pokecrystal/home/gfx.asm

393 lines
5.0 KiB
NASM

TILES_PER_CYCLE EQU 8
MOBILE_TILES_PER_CYCLE EQU 6
Get2bppViaHDMA::
ldh a, [rLCDC]
bit rLCDC_ENABLE, a
jp z, Copy2bpp
homecall HDMATransfer2bpp
ret
Get1bppViaHDMA::
ldh a, [rLCDC]
bit rLCDC_ENABLE, a
jp z, Copy1bpp
homecall HDMATransfer1bpp
ret
FarCopyBytesDouble_DoubleBankSwitch::
ldh [hTempBank], a
ldh a, [hROMBank]
push af
ldh a, [hTempBank]
rst Bankswitch
call FarCopyBytesDouble
pop af
rst Bankswitch
ret
SafeHDMATransfer: ; unreferenced
dec c
ldh a, [hBGMapMode]
push af
xor a
ldh [hBGMapMode], a
ldh a, [hROMBank]
push af
ld a, b
rst Bankswitch
.loop
; load the source and target MSB and LSB
ld a, d
ldh [rHDMA1], a ; source MSB
ld a, e
and $f0
ldh [rHDMA2], a ; source LSB
ld a, h
and $1f
ldh [rHDMA3], a ; target MSB
ld a, l
and $f0
ldh [rHDMA4], a ; target LSB
; stop when c < TILES_PER_CYCLE
ld a, c
cp TILES_PER_CYCLE
jr c, .done
; decrease c by TILES_PER_CYCLE
sub TILES_PER_CYCLE
ld c, a
; DMA transfer state
ld a, $f
ldh [hDMATransfer], a
call DelayFrame
; add $100 to hl and de
ld a, l
add LOW($100)
ld l, a
ld a, h
adc HIGH($100)
ld h, a
ld a, e
add LOW($100)
ld e, a
ld a, d
adc HIGH($100)
ld d, a
jr .loop
.done
ld a, c
and $7f ; pretty silly, considering at most bits 0-2 would be set
ldh [hDMATransfer], a
call DelayFrame
pop af
rst Bankswitch
pop af
ldh [hBGMapMode], a
ret
UpdatePlayerSprite::
farcall _UpdatePlayerSprite
ret
LoadStandardFont::
farcall _LoadStandardFont
ret
LoadFontsBattleExtra::
farcall _LoadFontsBattleExtra
ret
LoadFontsExtra::
farcall _LoadFontsExtra1
farcall _LoadFontsExtra2
ret
LoadFontsExtra2:
farcall _LoadFontsExtra2
ret
DecompressRequest2bpp::
push de
ld a, BANK(sScratch)
call OpenSRAM
push bc
ld de, sScratch
ld a, b
call FarDecompress
pop bc
pop hl
ld de, sScratch
call Request2bpp
call CloseSRAM
ret
FarCopyBytes::
; copy bc bytes from a:hl to de
ldh [hTempBank], a
ldh a, [hROMBank]
push af
ldh a, [hTempBank]
rst Bankswitch
call CopyBytes
pop af
rst Bankswitch
ret
FarCopyBytesDouble:
; Copy bc bytes from a:hl to bc*2 bytes at de,
; doubling each byte in the process.
ldh [hTempBank], a
ldh a, [hROMBank]
push af
ldh a, [hTempBank]
rst Bankswitch
; switcheroo, de <> hl
ld a, h
ld h, d
ld d, a
ld a, l
ld l, e
ld e, a
inc b
inc c
jr .dec
.loop
ld a, [de]
inc de
ld [hli], a
ld [hli], a
.dec
dec c
jr nz, .loop
dec b
jr nz, .loop
pop af
rst Bankswitch
ret
Request2bpp::
; Load 2bpp at b:de to occupy c tiles of hl.
ldh a, [hBGMapMode]
push af
xor a
ldh [hBGMapMode], a
ldh a, [hROMBank]
push af
ld a, b
rst Bankswitch
ldh a, [hTilesPerCycle]
push af
ld a, TILES_PER_CYCLE
ldh [hTilesPerCycle], a
ld a, [wLinkMode]
cp LINK_MOBILE
jr nz, .NotMobile
ldh a, [hMobile]
and a
jr nz, .NotMobile
ld a, MOBILE_TILES_PER_CYCLE
ldh [hTilesPerCycle], a
.NotMobile:
ld a, e
ld [wRequested2bppSource], a
ld a, d
ld [wRequested2bppSource + 1], a
ld a, l
ld [wRequested2bppDest], a
ld a, h
ld [wRequested2bppDest + 1], a
.loop
ld a, c
ld hl, hTilesPerCycle
cp [hl]
jr nc, .cycle
ld [wRequested2bpp], a
.wait
call DelayFrame
ld a, [wRequested2bpp]
and a
jr nz, .wait
pop af
ldh [hTilesPerCycle], a
pop af
rst Bankswitch
pop af
ldh [hBGMapMode], a
ret
.cycle
ldh a, [hTilesPerCycle]
ld [wRequested2bpp], a
.wait2
call DelayFrame
ld a, [wRequested2bpp]
and a
jr nz, .wait2
ld a, c
ld hl, hTilesPerCycle
sub [hl]
ld c, a
jr .loop
Request1bpp::
; Load 1bpp at b:de to occupy c tiles of hl.
ldh a, [hBGMapMode]
push af
xor a
ldh [hBGMapMode], a
ldh a, [hROMBank]
push af
ld a, b
rst Bankswitch
ldh a, [hTilesPerCycle]
push af
ld a, TILES_PER_CYCLE
ldh [hTilesPerCycle], a
ld a, [wLinkMode]
cp LINK_MOBILE
jr nz, .NotMobile
ldh a, [hMobile]
and a
jr nz, .NotMobile
ld a, MOBILE_TILES_PER_CYCLE
ldh [hTilesPerCycle], a
.NotMobile:
ld a, e
ld [wRequested1bppSource], a
ld a, d
ld [wRequested1bppSource + 1], a
ld a, l
ld [wRequested1bppDest], a
ld a, h
ld [wRequested1bppDest + 1], a
.loop
ld a, c
ld hl, hTilesPerCycle
cp [hl]
jr nc, .cycle
ld [wRequested1bpp], a
.wait
call DelayFrame
ld a, [wRequested1bpp]
and a
jr nz, .wait
pop af
ldh [hTilesPerCycle], a
pop af
rst Bankswitch
pop af
ldh [hBGMapMode], a
ret
.cycle
ldh a, [hTilesPerCycle]
ld [wRequested1bpp], a
.wait2
call DelayFrame
ld a, [wRequested1bpp]
and a
jr nz, .wait2
ld a, c
ld hl, hTilesPerCycle
sub [hl]
ld c, a
jr .loop
Get2bpp::
; copy c 2bpp tiles from b:de to hl
ldh a, [rLCDC]
bit rLCDC_ENABLE, a
jp nz, Request2bpp
; fallthrough
Copy2bpp:
push hl
ld h, d
ld l, e
pop de
; bank
ld a, b
; bc = c * LEN_2BPP_TILE
push af
swap c
ld a, $f
and c
ld b, a
ld a, $f0
and c
ld c, a
pop af
jp FarCopyBytes
Get1bpp::
; copy c 1bpp tiles from b:de to hl
ldh a, [rLCDC]
bit rLCDC_ENABLE, a
jp nz, Request1bpp
; fallthrough
Copy1bpp::
push de
ld d, h
ld e, l
; bank
ld a, b
; bc = c * LEN_1BPP_TILE
push af
ld h, 0
ld l, c
add hl, hl
add hl, hl
add hl, hl
ld b, h
ld c, l
pop af
pop hl
jp FarCopyBytesDouble