice again, just"
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cont "as he was before."
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done
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GruntM4SeenText:
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text "Three years ago,"
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line "TEAM ROCKET was"
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cont "forced to disband."
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para "But we're making a"
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line "comeback here!"
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done
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GruntM4BeatenText:
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text "Gwah! Don't get"
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line "cute!"
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done
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GruntM4AfterBattleText:
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text "We won't let you"
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line "ruin our plans"
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cont "for our comeback!"
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done
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GruntM5SeenText:
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text "We're TEAM ROCKET,"
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line "the exploiters of"
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cont "#MON!"
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para "We love being"
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line "evil! Scared?"
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done
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GruntM5BeatenText:
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text "You think you're a"
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line "hero?"
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done
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GruntM5AfterBattleText:
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text "We're not always"
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line "evil. We just do"
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cont "whatever we like."
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done
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GruntM6SeenText:
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text "Hey, hey! Keep out"
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line "of our way!"
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done
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GruntM6BeatenText:
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text "Arggh. I give up."
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done
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GruntM6AfterBattleText:
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text "Our EXECUTIVES are"
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line "trying to take"
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cont "this place over."
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para "They have some big"
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line "plan. I wonder"
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cont "what that is?"
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done
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GruntF2SeenText:
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text "Hahaha!"
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para "How boring."
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line "It was far too"
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para "easy to take over"
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line "this place!"
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para "Come on, keep me"
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line "amused!"
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done
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GruntF2BeatenText:
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text "Wh-who are you?"
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done
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GruntF2AfterBattleText:
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text "You beat me, and"
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line "I won't forget it!"
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done
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RadioTower2FBuenaShowIntroductionText:
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text "BUENA: Hi! I'm"
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line "BUENA!"
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para "Do you know about"
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line "a radio program"
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cont "called PASSWORD?"
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para "If you can tell me"
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line "the password from"
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para "the program, you"
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line "will earn points."
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para "Save up those"
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line "points and trade"
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para "them to that sweet"
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line "young lady over"
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para "there for some"
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line "choice prizes!"
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para "Here you go!"
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para "It's your very own"
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line "point card!"
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done
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RadioTower2FBuenaTuneInToMyShowText:
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text "BUENA: Tune in to"
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line "my PASSWORD SHOW!"
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done
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RadioTower2FBuenaDoYouKnowPasswordText:
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text "BUENA: Hi!"
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line "Did you tune in to"
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cont "my radio show?"
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para "Do you remember"
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line "today's password?"
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done
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RadioTower2FBuenaJoinTheShowText:
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text "BUENA: Oh, wow!"
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line "Thank you!"
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para "What was your name"
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line "again?"
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para "…<PLAY_G>, OK!"
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para "Come on, <PLAY_G>."
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line "Join the show."
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done
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RadioTower2FBuenaEveryoneSayPasswordText:
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text "BUENA: Everyone"
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line "ready?"
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para "I want to hear you"
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line "shout out today's"
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para "password for"
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line "<PLAY_G>!"
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done
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RadioTower2FBuenaComeBackAfterListeningText:
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text "BUENA: Come back"
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line "after you listen"
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para "to my show, OK?"
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line "Catch ya later!"
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done
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RadioTower2FBuenaAlreadyPlayedText:
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text "BUENA: Sorry…"
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para "You get just one"
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line "chance each day."
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para "Come back tomorrow"
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line "for another try!"
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done
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RadioTower2FBuenaCorrectAnswerText:
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text "BUENA: YIPPEE!"
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line "That's right!"
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para "You did tune in!"
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line "I'm so happy!"
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para "You earned one"
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line "point! Congrats!"
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done
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RadioTower2FBuenaDidYouForgetText:
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text "BUENA: Aww…"
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line "That's not it…"
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para "Did you forget the"
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line "password?"
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done
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RadioTower2FBuenaThanksForComingText:
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text "BUENA: Yup! Our"
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line "contestant was"
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para "<PLAY_G>."
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line "Thanks for coming!"
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para "I hope all you"
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line "listeners will"
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para "come too!"
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line "I'll be waiting!"
