mirror of https://github.com/pret/pokecrystal.git
343 lines
8.4 KiB
NASM
343 lines
8.4 KiB
NASM
; item ids
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; indexes for:
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; - ItemNames (see data/items/names.asm)
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; - ItemDescriptions (see data/items/descriptions.asm)
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; - ItemAttributes (see data/items/attributes.asm)
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; - ItemEffects (see engine/items/item_effects.asm)
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const_def
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const NO_ITEM ; 00
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const MASTER_BALL ; 01
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const ULTRA_BALL ; 02
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const BRIGHTPOWDER ; 03
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const GREAT_BALL ; 04
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const POKE_BALL ; 05
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const TOWN_MAP ; 06
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const BICYCLE ; 07
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const MOON_STONE ; 08
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const ANTIDOTE ; 09
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const BURN_HEAL ; 0a
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const ICE_HEAL ; 0b
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const AWAKENING ; 0c
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const PARLYZ_HEAL ; 0d
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const FULL_RESTORE ; 0e
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const MAX_POTION ; 0f
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const HYPER_POTION ; 10
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const SUPER_POTION ; 11
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const POTION ; 12
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const ESCAPE_ROPE ; 13
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const REPEL ; 14
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const MAX_ELIXER ; 15
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const FIRE_STONE ; 16
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const THUNDERSTONE ; 17
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const WATER_STONE ; 18
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const ITEM_19 ; 19
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const HP_UP ; 1a
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const PROTEIN ; 1b
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const IRON ; 1c
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const CARBOS ; 1d
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const LUCKY_PUNCH ; 1e
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const CALCIUM ; 1f
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const RARE_CANDY ; 20
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const X_ACCURACY ; 21
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const LEAF_STONE ; 22
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const METAL_POWDER ; 23
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const NUGGET ; 24
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const POKE_DOLL ; 25
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const FULL_HEAL ; 26
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const REVIVE ; 27
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const MAX_REVIVE ; 28
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const GUARD_SPEC ; 29
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const SUPER_REPEL ; 2a
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const MAX_REPEL ; 2b
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const DIRE_HIT ; 2c
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const ITEM_2D ; 2d
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const FRESH_WATER ; 2e
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const SODA_POP ; 2f
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const LEMONADE ; 30
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const X_ATTACK ; 31
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const ITEM_32 ; 32
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const X_DEFEND ; 33
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const X_SPEED ; 34
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const X_SPECIAL ; 35
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const COIN_CASE ; 36
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const ITEMFINDER ; 37
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const POKE_FLUTE ; 38
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const EXP_SHARE ; 39
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const OLD_ROD ; 3a
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const GOOD_ROD ; 3b
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const SILVER_LEAF ; 3c
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const SUPER_ROD ; 3d
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const PP_UP ; 3e
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const ETHER ; 3f
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const MAX_ETHER ; 40
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const ELIXER ; 41
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const RED_SCALE ; 42
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const SECRETPOTION ; 43
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const S_S_TICKET ; 44
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const MYSTERY_EGG ; 45
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const CLEAR_BELL ; 46
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const SILVER_WING ; 47
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const MOOMOO_MILK ; 48
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const QUICK_CLAW ; 49
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const PSNCUREBERRY ; 4a
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const GOLD_LEAF ; 4b
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const SOFT_SAND ; 4c
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const SHARP_BEAK ; 4d
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const PRZCUREBERRY ; 4e
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const BURNT_BERRY ; 4f
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const ICE_BERRY ; 50
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const POISON_BARB ; 51
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const KINGS_ROCK ; 52
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const BITTER_BERRY ; 53
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const MINT_BERRY ; 54
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const RED_APRICORN ; 55
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const TINYMUSHROOM ; 56
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const BIG_MUSHROOM ; 57
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const SILVERPOWDER ; 58
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const BLU_APRICORN ; 59
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const ITEM_5A ; 5a
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const AMULET_COIN ; 5b
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const YLW_APRICORN ; 5c
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const GRN_APRICORN ; 5d
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const CLEANSE_TAG ; 5e
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const MYSTIC_WATER ; 5f
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const TWISTEDSPOON ; 60
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const WHT_APRICORN ; 61
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const BLACKBELT_I ; 62
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const BLK_APRICORN ; 63
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const ITEM_64 ; 64
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const PNK_APRICORN ; 65
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const BLACKGLASSES ; 66
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const SLOWPOKETAIL ; 67
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const PINK_BOW ; 68
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const STICK ; 69
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const SMOKE_BALL ; 6a
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const NEVERMELTICE ; 6b
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const MAGNET ; 6c
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const MIRACLEBERRY ; 6d
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const PEARL ; 6e
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const BIG_PEARL ; 6f
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const EVERSTONE ; 70
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const SPELL_TAG ; 71
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const RAGECANDYBAR ; 72
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const GS_BALL ; 73
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const BLUE_CARD ; 74
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const MIRACLE_SEED ; 75
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const THICK_CLUB ; 76
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const FOCUS_BAND ; 77
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const ITEM_78 ; 78
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const ENERGYPOWDER ; 79
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const ENERGY_ROOT ; 7a
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const HEAL_POWDER ; 7b
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const REVIVAL_HERB ; 7c
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const HARD_STONE ; 7d
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const LUCKY_EGG ; 7e
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const CARD_KEY ; 7f
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const MACHINE_PART ; 80
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const EGG_TICKET ; 81
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const LOST_ITEM ; 82
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const STARDUST ; 83
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const STAR_PIECE ; 84
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const BASEMENT_KEY ; 85
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const PASS ; 86
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const ITEM_87 ; 87
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const ITEM_88 ; 88
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const ITEM_89 ; 89
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const CHARCOAL ; 8a
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const BERRY_JUICE ; 8b
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const SCOPE_LENS ; 8c
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const ITEM_8D ; 8d
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const ITEM_8E ; 8e
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const METAL_COAT ; 8f
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const DRAGON_FANG ; 90
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const ITEM_91 ; 91
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const LEFTOVERS ; 92
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const ITEM_93 ; 93
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const ITEM_94 ; 94
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const ITEM_95 ; 95
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const MYSTERYBERRY ; 96
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const DRAGON_SCALE ; 97
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const BERSERK_GENE ; 98
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const ITEM_99 ; 99
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const ITEM_9A ; 9a
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const ITEM_9B ; 9b
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const SACRED_ASH ; 9c
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const HEAVY_BALL ; 9d
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const FLOWER_MAIL ; 9e
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const LEVEL_BALL ; 9f
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const LURE_BALL ; a0
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const FAST_BALL ; a1
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const ITEM_A2 ; a2
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const LIGHT_BALL ; a3
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const FRIEND_BALL ; a4
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const MOON_BALL ; a5
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const LOVE_BALL ; a6
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const NORMAL_BOX ; a7
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const GORGEOUS_BOX ; a8
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const SUN_STONE ; a9
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const POLKADOT_BOW ; aa
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const ITEM_AB ; ab
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const UP_GRADE ; ac
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const BERRY ; ad
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const GOLD_BERRY ; ae
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const SQUIRTBOTTLE ; af
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const ITEM_B0 ; b0
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const PARK_BALL ; b1
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const RAINBOW_WING ; b2
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const ITEM_B3 ; b3
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const BRICK_PIECE ; b4
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const SURF_MAIL ; b5
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const LITEBLUEMAIL ; b6
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const PORTRAITMAIL ; b7
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const LOVELY_MAIL ; b8
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const EON_MAIL ; b9
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const MORPH_MAIL ; ba
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const BLUESKY_MAIL ; bb
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const MUSIC_MAIL ; bc
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const MIRAGE_MAIL ; bd
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const ITEM_BE ; be
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__tmhm_value__ = 1
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add_tm: MACRO
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; Defines three constants:
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; - TM_\1: the item id, starting at $bf
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; - \1_TMNUM: the learnable TM/HM flag, starting at 1
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; - TM##_MOVE: alias for the move id, equal to the value of \1
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; The first usage also defines TM01 as the first TM item id.
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if !DEF(TM01)
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TM01 EQU const_value
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endc
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if __tmhm_value__ < 10
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MOVE_FOR_TM EQUS "TM0{d:__tmhm_value__}_MOVE"
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else
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MOVE_FOR_TM EQUS "TM{d:__tmhm_value__}_MOVE"
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endc
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MOVE_FOR_TM = \1
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PURGE MOVE_FOR_TM
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const TM_\1
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\1_TMNUM EQU __tmhm_value__
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__tmhm_value__ = __tmhm_value__ + 1
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ENDM
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; see data/moves/tmhm_moves.asm for moves
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add_tm DYNAMICPUNCH ; bf
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add_tm HEADBUTT ; c0
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add_tm CURSE ; c1
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add_tm ROLLOUT ; c2
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const ITEM_C3 ; c3
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add_tm ROAR ; c4
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add_tm TOXIC ; c5
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add_tm ZAP_CANNON ; c6
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add_tm ROCK_SMASH ; c7
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add_tm PSYCH_UP ; c8
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add_tm HIDDEN_POWER ; c9
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add_tm SUNNY_DAY ; ca
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add_tm SWEET_SCENT ; cb
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add_tm SNORE ; cc
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add_tm BLIZZARD ; cd
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add_tm HYPER_BEAM ; ce
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add_tm ICY_WIND ; cf
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add_tm PROTECT ; d0
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add_tm RAIN_DANCE ; d1
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add_tm GIGA_DRAIN ; d2
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add_tm ENDURE ; d3
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add_tm FRUSTRATION ; d4
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add_tm SOLARBEAM ; d5
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add_tm IRON_TAIL ; d6
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add_tm DRAGONBREATH ; d7
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add_tm THUNDER ; d8
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add_tm EARTHQUAKE ; d9
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add_tm RETURN ; da
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add_tm DIG ; db
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const ITEM_DC ; dc
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add_tm PSYCHIC_M ; dd
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add_tm SHADOW_BALL ; de
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add_tm MUD_SLAP ; df
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add_tm DOUBLE_TEAM ; e0
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add_tm ICE_PUNCH ; e1
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add_tm SWAGGER ; e2
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add_tm SLEEP_TALK ; e3
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add_tm SLUDGE_BOMB ; e4
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add_tm SANDSTORM ; e5
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add_tm FIRE_BLAST ; e6
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add_tm SWIFT ; e7
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add_tm DEFENSE_CURL ; e8
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add_tm THUNDERPUNCH ; e9
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add_tm DREAM_EATER ; ea
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add_tm DETECT ; eb
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add_tm REST ; ec
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add_tm ATTRACT ; ed
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add_tm THIEF ; ee
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add_tm STEEL_WING ; ef
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add_tm FIRE_PUNCH ; f0
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add_tm FURY_CUTTER ; f1
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add_tm NIGHTMARE ; f2
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NUM_TMS EQU __tmhm_value__ - 1
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add_hm: MACRO
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; Defines three constants:
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; - HM_\1: the item id, starting at $f3
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; - \1_TMNUM: the learnable TM/HM flag, starting at 51
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; - HM##_MOVE: alias for the move id, equal to the value of \1
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; The first usage also defines HM01 as the first TM item id.
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if !DEF(HM01)
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HM01 EQU const_value
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endc
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HM_VALUE EQU __tmhm_value__ - NUM_TMS
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if HM_VALUE < 10
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MOVE_FOR_HM EQUS "HM0{d:HM_VALUE}_MOVE"
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else
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MOVE_FOR_HM EQUS "HM{d:HM_VALUE}_MOVE"
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endc
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MOVE_FOR_HM = \1
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PURGE MOVE_FOR_HM
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PURGE HM_VALUE
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const HM_\1
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\1_TMNUM EQU __tmhm_value__
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__tmhm_value__ = __tmhm_value__ + 1
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ENDM
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add_hm CUT ; f3
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add_hm FLY ; f4
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add_hm SURF ; f5
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add_hm STRENGTH ; f6
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add_hm FLASH ; f7
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add_hm WHIRLPOOL ; f8
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add_hm WATERFALL ; f9
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NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1
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add_mt: MACRO
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; Defines two constants:
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; - \1_TMNUM: the learnable TM/HM flag, starting at 58
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; - MT##_MOVE: alias for the move id, equal to the value of \1
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MT_VALUE EQU __tmhm_value__ - NUM_TMS - NUM_HMS
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if MT_VALUE < 10
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MOVE_FOR_MT EQUS "MT0{d:MT_VALUE}_MOVE"
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else
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MOVE_FOR_MT EQUS "MT{d:MT_VALUE}_MOVE"
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endc
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MOVE_FOR_MT = \1
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PURGE MOVE_FOR_MT
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PURGE MT_VALUE
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\1_TMNUM EQU __tmhm_value__
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__tmhm_value__ = __tmhm_value__ + 1
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ENDM
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add_mt FLAMETHROWER
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add_mt THUNDERBOLT
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add_mt ICE_BEAM
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NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1
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NUM_TM_HM_TUTOR EQU __tmhm_value__ - 1
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const ITEM_FA ; fa
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USE_SCRIPT_VAR EQU $00
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ITEM_FROM_MEM EQU $ff
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; leftovers from red
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SAFARI_BALL EQU $08 ; MOON_STONE
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MOON_STONE_RED EQU $0a ; BURN_HEAL
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FULL_HEAL_RED EQU $34 ; X_SPEED
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