mirror of https://github.com/pret/pokecrystal.git
401 lines
7.9 KiB
NASM
401 lines
7.9 KiB
NASM
object_const_def ; object_event constants
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const GOLDENRODGYM_WHITNEY
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const GOLDENRODGYM_LASS1
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const GOLDENRODGYM_LASS2
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const GOLDENRODGYM_BUENA1
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const GOLDENRODGYM_BUENA2
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const GOLDENRODGYM_GYM_GUY
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GoldenrodGym_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_GOLDENRODGYM_NOTHING
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scene_script .DummyScene1 ; SCENE_GOLDENRODGYM_WHITNEY_STOPS_CRYING
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db 0 ; callbacks
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.DummyScene0:
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end
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.DummyScene1:
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end
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GoldenrodGymWhitneyScript:
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faceplayer
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checkevent EVENT_BEAT_WHITNEY
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iftrue .FightDone
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opentext
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writetext WhitneyBeforeText
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waitbutton
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closetext
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winlosstext WhitneyShouldntBeSoSeriousText, 0
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loadtrainer WHITNEY, WHITNEY1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_WHITNEY
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setevent EVENT_MADE_WHITNEY_CRY
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setscene SCENE_GOLDENRODGYM_WHITNEY_STOPS_CRYING
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setevent EVENT_BEAT_BEAUTY_VICTORIA
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setevent EVENT_BEAT_BEAUTY_SAMANTHA
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setevent EVENT_BEAT_LASS_CARRIE
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setevent EVENT_BEAT_LASS_BRIDGET
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.FightDone:
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opentext
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checkevent EVENT_MADE_WHITNEY_CRY
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iffalse .StoppedCrying
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writetext WhitneyYouMeanieText
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waitbutton
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closetext
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end
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.StoppedCrying:
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checkevent EVENT_GOT_TM45_ATTRACT
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iftrue .GotAttract
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checkflag ENGINE_PLAINBADGE
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iftrue .GotPlainBadge
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writetext WhitneyWhatDoYouWantText
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buttonsound
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waitsfx
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writetext PlayerReceivedPlainBadgeText
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_PLAINBADGE
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readvar VAR_BADGES
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scall GoldenrodGymActivateRockets
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.GotPlainBadge:
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writetext WhitneyPlainBadgeText
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buttonsound
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verbosegiveitem TM_ATTRACT
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iffalse .NoRoomForAttract
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setevent EVENT_GOT_TM45_ATTRACT
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writetext WhitneyAttractText
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waitbutton
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closetext
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end
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.GotAttract:
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writetext WhitneyGoodCryText
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waitbutton
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.NoRoomForAttract:
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closetext
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end
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GoldenrodGymActivateRockets:
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ifequal 7, .RadioTowerRockets
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ifequal 6, .GoldenrodRockets
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end
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.GoldenrodRockets:
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jumpstd goldenrodrockets
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.RadioTowerRockets:
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jumpstd radiotowerrockets
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TrainerLassCarrie:
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trainer LASS, CARRIE, EVENT_BEAT_LASS_CARRIE, LassCarrieSeenText, LassCarrieBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassCarrieAfterBattleText
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waitbutton
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closetext
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end
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WhitneyCriesScript:
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showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15
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applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement
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turnobject PLAYER, DOWN
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opentext
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writetext BridgetWhitneyCriesText
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waitbutton
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closetext
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applymovement GOLDENRODGYM_LASS2, BridgetWalksAwayMovement
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setscene SCENE_GOLDENRODGYM_NOTHING
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clearevent EVENT_MADE_WHITNEY_CRY
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end
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TrainerLassBridget:
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trainer LASS, BRIDGET, EVENT_BEAT_LASS_BRIDGET, LassBridgetSeenText, LassBridgetBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassBridgetAfterBattleText
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waitbutton
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closetext
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end
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TrainerBeautyVictoria:
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trainer BEAUTY, VICTORIA, EVENT_BEAT_BEAUTY_VICTORIA, BeautyVictoriaSeenText, BeautyVictoriaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BeautyVictoriaAfterBattleText
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waitbutton
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closetext
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end
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TrainerBeautySamantha:
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trainer BEAUTY, SAMANTHA, EVENT_BEAT_BEAUTY_SAMANTHA, BeautySamanthaSeenText, BeautySamanthaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BeautySamanthaAfterBattleText
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waitbutton
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closetext
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end
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GoldenrodGymGuyScript:
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faceplayer
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checkevent EVENT_BEAT_WHITNEY
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iftrue .GoldenrodGymGuyWinScript
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opentext
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writetext GoldenrodGymGuyText
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waitbutton
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closetext
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end
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.GoldenrodGymGuyWinScript:
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opentext
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writetext GoldenrodGymGuyWinText
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waitbutton
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closetext
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end
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GoldenrodGymStatue:
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checkflag ENGINE_PLAINBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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gettrainername STRING_BUFFER_4, WHITNEY, WHITNEY1
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jumpstd gymstatue2
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BridgetWalksUpMovement:
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step LEFT
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turn_head UP
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step_end
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BridgetWalksAwayMovement:
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step RIGHT
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turn_head LEFT
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step_end
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WhitneyBeforeText:
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text "Hi! I'm WHITNEY!"
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para "Everyone was into"
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line "#MON, so I got"
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cont "into it too!"
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para "#MON are"
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line "super-cute!"
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para "You want to bat-"
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line "tle? I'm warning"
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cont "you--I'm good!"
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done
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WhitneyShouldntBeSoSeriousText:
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text "Sob…"
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para "…Waaaaaaah!"
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line "You're mean!"
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para "You shouldn't be"
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line "so serious! You…"
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cont "you child, you!"
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done
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WhitneyYouMeanieText:
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text "Waaaaah!"
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para "Waaaaah!"
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para "…Snivel, hic…"
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line "…You meanie!"
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done
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WhitneyWhatDoYouWantText:
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text "…Sniff…"
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para "What? What do you"
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line "want? A BADGE?"
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para "Oh, right."
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line "I forgot. Here's"
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cont "PLAINBADGE."
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done
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PlayerReceivedPlainBadgeText:
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text "<PLAYER> received"
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line "PLAINBADGE."
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done
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WhitneyPlainBadgeText:
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text "PLAINBADGE lets"
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line "your #MON use"
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para "STRENGTH outside"
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line "of battle."
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para "It also boosts"
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line "your #MON's"
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cont "SPEED."
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para "Oh, you can have"
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line "this too!"
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done
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WhitneyAttractText:
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text "It's ATTRACT!"
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line "It makes full use"
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para "of a #MON's"
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line "charm."
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para "Isn't it just per-"
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line "fect for a cutie"
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cont "like me?"
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done
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WhitneyGoodCryText:
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text "Ah, that was a"
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line "good cry!"
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para "Come for a visit"
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line "again! Bye-bye!"
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done
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LassCarrieSeenText:
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text "Don't let my"
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line "#MON's cute"
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para "looks fool you."
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line "They can whip you!"
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done
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LassCarrieBeatenText:
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text "Darn… I thought"
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line "you were weak…"
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done
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LassCarrieAfterBattleText:
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text "Do my #MON"
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line "think I'm cute?"
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done
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LassBridgetSeenText:
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text "I like cute #-"
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line "MON better than"
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cont "strong #MON."
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para "But I have strong"
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line "and cute #MON!"
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done
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LassBridgetBeatenText:
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text "Oh, no, no, no!"
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done
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LassBridgetAfterBattleText:
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text "I'm trying to beat"
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line "WHITNEY, but…"
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cont "It's depressing."
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para "I'm okay! If I"
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line "lose, I'll just"
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para "try harder next"
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line "time!"
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done
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BridgetWhitneyCriesText:
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text "Oh, no. You made"
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line "WHITNEY cry."
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para "It's OK. She'll"
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line "stop soon. She"
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para "always cries when"
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line "she loses."
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done
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BeautyVictoriaSeenText:
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text "Oh, you are a cute"
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line "little trainer! "
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para "I like you, but I"
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line "won't hold back!"
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done
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BeautyVictoriaBeatenText:
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text "Let's see… Oops,"
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line "it's over?"
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done
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BeautyVictoriaAfterBattleText:
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text "Wow, you must be"
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line "good to beat me!"
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cont "Keep it up!"
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done
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BeautySamanthaSeenText:
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text "Give it your best"
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line "shot, or I'll take"
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cont "you down!"
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done
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BeautySamanthaBeatenText:
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text "No! Oh, MEOWTH,"
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line "I'm so sorry!"
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done
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BeautySamanthaAfterBattleText:
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text "I taught MEOWTH"
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line "moves for taking"
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cont "on any type…"
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done
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GoldenrodGymGuyText:
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text "Yo! CHAMP in"
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line "making!"
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para "This GYM is home"
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line "to normal-type"
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cont "#MON trainers."
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para "I recommend you"
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line "use fighting-type"
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cont "#MON."
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done
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GoldenrodGymGuyWinText:
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text "You won? Great! I"
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line "was busy admiring"
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cont "the ladies here."
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done
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GoldenrodGym_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 2, 17, GOLDENROD_CITY, 1
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warp_event 3, 17, GOLDENROD_CITY, 1
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db 1 ; coord events
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coord_event 8, 5, SCENE_GOLDENRODGYM_WHITNEY_STOPS_CRYING, WhitneyCriesScript
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db 2 ; bg events
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bg_event 1, 15, BGEVENT_READ, GoldenrodGymStatue
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bg_event 4, 15, BGEVENT_READ, GoldenrodGymStatue
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db 6 ; object events
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object_event 8, 3, SPRITE_WHITNEY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymWhitneyScript, -1
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object_event 9, 13, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerLassCarrie, -1
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object_event 9, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassBridget, -1
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object_event 0, 2, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyVictoria, -1
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object_event 19, 5, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautySamantha, -1
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object_event 5, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuyScript, -1
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