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done
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RadioTower2FBuenaPasswordIsHelpText:
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text "BUENA: Huh?"
|
|
line "Today's password?"
|
|
|
|
para "HELP, of course!"
|
|
done
|
|
|
|
RadioTower2FBuenaCardIsFullText:
|
|
text "BUENA: Your BLUE"
|
|
line "CARD's full."
|
|
|
|
para "Trade it in for a"
|
|
line "fabulous prize!"
|
|
done
|
|
|
|
RadioTower2FBuenaTuneInAfterSixText:
|
|
text "BUENA: Tune in to"
|
|
line "PASSWORD every"
|
|
|
|
para "night from six to"
|
|
line "midnight!"
|
|
|
|
para "Tune in, then drop"
|
|
line "in for a visit!"
|
|
done
|
|
|
|
RadioTower2FBuenaNoBlueCardText:
|
|
text "BUENA: Oh? You"
|
|
line "forgot to bring"
|
|
cont "your BLUE CARD?"
|
|
|
|
para "I can't give you"
|
|
line "points if you"
|
|
cont "don't have it."
|
|
done
|
|
|
|
RadioTower2FBuenaOfferPhoneNumberText:
|
|
text "BUENA: Oh! Your"
|
|
line "BLUE CARD reached"
|
|
|
|
para "30 points today!"
|
|
line "That's so wild!"
|
|
|
|
para "Hmm… There isn't a"
|
|
line "prize for hitting"
|
|
cont "30 points, but…"
|
|
|
|
para "You came by so"
|
|
line "often, <PLAY_G>."
|
|
|
|
para "I'll make you a"
|
|
line "special deal!"
|
|
|
|
para "How would you like"
|
|
line "my phone number?"
|
|
done
|
|
|
|
RadioTower2FBuenaOfferNumberAgainText:
|
|
text "BUENA: <PLAY_G>,"
|
|
line "do you want to"
|
|
|
|
para "register my phone"
|
|
line "number?"
|
|
done
|
|
|
|
RadioTower2FRegisteredBuenasNumberText:
|
|
text "<PLAYER> registered"
|
|
line "BUENA's number."
|
|
done
|
|
|
|
RadioTower2FBuenaCallMeText:
|
|
text "BUENA: I look"
|
|
line "forward to hearing"
|
|
cont "from you!"
|
|
done
|
|
|
|
RadioTower2FBuenaSadRejectedText:
|
|
text "BUENA: Aww… It's a"
|
|
line "special prize…"
|
|
done
|
|
|
|
RadioTower2FBuenaYourPhoneIsFullText:
|
|
text "BUENA: <PLAY_G>,"
|
|
line "your phone list"
|
|
|
|
para "has no room left"
|
|
line "for me…"
|
|
done
|
|
|
|
RadioTower2FBuenaReceptionistPointsForPrizesText:
|
|
text "You can cash in"
|
|
line "your saved points"
|
|
|
|
para "for a lovely prize"
|
|
line "of your choice!"
|
|
done
|
|
|
|
RadioTower2FBuenaReceptionistNoCardText:
|
|
text "You can't trade in"
|
|
line "points without"
|
|
cont "your BLUE CARD."
|
|
|
|
para "Don't forget your"
|
|
line "BLUE CARD!"
|
|
done
|
|
|
|
RadioTower2FSalesSignText:
|
|
text "2F SALES"
|
|
done
|
|
|
|
RadioTower2FOaksPKMNTalkSignText:
|
|
text "PROF.OAK'S #MON"
|
|
line "TALK"
|
|
|
|
para "The Hottest Show"
|
|
line "on the Air!"
|
|
done
|
|
|
|
RadioTower2FPokemonRadioSignText:
|
|
text "Anywhere, Anytime"
|
|
line "#MON Radio"
|
|
done
|
|
|
|
RadioTower2F_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
db 2 ; warp events
|
|
warp_event 0, 0, RADIO_TOWER_3F, 1
|
|
warp_event 15, 0, RADIO_TOWER_1F, 3
|
|
|
|
db 0 ; coord events
|
|
|
|
db 6 ; bg events
|
|
bg_event 3, 0, BGEVENT_READ, RadioTower2FSalesSign
|
|
bg_event 5, 0, BGEVENT_READ, RadioTower2FOaksPKMNTalkSign
|
|
bg_event 9, 1, BGEVENT_READ, RadioTower2FBookshelf
|
|
bg_event 10, 1, BGEVENT_READ, RadioTower2FBookshelf
|
|
bg_event 11, 1, BGEVENT_READ, RadioTower2FBookshelf
|
|
bg_event 13, 0, BGEVENT_READ, RadioTower2FPokemonRadioSign
|
|
|
|
db 11 ; object events
|
|
object_event 6, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower2FSuperNerdScript, EVENT_GOLDENROD_CITY_CIVILIANS
|
|
object_event 17, 2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower2FTeacherScript, -1
|
|
object_event 1, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM4, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 8, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM5, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM6, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 10, 5, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGruntF2, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
|
|
object_event 0, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt1Script, EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS
|
|
object_event 1, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt2Script, EVENT_RADIO_TOWER_CIVILIANS_AFTER
|
|
object_event 12, 1, SPRITE_JIGGLYPUFF, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTowerJigglypuff, -1
|
|
object_event 14, 5, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Buena, -1
|
|
object_event 12, 7, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTowerBuenaPrizeReceptionist, EVENT_GOLDENROD_CITY_CIVILIANS
|