mirror of https://github.com/pret/pokecrystal.git
383 lines
9.5 KiB
NASM
383 lines
9.5 KiB
NASM
object_const_def ; object_event constants
|
|
const CELADONGAMECORNER_CLERK
|
|
const CELADONGAMECORNER_RECEPTIONIST
|
|
const CELADONGAMECORNER_POKEFAN_M
|
|
const CELADONGAMECORNER_TEACHER
|
|
const CELADONGAMECORNER_FISHING_GURU
|
|
const CELADONGAMECORNER_FISHER1
|
|
const CELADONGAMECORNER_FISHER2
|
|
const CELADONGAMECORNER_GYM_GUY
|
|
const CELADONGAMECORNER_GRAMPS
|
|
|
|
CeladonGameCorner_MapScripts:
|
|
db 0 ; scene scripts
|
|
|
|
db 0 ; callbacks
|
|
|
|
CeladonGameCornerClerkScript:
|
|
jumpstd gamecornercoinvendor
|
|
|
|
CeladonGameCornerReceptionistScript:
|
|
jumptextfaceplayer CeladonGameCornerReceptionistText
|
|
|
|
CeladonGameCornerPokefanMScript:
|
|
faceplayer
|
|
opentext
|
|
writetext CeladonGameCornerPokefanMText
|
|
waitbutton
|
|
closetext
|
|
turnobject CELADONGAMECORNER_POKEFAN_M, LEFT
|
|
end
|
|
|
|
CeladonGameCornerTeacherScript:
|
|
faceplayer
|
|
opentext
|
|
writetext CeladonGameCornerTeacherText
|
|
waitbutton
|
|
closetext
|
|
turnobject CELADONGAMECORNER_TEACHER, RIGHT
|
|
end
|
|
|
|
CeladonGameCornerFishingGuruScript:
|
|
faceplayer
|
|
opentext
|
|
writetext CeladonGameCornerFishingGuruText
|
|
waitbutton
|
|
closetext
|
|
turnobject CELADONGAMECORNER_FISHING_GURU, RIGHT
|
|
end
|
|
|
|
CeladonGameCornerFisherScript:
|
|
faceplayer
|
|
opentext
|
|
checkevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
|
|
iftrue .GotCoins
|
|
writetext CeladonGameCornerFisherText1
|
|
buttonsound
|
|
checkitem COIN_CASE
|
|
iffalse .NoCoinCase
|
|
checkcoins MAX_COINS - 1
|
|
ifequal HAVE_MORE, .FullCoinCase
|
|
getstring STRING_BUFFER_4, .coinname
|
|
scall .GiveCoins
|
|
givecoins 18
|
|
setevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
|
|
.GotCoins:
|
|
writetext CeladonGameCornerFisherText2
|
|
waitbutton
|
|
closetext
|
|
turnobject LAST_TALKED, LEFT
|
|
end
|
|
|
|
.GiveCoins:
|
|
jumpstd receiveitem
|
|
end
|
|
|
|
.coinname
|
|
db "COIN@"
|
|
|
|
.NoCoinCase:
|
|
writetext CeladonGameCornerFisherNoCoinCaseText
|
|
waitbutton
|
|
closetext
|
|
turnobject LAST_TALKED, LEFT
|
|
end
|
|
|
|
.FullCoinCase:
|
|
writetext CeladonGameCornerFisherFullCoinCaseText
|
|
waitbutton
|
|
closetext
|
|
turnobject LAST_TALKED, LEFT
|
|
end
|
|
|
|
CeladonGymGuyScript:
|
|
jumptextfaceplayer CeladonGymGuyText
|
|
|
|
CeladonGameCornerGrampsScript:
|
|
faceplayer
|
|
opentext
|
|
writetext CeladonGameCornerGrampsText
|
|
waitbutton
|
|
closetext
|
|
turnobject CELADONGAMECORNER_GRAMPS, LEFT
|
|
end
|
|
|
|
CeladonGameCornerPoster1Script:
|
|
jumptext CeladonGameCornerPoster1Text
|
|
|
|
CeladonGameCornerPoster2Script:
|
|
jumptext CeladonGameCornerPoster2Text
|
|
|
|
CeladonGameCornerLuckySlotMachineScript:
|
|
random 6
|
|
ifequal 0, CeladonGameCornerSlotMachineScript
|
|
refreshscreen
|
|
setval FALSE
|
|
special SlotMachine
|
|
closetext
|
|
end
|
|
|
|
CeladonGameCornerSlotMachineScript:
|
|
refreshscreen
|
|
setval TRUE
|
|
special SlotMachine
|
|
closetext
|
|
end
|
|
|
|
CeladonGameCornerCardFlipScript:
|
|
refreshscreen
|
|
special CardFlip
|
|
closetext
|
|
end
|
|
|
|
CeladonGameCornerLighterScript:
|
|
jumptext CeladonGameCornerLighterText
|
|
|
|
CeladonGameCornerSodaCanScript:
|
|
opentext
|
|
writetext CeladonGameCornerSodaCanText
|
|
waitbutton
|
|
special CardFlip
|
|
closetext
|
|
end
|
|
|
|
CeladonGameCornerUnusedMovementData:
|
|
; unreferenced
|
|
step RIGHT
|
|
turn_head LEFT
|
|
step_end
|
|
|
|
CeladonGameCornerReceptionistText:
|
|
text "Welcome!"
|
|
|
|
para "You may exchange"
|
|
line "your coins for"
|
|
|
|
para "fabulous prizes"
|
|
line "next door."
|
|
done
|
|
|
|
CeladonGameCornerPokefanMText:
|
|
text "The slot machines"
|
|
line "are all state of"
|
|
cont "the art."
|
|
done
|
|
|
|
CeladonGameCornerTeacherText:
|
|
if DEF(_CRYSTAL_AU)
|
|
text "The weather"
|
|
line "outside is very"
|
|
cont "nice."
|
|
done
|
|
else
|
|
text "It's this machine"
|
|
line "I want."
|
|
|
|
para "It cleaned me out"
|
|
line "yesterday, so it"
|
|
|
|
para "should pay out"
|
|
line "today."
|
|
done
|
|
endc
|
|
|
|
CeladonGameCornerFishingGuruText:
|
|
if DEF(_CRYSTAL_AU)
|
|
text "This machine looks"
|
|
line "the same as the"
|
|
cont "others."
|
|
done
|
|
else
|
|
text "I think this slot"
|
|
line "machine will pay"
|
|
cont "out…"
|
|
|
|
para "The odds vary"
|
|
line "among machines."
|
|
done
|
|
endc
|
|
|
|
CeladonGameCornerFisherText1:
|
|
if DEF(_CRYSTAL_AU)
|
|
text "Whoa!"
|
|
|
|
para "What? You want to"
|
|
line "play this machine?"
|
|
|
|
para "Here, take my"
|
|
line "coins."
|
|
done
|
|
else
|
|
text "Gahahaha!"
|
|
|
|
para "The coins just"
|
|
line "keep popping out!"
|
|
|
|
para "Hm? What, kid? You"
|
|
line "want to play?"
|
|
|
|
para "I'll share my luck"
|
|
line "with you!"
|
|
done
|
|
endc
|
|
|
|
CeladonGameCornerFisherText2:
|
|
text "Gahahaha!"
|
|
|
|
para "It makes me feel"
|
|
line "good to do nice"
|
|
|
|
para "things for other"
|
|
line "people!"
|
|
done
|
|
|
|
CeladonGameCornerFisherNoCoinCaseText:
|
|
text "Hey, you don't"
|
|
line "have a COIN CASE."
|
|
|
|
para "How am I supposed"
|
|
line "to give you any"
|
|
cont "coins, kid?"
|
|
done
|
|
|
|
CeladonGameCornerFisherFullCoinCaseText:
|
|
if DEF(_CRYSTAL_AU)
|
|
text "Your COIN CASE is"
|
|
line "full."
|
|
done
|
|
else
|
|
text "Hey, your COIN"
|
|
line "CASE is full, kid."
|
|
|
|
para "You must be riding"
|
|
line "a winning streak"
|
|
cont "too."
|
|
done
|
|
endc
|
|
|
|
CeladonGymGuyText:
|
|
text "Hey! CHAMP in"
|
|
line "making!"
|
|
|
|
para "Are you playing"
|
|
if DEF(_CRYSTAL_AU)
|
|
line "too?"
|
|
else
|
|
line "the slots too?"
|
|
endc
|
|
|
|
para "I'm trying to get"
|
|
line "enough coins for a"
|
|
cont "prize #MON."
|
|
|
|
para "But I don't have"
|
|
line "enough coins yet…"
|
|
done
|
|
|
|
CeladonGameCornerGrampsText:
|
|
if DEF(_CRYSTAL_AU)
|
|
text "Is there any"
|
|
line "difference between"
|
|
cont "these lines?"
|
|
done
|
|
else
|
|
text "Hmmm… The odds are"
|
|
line "surely better for"
|
|
|
|
para "PIKACHU's line,"
|
|
line "but… What to do?"
|
|
done
|
|
endc
|
|
|
|
CeladonGameCornerPoster1Text:
|
|
text "Hey!"
|
|
|
|
para "Underneath this"
|
|
line "poster…"
|
|
|
|
para "There's nothing!"
|
|
done
|
|
|
|
CeladonGameCornerPoster2Text:
|
|
text "Hey!"
|
|
|
|
para "Underneath this"
|
|
line "poster…"
|
|
|
|
para "There's nothing!"
|
|
done
|
|
|
|
CeladonGameCornerLighterText:
|
|
text "There's a lighter"
|
|
line "here."
|
|
done
|
|
|
|
CeladonGameCornerSodaCanText:
|
|
text "A can of soda…"
|
|
|
|
para "Someone must be"
|
|
line "coming back…"
|
|
|
|
para "Huh? It's empty!"
|
|
done
|
|
|
|
CeladonGameCorner_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
db 2 ; warp events
|
|
warp_event 14, 13, CELADON_CITY, 6
|
|
warp_event 15, 13, CELADON_CITY, 6
|
|
|
|
db 0 ; coord events
|
|
|
|
db 38 ; bg events
|
|
bg_event 1, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 1, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 1, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 1, 9, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 1, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 1, 11, BGEVENT_LEFT, CeladonGameCornerCardFlipScript
|
|
bg_event 6, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 6, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 6, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 6, 9, BGEVENT_READ, CeladonGameCornerSodaCanScript
|
|
bg_event 6, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
|
|
bg_event 6, 11, BGEVENT_RIGHT, CeladonGameCornerCardFlipScript
|
|
bg_event 7, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 7, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 7, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 7, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 7, 10, BGEVENT_READ, CeladonGameCornerSlotMachineScript
|
|
bg_event 7, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 12, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 12, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 12, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 12, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 12, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 12, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 13, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 13, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 13, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 13, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 13, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 13, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 18, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 18, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 18, 8, BGEVENT_READ, CeladonGameCornerLighterScript
|
|
bg_event 18, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 18, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 18, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
|
|
bg_event 15, 0, BGEVENT_READ, CeladonGameCornerPoster1Script
|
|
bg_event 9, 0, BGEVENT_READ, CeladonGameCornerPoster2Script
|
|
|
|
db 9 ; object events
|
|
object_event 5, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerClerkScript, -1
|
|
object_event 3, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerReceptionistScript, -1
|
|
object_event 14, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPokefanMScript, -1
|
|
object_event 17, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerTeacherScript, -1
|
|
object_event 11, 7, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFishingGuruScript, -1
|
|
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
|
|
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
|
|
object_event 11, 3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuyScript, -1
|
|
object_event 2, 8, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerGrampsScript, -1
|