pokecrystal/maps/GoldenrodDeptStore5F.asm

239 lines
5.5 KiB
NASM

object_const_def ; object_event constants
const GOLDENRODDEPTSTORE5F_CLERK
const GOLDENRODDEPTSTORE5F_LASS
const GOLDENRODDEPTSTORE5F_MIKE
const GOLDENRODDEPTSTORE5F_POKEFAN_M
const GOLDENRODDEPTSTORE5F_CARRIE
const GOLDENRODDEPTSTORE5F_RECEPTIONIST
GoldenrodDeptStore5F_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .CheckIfSunday
.CheckIfSunday:
readvar VAR_WEEKDAY
ifequal SUNDAY, .yes
disappear GOLDENRODDEPTSTORE5F_RECEPTIONIST
return
.yes
appear GOLDENRODDEPTSTORE5F_RECEPTIONIST
return
GoldenrodDeptStore5FClerkScript:
faceplayer
opentext
checkevent EVENT_GOT_TM02_HEADBUTT
iftrue .headbutt
checkevent EVENT_GOT_TM08_ROCK_SMASH
iftrue .onlyrocksmash
sjump .neither
.headbutt
checkevent EVENT_GOT_TM08_ROCK_SMASH
iftrue .both
sjump .onlyheadbutt
.neither
pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_1
closetext
end
.onlyheadbutt
pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_2
closetext
end
.onlyrocksmash
pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_3
closetext
end
.both
pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_4
closetext
end
GoldenrodDeptStore5FReceptionistScript:
faceplayer
opentext
readvar VAR_WEEKDAY
ifnotequal SUNDAY, .EventIsOver
checkflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN
iftrue .EventIsOver
special GetFirstPokemonHappiness
writetext GoldenrodDeptStore5FReceptionistOhYourMonDotDotDotText
buttonsound
ifgreater 150 - 1, .VeryHappy
ifgreater 50 - 1, .SomewhatHappy
sjump .NotVeryHappy
.VeryHappy:
writetext GoldenrodDeptStore5FReceptionistThisMoveShouldBePerfectText
buttonsound
verbosegiveitem TM_RETURN
iffalse .Done
setflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN
closetext
end
.SomewhatHappy:
writetext GoldenrodDeptStore5FReceptionistItsAdorableText
waitbutton
closetext
end
.NotVeryHappy:
writetext GoldenrodDeptStore5FReceptionistItLooksEvilHowAboutThisTMText
buttonsound
verbosegiveitem TM_FRUSTRATION
iffalse .Done
setflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN
closetext
end
.EventIsOver:
writetext GoldenrodDeptStore5FReceptionistThereAreTMsPerfectForMonText
waitbutton
.Done:
closetext
end
Carrie:
faceplayer
opentext
special GameboyCheck
ifnotequal GBCHECK_CGB, .NotGBC ; This is a dummy check from Gold/Silver
writetext GoldenrodDeptStore5FCarrieMysteryGiftExplanationText
waitbutton
closetext
special UnlockMysteryGift
end
.NotGBC:
writetext GoldenrodDeptStore5FCarrieMysteryGiftRequiresGBCText
waitbutton
closetext
end
GoldenrodDeptStore5FLassScript:
jumptextfaceplayer GoldenrodDeptStore5FLassText
Mike:
faceplayer
opentext
trade NPC_TRADE_MIKE
waitbutton
closetext
end
GoldenrodDeptStore5FPokefanMScript:
jumptextfaceplayer GoldenrodDeptStore5FPokefanMText
GoldenrodDeptStore5FDirectory:
jumptext GoldenrodDeptStore5FDirectoryText
GoldenrodDeptStore5FElevatorButton:
jumpstd elevatorbutton
GoldenrodDeptStore5FReceptionistOhYourMonDotDotDotText:
text "Hello. Oh, your"
line "#MON…"
done
GoldenrodDeptStore5FReceptionistThisMoveShouldBePerfectText:
text "It's very attached"
line "to you."
para "This move should"
line "be perfect for a"
cont "pair like you."
done
GoldenrodDeptStore5FReceptionistItsAdorableText:
text "It's adorable!"
para "You should teach"
line "it good TM moves."
done
GoldenrodDeptStore5FReceptionistItLooksEvilHowAboutThisTMText:
text "It looks evil. How"
line "about this TM for"
cont "it?"
done
GoldenrodDeptStore5FReceptionistThereAreTMsPerfectForMonText:
text "There are sure to"
line "be TMs that are"
para "just perfect for"
line "your #MON."
done
GoldenrodDeptStore5FCarrieMysteryGiftExplanationText:
text "MYSTERY GIFT."
para "With just a"
line "little beep, you"
cont "get a gift."
done
GoldenrodDeptStore5FCarrieMysteryGiftRequiresGBCText:
text "The MYSTERY GIFT"
line "option requires a"
cont "Game Boy Color."
done
GoldenrodDeptStore5FLassText:
text "On Sundays, a lady"
line "comes to check out"
cont "#MON."
para "She even gives"
line "away TMs!"
done
GoldenrodDeptStore5FPokefanMText:
text "You can't rename a"
line "#MON you get in"
cont "a trade."
para "The name is a re-"
line "flection of the"
para "original trainer's"
line "feelings for it."
done
GoldenrodDeptStore5FDirectoryText:
text "Customize Your"
line "#MON"
para "5F TM CORNER"
done
GoldenrodDeptStore5F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 12, 0, GOLDENROD_DEPT_STORE_4F, 1
warp_event 15, 0, GOLDENROD_DEPT_STORE_6F, 1
warp_event 2, 0, GOLDENROD_DEPT_STORE_ELEVATOR, 1
db 0 ; coord events
db 2 ; bg events
bg_event 14, 0, BGEVENT_READ, GoldenrodDeptStore5FDirectory
bg_event 3, 0, BGEVENT_READ, GoldenrodDeptStore5FElevatorButton
db 6 ; object events
object_event 8, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FClerkScript, -1
object_event 3, 6, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FLassScript, -1
object_event 6, 3, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Mike, -1
object_event 13, 5, SPRITE_POKEFAN_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FPokefanMScript, -1
object_event 9, 1, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Carrie, -1
object_event 7, 5, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FReceptionistScript, EVENT_GOLDENROD_DEPT_STORE_5F_HAPPINESS_EVENT_LADY