mirror of https://github.com/pret/pokecrystal.git
145 lines
2.7 KiB
NASM
145 lines
2.7 KiB
NASM
object_const_def
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const KOGASROOM_KOGA
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KogasRoom_MapScripts:
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def_scene_scripts
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scene_script .LockDoor ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_FINISHED
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def_callbacks
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callback MAPCALLBACK_TILES, .KogasRoomDoors
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.LockDoor:
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prioritysjump .KogasDoorLocksBehindYou
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end
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.DummyScene:
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end
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.KogasRoomDoors:
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checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a ; wall
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.KeepEntranceOpen:
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checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
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changeblock 4, 2, $16 ; open door
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.KeepExitClosed:
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endcallback
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.KogasDoorLocksBehindYou:
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applymovement PLAYER, KogasRoom_EnterMovement
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock 4, 14, $2a ; wall
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reloadmappart
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closetext
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setscene SCENE_FINISHED
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setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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waitsfx
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end
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KogaScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KOGA
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iftrue KogaScript_AfterBattle
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writetext KogaScript_KogaBeforeText
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waitbutton
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closetext
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winlosstext KogaScript_KogaBeatenText, 0
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loadtrainer KOGA, KOGA1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KOGA
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opentext
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writetext KogaScript_KogaDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
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reloadmappart
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closetext
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setevent EVENT_KOGAS_ROOM_EXIT_OPEN
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waitsfx
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end
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KogaScript_AfterBattle:
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writetext KogaScript_KogaDefeatText
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waitbutton
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closetext
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end
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KogasRoom_EnterMovement:
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step UP
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step UP
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step UP
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step UP
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step_end
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KogaScript_KogaBeforeText:
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text "Fwahahahaha!"
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para "I am KOGA of the"
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line "ELITE FOUR."
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para "I live in shadows,"
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line "a ninja!"
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para "My intricate style"
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line "will confound and"
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cont "destroy you!"
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para "Confusion, sleep,"
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line "poison…"
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para "Prepare to be the"
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line "victim of my sin-"
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cont "ister technique!"
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para "Fwahahahaha!"
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para "#MON is not"
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line "merely about brute"
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para "force--you shall"
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line "see soon enough!"
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done
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KogaScript_KogaBeatenText:
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text "Ah!"
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line "You have proven"
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cont "your worth!"
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done
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KogaScript_KogaDefeatText:
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text "I subjected you to"
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line "everything I could"
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cont "muster."
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para "But my efforts"
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line "failed. I must"
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cont "hone my skills."
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para "Go on to the next"
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line "room, and put your"
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cont "abilities to test!"
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done
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KogasRoom_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 17, WILLS_ROOM, 2
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warp_event 5, 17, WILLS_ROOM, 3
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warp_event 4, 2, BRUNOS_ROOM, 1
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warp_event 5, 2, BRUNOS_ROOM, 2
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def_coord_events
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def_bg_events
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def_object_events
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object_event 5, 7, SPRITE_KOGA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, KogaScript_Battle, -1
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