pokecrystal/maps/CeruleanCity.asm

307 lines
6.5 KiB
NASM

object_const_def
const CERULEANCITY_COOLTRAINER_M
const CERULEANCITY_SUPER_NERD
const CERULEANCITY_SLOWPOKE
const CERULEANCITY_COOLTRAINER_F
const CERULEANCITY_FISHER
const CERULEANCITY_YOUNGSTER
CeruleanCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
.FlyPoint:
setflag ENGINE_FLYPOINT_CERULEAN
endcallback
CeruleanCityCooltrainerMScript:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart
writetext CeruleanCityCooltrainerMText1
waitbutton
closetext
end
.ReturnedMachinePart:
writetext CeruleanCityCooltrainerMText2
waitbutton
closetext
end
CeruleanCitySuperNerdScript:
jumptextfaceplayer CeruleanCitySuperNerdText
CeruleanCitySlowbro:
opentext
writetext CeruleanCitySlowbroText
cry SLOWBRO
waitbutton
closetext
end
CeruleanCityCooltrainerFScript:
faceplayer
opentext
writetext CeruleanCityCooltrainerFText1
waitbutton
closetext
turnobject CERULEANCITY_COOLTRAINER_F, LEFT
opentext
writetext CeruleanCityCooltrainerFText2
waitbutton
closetext
opentext
writetext CeruleanCitySlowbroText
cry SLOWBRO
waitbutton
closetext
opentext
writetext CeruleanCityCooltrainerFText3
waitbutton
closetext
end
CeruleanCityFisherScript:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart
checkevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
iftrue .MetCeruleanRocket
.ReturnedMachinePart:
writetext CeruleanCityFisherText
waitbutton
closetext
end
.MetCeruleanRocket:
writetext CeruleanCityFisherRocketTipText
waitbutton
closetext
end
CeruleanCityYoungsterScript:
faceplayer
opentext
writetext CeruleanCityYoungsterText1
waitbutton
closetext
checkevent EVENT_FOUND_BERSERK_GENE_IN_CERULEAN_CITY
iffalse .BerserkGenePingsItemfinder
end
.BerserkGenePingsItemfinder:
waitsfx
playsound SFX_SECOND_PART_OF_ITEMFINDER
waitsfx
playsound SFX_TRANSACTION
waitsfx
playsound SFX_SECOND_PART_OF_ITEMFINDER
waitsfx
playsound SFX_TRANSACTION
waitsfx
playsound SFX_SECOND_PART_OF_ITEMFINDER
waitsfx
playsound SFX_TRANSACTION
waitsfx
playsound SFX_SECOND_PART_OF_ITEMFINDER
waitsfx
playsound SFX_TRANSACTION
waitsfx
showemote EMOTE_SHOCK, CERULEANCITY_YOUNGSTER, 15
turnobject CERULEANCITY_YOUNGSTER, LEFT
opentext
writetext CeruleanCityYoungsterText2
waitbutton
closetext
end
CeruleanCitySign:
jumptext CeruleanCitySignText
CeruleanGymSign:
jumptext CeruleanGymSignText
CeruleanBikeShopSign:
jumptext CeruleanBikeShopSignText
CeruleanPoliceSign:
jumptext CeruleanPoliceSignText
CeruleanCapeSign:
jumptext CeruleanCapeSignText
CeruleanLockedDoor:
jumptext CeruleanLockedDoorText
CeruleanCityPokecenterSign:
jumpstd PokecenterSignScript
CeruleanCityMartSign:
jumpstd MartSignScript
CeruleanCityHiddenBerserkGene:
hiddenitem BERSERK_GENE, EVENT_FOUND_BERSERK_GENE_IN_CERULEAN_CITY
CeruleanCityCooltrainerMText1:
text "KANTO's POWER"
line "PLANT?"
para "It's near the end"
line "of ROUTE 9, the"
para "road that heads"
line "east from here."
para "I think there was"
line "an accident of"
cont "some sort there."
done
CeruleanCityCooltrainerMText2:
text "You're collecting"
line "every single kind"
cont "of #MON?"
para "That must be quite"
line "a challenge, but"
cont "it sounds fun too."
done
CeruleanCitySuperNerdText:
text "The CAPE in the"
line "north is a good"
para "place for dates."
line "Girls like it!"
done
CeruleanCitySlowbroText:
text "SLOWBRO: Yarah?"
done
CeruleanCityCooltrainerFText1:
text "My SLOWBRO and I"
line "make an awesome"
cont "combination!"
done
CeruleanCityCooltrainerFText2:
text "SLOWBRO, show me"
line "your CONFUSION!"
done
CeruleanCityCooltrainerFText3:
text "…"
done
CeruleanCityFisherText:
text "I'm a huge fan of"
line "CERULEAN GYM's"
cont "MISTY."
done
CeruleanCityFisherRocketTipText:
text "I saw this shady"
line "guy go off toward"
cont "CERULEAN's CAPE."
done
CeruleanCityYoungsterText1:
text "There used to be a"
line "cave here that had"
para "horribly powerful"
line "#MON in it."
done
CeruleanCityYoungsterText2:
text "Ayuh?"
para "My ITEMFINDER is"
line "responding…"
done
CeruleanCitySignText:
text "CERULEAN CITY"
para "A Mysterious Blue"
line "Aura Surrounds It"
done
CeruleanGymSignText:
text "CERULEAN CITY"
line "#MON GYM"
cont "LEADER: MISTY"
para "The Tomboyish"
line "Mermaid"
done
CeruleanBikeShopSignText:
text "There's a notice"
line "here…"
para "The BIKE SHOP has"
line "moved to GOLDENROD"
cont "CITY in JOHTO…"
done
CeruleanPoliceSignText:
text "There's a notice"
line "here…"
para "Stamp out thievery"
line "and make the city"
para "a friendlier, more"
line "cheerful place!"
para "CERULEAN POLICE"
done
CeruleanCapeSignText:
text "CERULEAN CAPE"
line "AHEAD"
done
CeruleanLockedDoorText:
text "It's locked…"
done
CeruleanCity_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 7, 15, CERULEAN_GYM_BADGE_SPEECH_HOUSE, 1
warp_event 28, 17, CERULEAN_POLICE_STATION, 1
warp_event 13, 19, CERULEAN_TRADE_SPEECH_HOUSE, 1
warp_event 19, 21, CERULEAN_POKECENTER_1F, 1
warp_event 30, 23, CERULEAN_GYM, 1
warp_event 25, 29, CERULEAN_MART, 2
def_coord_events
def_bg_events
bg_event 23, 23, BGEVENT_READ, CeruleanCitySign
bg_event 27, 25, BGEVENT_READ, CeruleanGymSign
bg_event 11, 29, BGEVENT_READ, CeruleanBikeShopSign
bg_event 25, 17, BGEVENT_READ, CeruleanPoliceSign
bg_event 23, 7, BGEVENT_READ, CeruleanCapeSign
bg_event 14, 29, BGEVENT_READ, CeruleanLockedDoor
bg_event 20, 21, BGEVENT_READ, CeruleanCityPokecenterSign
bg_event 26, 29, BGEVENT_READ, CeruleanCityMartSign
bg_event 2, 12, BGEVENT_ITEM, CeruleanCityHiddenBerserkGene
def_object_events
object_event 15, 23, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanCityCooltrainerMScript, -1
object_event 23, 15, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanCitySuperNerdScript, -1
object_event 20, 24, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanCitySlowbro, -1
object_event 21, 24, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanCityCooltrainerFScript, -1
object_event 30, 26, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanCityFisherScript, -1
object_event 6, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanCityYoungsterScript, -1