pokecrystal/maps/CeladonGameCorner.asm

383 lines
9.5 KiB
NASM

object_const_def ; object_event constants
const CELADONGAMECORNER_CLERK
const CELADONGAMECORNER_RECEPTIONIST
const CELADONGAMECORNER_POKEFAN_M
const CELADONGAMECORNER_TEACHER
const CELADONGAMECORNER_FISHING_GURU
const CELADONGAMECORNER_FISHER1
const CELADONGAMECORNER_FISHER2
const CELADONGAMECORNER_GYM_GUY
const CELADONGAMECORNER_GRAMPS
CeladonGameCorner_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
CeladonGameCornerClerkScript:
jumpstd gamecornercoinvendor
CeladonGameCornerReceptionistScript:
jumptextfaceplayer CeladonGameCornerReceptionistText
CeladonGameCornerPokefanMScript:
faceplayer
opentext
writetext CeladonGameCornerPokefanMText
waitbutton
closetext
turnobject CELADONGAMECORNER_POKEFAN_M, LEFT
end
CeladonGameCornerTeacherScript:
faceplayer
opentext
writetext CeladonGameCornerTeacherText
waitbutton
closetext
turnobject CELADONGAMECORNER_TEACHER, RIGHT
end
CeladonGameCornerFishingGuruScript:
faceplayer
opentext
writetext CeladonGameCornerFishingGuruText
waitbutton
closetext
turnobject CELADONGAMECORNER_FISHING_GURU, RIGHT
end
CeladonGameCornerFisherScript:
faceplayer
opentext
checkevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
iftrue .GotCoins
writetext CeladonGameCornerFisherText1
buttonsound
checkitem COIN_CASE
iffalse .NoCoinCase
checkcoins MAX_COINS - 1
ifequal HAVE_MORE, .FullCoinCase
getstring STRING_BUFFER_4, .coinname
scall .GiveCoins
givecoins 18
setevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
.GotCoins:
writetext CeladonGameCornerFisherText2
waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
.GiveCoins:
jumpstd receiveitem
end
.coinname
db "COIN@"
.NoCoinCase:
writetext CeladonGameCornerFisherNoCoinCaseText
waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
.FullCoinCase:
writetext CeladonGameCornerFisherFullCoinCaseText
waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
CeladonGymGuyScript:
jumptextfaceplayer CeladonGymGuyText
CeladonGameCornerGrampsScript:
faceplayer
opentext
writetext CeladonGameCornerGrampsText
waitbutton
closetext
turnobject CELADONGAMECORNER_GRAMPS, LEFT
end
CeladonGameCornerPoster1Script:
jumptext CeladonGameCornerPoster1Text
CeladonGameCornerPoster2Script:
jumptext CeladonGameCornerPoster2Text
CeladonGameCornerLuckySlotMachineScript:
random 6
ifequal 0, CeladonGameCornerSlotMachineScript
refreshscreen
setval FALSE
special SlotMachine
closetext
end
CeladonGameCornerSlotMachineScript:
refreshscreen
setval TRUE
special SlotMachine
closetext
end
CeladonGameCornerCardFlipScript:
refreshscreen
special CardFlip
closetext
end
CeladonGameCornerLighterScript:
jumptext CeladonGameCornerLighterText
CeladonGameCornerSodaCanScript:
opentext
writetext CeladonGameCornerSodaCanText
waitbutton
special CardFlip
closetext
end
CeladonGameCornerUnusedMovementData:
; unreferenced
step RIGHT
turn_head LEFT
step_end
CeladonGameCornerReceptionistText:
text "Welcome!"
para "You may exchange"
line "your coins for"
para "fabulous prizes"
line "next door."
done
CeladonGameCornerPokefanMText:
text "The slot machines"
line "are all state of"
cont "the art."
done
CeladonGameCornerTeacherText:
if DEF(_CRYSTAL_AU)
text "The weather"
line "outside is very"
cont "nice."
done
else
text "It's this machine"
line "I want."
para "It cleaned me out"
line "yesterday, so it"
para "should pay out"
line "today."
done
endc
CeladonGameCornerFishingGuruText:
if DEF(_CRYSTAL_AU)
text "This machine looks"
line "the same as the"
cont "others."
done
else
text "I think this slot"
line "machine will pay"
cont "out…"
para "The odds vary"
line "among machines."
done
endc
CeladonGameCornerFisherText1:
if DEF(_CRYSTAL_AU)
text "Whoa!"
para "What? You want to"
line "play this machine?"
para "Here, take my"
line "coins."
done
else
text "Gahahaha!"
para "The coins just"
line "keep popping out!"
para "Hm? What, kid? You"
line "want to play?"
para "I'll share my luck"
line "with you!"
done
endc
CeladonGameCornerFisherText2:
text "Gahahaha!"
para "It makes me feel"
line "good to do nice"
para "things for other"
line "people!"
done
CeladonGameCornerFisherNoCoinCaseText:
text "Hey, you don't"
line "have a COIN CASE."
para "How am I supposed"
line "to give you any"
cont "coins, kid?"
done
CeladonGameCornerFisherFullCoinCaseText:
if DEF(_CRYSTAL_AU)
text "Your COIN CASE is"
line "full."
done
else
text "Hey, your COIN"
line "CASE is full, kid."
para "You must be riding"
line "a winning streak"
cont "too."
done
endc
CeladonGymGuyText:
text "Hey! CHAMP in"
line "making!"
para "Are you playing"
if DEF(_CRYSTAL_AU)
line "too?"
else
line "the slots too?"
endc
para "I'm trying to get"
line "enough coins for a"
cont "prize #MON."
para "But I don't have"
line "enough coins yet…"
done
CeladonGameCornerGrampsText:
if DEF(_CRYSTAL_AU)
text "Is there any"
line "difference between"
cont "these lines?"
done
else
text "Hmmm… The odds are"
line "surely better for"
para "PIKACHU's line,"
line "but… What to do?"
done
endc
CeladonGameCornerPoster1Text:
text "Hey!"
para "Underneath this"
line "poster…"
para "There's nothing!"
done
CeladonGameCornerPoster2Text:
text "Hey!"
para "Underneath this"
line "poster…"
para "There's nothing!"
done
CeladonGameCornerLighterText:
text "There's a lighter"
line "here."
done
CeladonGameCornerSodaCanText:
text "A can of soda…"
para "Someone must be"
line "coming back…"
para "Huh? It's empty!"
done
CeladonGameCorner_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 14, 13, CELADON_CITY, 6
warp_event 15, 13, CELADON_CITY, 6
db 0 ; coord events
db 38 ; bg events
bg_event 1, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 9, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 11, BGEVENT_LEFT, CeladonGameCornerCardFlipScript
bg_event 6, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 9, BGEVENT_READ, CeladonGameCornerSodaCanScript
bg_event 6, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 11, BGEVENT_RIGHT, CeladonGameCornerCardFlipScript
bg_event 7, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 10, BGEVENT_READ, CeladonGameCornerSlotMachineScript
bg_event 7, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 8, BGEVENT_READ, CeladonGameCornerLighterScript
bg_event 18, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
bg_event 15, 0, BGEVENT_READ, CeladonGameCornerPoster1Script
bg_event 9, 0, BGEVENT_READ, CeladonGameCornerPoster2Script
db 9 ; object events
object_event 5, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerClerkScript, -1
object_event 3, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerReceptionistScript, -1
object_event 14, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPokefanMScript, -1
object_event 17, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerTeacherScript, -1
object_event 11, 7, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFishingGuruScript, -1
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
object_event 11, 3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuyScript, -1
object_event 2, 8, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerGrampsScript, -1