pokecrystal/constants/serial_constants.asm

31 lines
964 B
NASM

; link types
const_def
const LINK_NULL ; 0
const LINK_TIMECAPSULE ; 1
const LINK_TRADECENTER ; 2
const LINK_COLOSSEUM ; 3
const LINK_MOBILE ; 4
; hSerialReceive high nybbles
SERIAL_TIMECAPSULE EQU $60
SERIAL_TRADECENTER EQU $70
SERIAL_BATTLE EQU $80
ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
START_TRANSFER_EXTERNAL_CLOCK EQU $80 ; 1 << rSC_ON
START_TRANSFER_INTERNAL_CLOCK EQU $81 ; (1 << rSC_ON) | 1
; hSerialConnectionStatus
USING_EXTERNAL_CLOCK EQU $01
USING_INTERNAL_CLOCK EQU $02
CONNECTION_NOT_ESTABLISHED EQU $ff
; signals the start of an array of bytes transferred over the link cable
SERIAL_PREAMBLE_BYTE EQU $fd
; this byte is used when there is no data to send
SERIAL_NO_DATA_BYTE EQU $fe
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff