pokecrystal/maps/OlivineCity.asm

323 lines
6.6 KiB
NASM

object_const_def
const OLIVINECITY_SAILOR1
const OLIVINECITY_STANDING_YOUNGSTER
const OLIVINECITY_SAILOR2
const OLIVINECITY_OLIVINE_RIVAL
OlivineCity_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
def_callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
.DummyScene0:
end
.DummyScene1:
end
.FlyPoint:
setflag ENGINE_FLYPOINT_OLIVINE
endcallback
OlivineCityRivalSceneTop:
turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special LoadUsedSpritesGFX
end
OlivineCityRivalSceneBottom:
turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext OlivineCityRivalText
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special LoadUsedSpritesGFX
end
OlivineCitySailor1Script:
jumptextfaceplayer OlivineCitySailor1Text
OlivineCityStandingYoungsterScript:
faceplayer
opentext
random 2
ifequal 0, .FiftyFifty
writetext OlivineCityStandingYoungsterPokegearText
waitbutton
closetext
end
.FiftyFifty:
writetext OlivineCityStandingYoungsterPokedexText
waitbutton
closetext
end
OlivineCitySailor2Script:
jumptextfaceplayer OlivineCitySailor2Text
OlivineCitySign:
jumptext OlivineCitySignText
OlivineCityPortSign:
jumptext OlivineCityPortSignText
OlivineGymSign:
jumptext OlivineGymSignText
OlivineLighthouseSign:
jumptext OlivineLighthouseSignText
OlivineCityBattleTowerSign:
jumptext OlivineCityBattleTowerSignText
OlivineCityPokecenterSign:
jumpstd PokecenterSignScript
OlivineCityMartSign:
jumpstd MartSignScript
MovementData_0x1a88d2:
step DOWN
step RIGHT
step RIGHT
step_end
MovementData_0x1a88d6:
step DOWN
step DOWN
step RIGHT
step RIGHT
step_end
MovementData_0x1a88db:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step UP
step UP
step UP
step UP
step_end
MovementData_0x1a88e8:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step UP
step UP
step UP
step_end
MovementData_0x1a88f4:
step DOWN
turn_head UP
step_end
MovementData_0x1a88f7:
step UP
turn_head DOWN
step_end
OlivineCityRivalText:
text "…"
para "You again?"
para "There's no need to"
line "panic. I don't"
para "bother with wimps"
line "like you."
para "Speaking of weak-"
line "lings, the city's"
para "GYM LEADER isn't"
line "here."
para "Supposedly taking"
line "care of a sick"
para "#MON at the"
line "LIGHTHOUSE."
para "Humph! Boo-hoo!"
line "Just let sick"
cont "#MON go!"
para "A #MON that"
line "can't battle is"
cont "worthless!"
para "Why don't you go"
line "train at the"
cont "LIGHTHOUSE?"
para "Who knows. It may"
line "make you a bit"
cont "less weak!"
done
OlivineCitySailor1Text:
text "Dark roads are"
line "dangerous at"
cont "night."
para "But in the pitch-"
line "black of night,"
para "the sea is even"
line "more treacherous!"
para "Without the beacon"
line "of the LIGHTHOUSE"
para "to guide it, no"
line "ship can sail."
done
OlivineCityStandingYoungsterPokegearText:
text "That thing you"
line "have--it's a #-"
cont "GEAR, right? Wow,"
cont "that's cool."
done
OlivineCityStandingYoungsterPokedexText:
text "Wow, you have a"
line "#DEX!"
para "That is just so"
line "awesome."
done
OlivineCitySailor2Text:
text "The sea is sweet!"
para "Sunsets on the sea"
line "are marvelous!"
para "Sing with me! "
line "Yo-ho! Blow the"
cont "man down!…"
done
OlivineCitySignText:
text "OLIVINE CITY"
para "The Port Closest"
line "to Foreign Lands"
done
OlivineCityPortSignText:
text "OLIVINE PORT"
line "FAST SHIP PIER"
done
OlivineGymSignText:
text "OLIVINE CITY"
line "#MON GYM"
cont "LEADER: JASMINE"
para "The Steel-Clad"
line "Defense Girl"
done
OlivineLighthouseSignText:
text "OLIVINE LIGHTHOUSE"
line "Also known as the"
cont "GLITTER LIGHTHOUSE"
done
OlivineCityBattleTowerSignText:
text "BATTLE TOWER AHEAD"
line "Opening Now!"
done
OlivineCityBattleTowerSignText_NotYetOpen:
; unused; originally shown when the Battle Tower was closed
text "BATTLE TOWER AHEAD"
done
OlivineCity_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 13, 21, OLIVINE_POKECENTER_1F, 1
warp_event 10, 11, OLIVINE_GYM, 1
warp_event 25, 11, OLIVINE_TIMS_HOUSE, 1
warp_event 0, 0, OLIVINE_HOUSE_BETA, 1 ; inaccessible
warp_event 29, 11, OLIVINE_PUNISHMENT_SPEECH_HOUSE, 1
warp_event 13, 15, OLIVINE_GOOD_ROD_HOUSE, 1
warp_event 7, 21, OLIVINE_CAFE, 1
warp_event 19, 17, OLIVINE_MART, 2
warp_event 29, 27, OLIVINE_LIGHTHOUSE_1F, 1
warp_event 19, 27, OLIVINE_PORT_PASSAGE, 1
warp_event 20, 27, OLIVINE_PORT_PASSAGE, 2
def_coord_events
coord_event 13, 12, SCENE_DEFAULT, OlivineCityRivalSceneTop
coord_event 13, 13, SCENE_DEFAULT, OlivineCityRivalSceneBottom
def_bg_events
bg_event 17, 11, BGEVENT_READ, OlivineCitySign
bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign
bg_event 7, 11, BGEVENT_READ, OlivineGymSign
bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign
bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign
bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign
bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign
def_object_events
object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1
object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineCityStandingYoungsterScript, -1
object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1
object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY